Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Ron Jensen
On Sunday 11 April 2010 03:21:54 Erik Hofman wrote: Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier
- Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their joysticks. The fix is

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier
- j'ai écrit : - Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Durk Talsma
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote: DO NOT WAKE up the webmaster and BFDL. One release A year MUCH MORE than enough, decided upon At WILL and RELEASED AT WILL by ME FYI, I am currently FlightGear's release manager. Last year, there's been an approximate 2-3 month lead-up

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Tim Moore
The major objective of having a master branch in my gitoreous repo is to make the release process less onerous from the source code point of view. Master is lagging a bit behind CVS at the moment, but that is actually part of the plan. It seems like preparing the data tree for a release is still

[Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others from downloading

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... Well if I recall it correctly I've seen mostly

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
Erik, True, and agreed. Now, I double-dare you to try to explain that on the forum if 2.1 doesn't double their frame rates :p Mind you, the individuals in question are certainly in the minority. Unfortunately, though, that isn't seeming to stop them dragging others along for their ride

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Vivian, Frederic Bouvier I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Durk Talsma
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote: It is available for download, if you scrabble around hard enough - took me best part of an evening to find it, and can't remember how I did it in the end. The trouble is Thorsten seems to develop his stuff in a vacuum - I have a couple

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Torsten Dreyer
I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I talked to Thorsten

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Pete Morgan
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others