Hi Stuart,
Question for Thorsten: I've only integrated the
terrain-haze.[vert|frag], not terrain-haze-detailed.[vert|frag]. How
much additonal quality does that add, and is it appropriate for trees?
I'm in the middle of my holiday right now and will basically be mostly offline
for another
On Sat, Jun 30, 2012 at 12:49 AM, Stuart Buchanan wrote:
Hopefully I'll be able to do a similar fix for the random buildings
before the release.
This is now done as a first pass, with the proviso that the atmospheric
scattering disables the emissive and reflective building characteristics
at
On Fri, Jun 29, 2012 at 8:16 PM, Heiko Schulz wrote:
Really? Look at the trees- Does they blend correct here?
http://www.hoerbird.net/Treeblend.jpg
They do now. I've just pushed a fix that integrates the random
vegetation shader with the atmospheric scattering. Please re-test.
On my system
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