Re: [Flightgear-devel] Random vegetation and Atmospheric light scattering (was Re: Shader menu structure)

2012-07-07 Thread Renk Thorsten
Hi Stuart, Question for Thorsten: I've only integrated the terrain-haze.[vert|frag], not terrain-haze-detailed.[vert|frag]. How much additonal quality does that add, and is it appropriate for trees? I'm in the middle of my holiday right now and will basically be mostly offline for another

Re: [Flightgear-devel] Random vegetation and Atmospheric light scattering (was Re: Shader menu structure)

2012-06-30 Thread Stuart Buchanan
On Sat, Jun 30, 2012 at 12:49 AM, Stuart Buchanan wrote: Hopefully I'll be able to do a similar fix for the random buildings before the release. This is now done as a first pass, with the proviso that the atmospheric scattering disables the emissive and reflective building characteristics at

[Flightgear-devel] Random vegetation and Atmospheric light scattering (was Re: Shader menu structure)

2012-06-29 Thread Stuart Buchanan
On Fri, Jun 29, 2012 at 8:16 PM, Heiko Schulz wrote: Really? Look at the trees- Does they blend correct here? http://www.hoerbird.net/Treeblend.jpg They do now. I've just pushed a fix that integrates the random vegetation shader with the atmospheric scattering. Please re-test. On my system