[Flightgear-devel] FMC

2004-08-06 Thread Harald Johnsen
Would it work to have one node in the property tree that would contain the text on the CDU display ? The 3D cockpit could listen for changes to this node and when one happens, update the CDU display in the 3D cockpit... I like this idea, the text could be use for the FG cockpit or for some

[Flightgear-devel] FMC

2004-08-08 Thread Harald Johnsen
We are talking of an FMC but of course I wanted to redo at least the ehsi display (for the eye candy). Erik mentioned some time ago that it isn't yet really possible to do simple animations using Nasal in FlightGear, at least that's what Andy indicated when he was asked about that, I

[Flightgear-devel] FMC

2004-08-08 Thread Harald Johnsen
Last mail was cut... What about the performance ? Imagine a simple gauge with a background and a needle. This could be drawn with 3 lines of Nasal code: DrawTexture(background, x,y), Rotate(angle), Drawtexture(nnedle, x,y) So it can't be slower than xml gauges. And

[Flightgear-devel] FG Launcher and the airports

2004-08-11 Thread Harald JOHNSEN
The launcher only lists airports that are present in your installed scenaries. I think your problem is in your scenary path on the first tab of the launcher (FG_SCENERY field). You shoulf have something like /FlightGear/data/SceneryTerrain. Then press refresh on the airport page. Harald.

Re: [Flightgear-devel] Re: Bypass FG Physics and Draw

2004-08-24 Thread Harald JOHNSEN
[EMAIL PROTECTED] wrote: Does this mean that we would have the ability to save and load flight data so as to reproduce, say, a taxi, take off, pattern and landing at KSFO or another airport automatically (i.e., as a demo or as a training exercise). Perhaps a short flight around the SF area

Re: [Flightgear-devel] Radio Hardware.

2004-08-28 Thread Harald JOHNSEN
martin pardee wrote: folks: i''d like to offer my (bleated) thanks to curtis olson, john wojnaroski and manuel bessler for taking the time to respond to yet another newbie. i've received some good pointers from you all. it looks as if there are several approaches i could take to interfacing a

Re: [Flightgear-devel] Re:chase/cockpit view

2004-08-29 Thread Harald JOHNSEN
Yu QingRou wrote: I have another question regarding the view manager: Is it possible in FlightGear, we can have two viewpoints at the same time? I found in some other flight simulator, for the panels/instruments, user sees with cockpit view, while at the same time, for the scenery outside

[Flightgear-devel] How to compute Takeoff speeds

2004-09-03 Thread Harald JOHNSEN
Ok there is a lot of table of speed vs weight vs flaps position everywhere. I want to compute them and not use any table. And it obvious that tables are the result of some computation. Do you think I can use something like that ? Vr = sqr( W / (0.5 * rho(0) * CL0 * S) ) CL0 is CL-0, rho is

Re: [Flightgear-devel] glGenList Bug

2004-10-11 Thread Harald JOHNSEN
Frederic Bouvier wrote: Erik Hofman a écrit : Frederic Bouvier wrote: Perhaps a patch to simgear/flightgear only without touching plib would be better. The threading problem is a flightgear problem. Generally I would agree with you but this differed DList method is way easier than integrating

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Harald JOHNSEN
Frederic Bouvier wrote: Vivian Meazza wrote: Martin Spott wrote: Sent: 13 October 2004 09:42 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: Vivian Meazza wrote: I've just downloaded and installed fgfs-0.9.6-20041010 from

Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Curtis L. Olson -- Wednesday 13 October 2004 23:47: I haven't looked closely at the display list stuff. Are we being careful to free the display lists when we free the associated objects and remove them from the scene graph? Is this something that plib should

[Flightgear-devel] Back online

2004-10-01 Thread Harald JOHNSEN
I had no connection for some time. I did not work on the fmc this last weeks, I wanted to change my mind so I played with some piece of code to try some possible enhancement to the graphical environment (sky, cloud, weather). I got nothing that really convice me, we will see that later. I have

Re: [Flightgear-devel] VATSIM/IVAO integration MCDU/FMC

2004-10-01 Thread Harald JOHNSEN
Jeroen Hoppenbrouwers wrote: On Thu, Sep 30, 2004 at 02:54:21PM +0200, Boris Koenig wrote: Harald has even created some preview screenshots of his FMC project: http://www.chez.com/tipunch/flightgear Hmmm, do I recognize my own photo there? With the small damage to the MCDU casing near the

[Flightgear-devel] Weather - Clouds

2005-04-17 Thread Harald JOHNSEN
Hi, I did some research on 3D clouds for some time and finaly got something not too bad. I've started to add that to SimGear this week end, here are the first alpha screen shots : http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-011.jpg

Re: [Flightgear-devel] Weather - Clouds

2005-04-18 Thread Harald JOHNSEN
Curtis L. Olson wrote: Hi Harald, Your screen shots look really nice. Are you using some sort of imposter technique? If you have something workable, please feel free to send early versions to Erik or I for inclusion in CVS. I'm sure there are plenty of others who'd love to play with these.

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Harald JOHNSEN
Erik Hofman wrote: Hi, I have added the new 3d clouds code from Harald Johnson to CVS. The code is not yet perfect (the movements to the viewer needs some tweaking) but the effects are really nice. I hope we can figure out the problems and eliminate them because the results are even better

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Harald JOHNSEN
Roy Vegard Ovesen wrote: On Sunday 24 April 2005 15:21, Paul Surgeon wrote: On my system the new 3D clouds only appear when I look directly at them. I have to move the pan cursor over them to see them. Same thing here, and there are red/white squares around the clouds that have not yet

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-25 Thread Harald JOHNSEN
Vivian Meazza wrote: Drew wrote Ah...that's alright, I'll just stick with what I have. I was told it was a few mouse clicks, and it's already taken more of my time that it's worth. All I'm really trying to do is draw a black rectangle. Thanks for your help. No problem, pity you can't

Re: [Flightgear-devel] New 3d clouds

2005-04-26 Thread Harald JOHNSEN
Jon Stockill wrote: Yes, it's slightly odd seeing the clouds appear/disappear (even when stationary - just rotating the view seems to cause the problem). However, the overall effect is fantastic - is there any way to see the precipitation model yet? Great work Harald! Shame on me. I was not

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-26 Thread Harald JOHNSEN
Vivian Meazza wrote: Harald JOHNSEN wrote: I have another probleme with wincvs. In the list of files in the explorer nearly all files have an 'unknown' state. So i don't have the diff choice when I right click on them. I've tried an update with the command line but that does not chance anything

Re: [Flightgear-devel] New 3d clouds

2005-04-26 Thread Harald JOHNSEN
Frederic Bouvier wrote: Selon Melchior FRANZ: * Harald JOHNSEN -- Tuesday 26 April 2005 20:41: Clouds are not culled correctly. That explains the poping, but it had also an enormous impact on fps. In attachment is a quick hack. Ahh. That makes a big difference. Almost usable now

Re: [Flightgear-devel] New 3d clouds

2005-04-27 Thread Harald JOHNSEN
Frederic Bouvier wrote: So the 3d code shouldn't exclude 2d clouds but fade into them. But if we want to model front one day, it is a thing to ponder now. Overcast layers are flat at the base but often show towers from the top, at altitude a 737 or an Airbus are supposed to fly. I wish we could

Re: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Harald JOHNSEN
Ben Morrison wrote: I have downloaded the following source code files: FlightGear 9.8, SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to get this to compile in Visual Studio 2003 but when I try to run flight gear with the following command: fgfs fg-root=c:\\GS_PTT\\Flightgear\\data

Re: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Harald JOHNSEN
Ben Morrison wrote: Thanks, guys. This is my first time posting to the board and I am impressed with the response times. I am compiling in debug mode because I am going to be modifying flightgear later. Ok, Harald's solution fixed the runtime error but now flightgear just sits there and doesn't

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to the left depending whether you turn left or right.

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote: On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote: Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Manuel Massing wrote: Hi, I think that you have that effect if you fly to the border of a cloud. The quads are rotated to face the camera and when the quads are very near on the left or the right the rotation is too big and the quad go out of sight. This will be corrected. so are you using

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Harald JOHNSEN
Erik Hofman wrote: Gerard ROBIN wrote: Hello, working with CVS MAY-08 --2 o clock-- FIRST When using -enable-real-weather-fetch, i get a non permanent presence of the clouds. once every disappear , once only one disappear, once every coming back. This, randomly during a very short period of

Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Harald JOHNSEN
Curtis L. Olson wrote: Ben Morrison wrote: Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to

Re: [Flightgear-devel] Web site problems?

2005-05-12 Thread Harald JOHNSEN
Curtis L. Olson wrote: Ben Morrison wrote: This doesn't relate to this topic in anyway but the site looks like it is partially down (www.flightgear.org). The menu on the left is missing. Has anyone else noticed this? I am getting javascript errors and after viewing the source it looks like

Re: [Flightgear-devel] City signs

2005-05-14 Thread Harald JOHNSEN
Dave Culp wrote: I made a large (1000 meter) sign to place over the coordinates for Sembach and Enkenbach, Germany, because the scenery data for that area is not good enough for finding towns visually. http://home.comcast.net/~davidculp2/city_sign.jpg It would be possible to put these over

[Flightgear-devel] Simgear props dialogs

2005-05-14 Thread Harald JOHNSEN
The last commit on props.cxx and prios_io.cxx has a side effect on dialogs. They appear correctly the first time you invoke them, but on the second time they are drawn in the bottom left corner of the screen with a transparent background. A roll back on these 3 files corrected the problem.

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Lee Elliott wrote: On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Erik Hofman wrote: Curtis L. Olson wrote: Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Chris Metzler wrote: On Sun, 15 May 2005 16:21:52 +0200 Melchior FRANZ wrote: This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as

Re: [Flightgear-devel] splash screen distortion

2005-05-23 Thread Harald JOHNSEN
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Drew wrote: Interesting...I have no use for navaid data. Is there an option to turn these off? And as far as airports go, I only care about the imagery. Any other info, I can do without. Hmmm, that would probably free up a lot of memory too, huh? I'll look into limiting the region of

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Drew wrote: FlightGear takes nearly a minute to start up from my Windows build, and I'm just wondering if there's an easy way to shorten this if I'm not using all of flightgear's features. Is there one particular task that takes particularly long?

Re: [Flightgear-devel] Questions about IO system

2005-05-24 Thread Harald JOHNSEN
Steven Beeckman wrote: Hi Mike, there's an example in the scripts folder (or utils folder) of the sourcecode (I think) on how to interface in Java. I haven't used it yet due to lack of time :(. Greets, Steven Citeren Mike Kopack [EMAIL PROTECTED]: Hey gang, I'm trying to write some

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Erik Hofman wrote: Harald JOHNSEN wrote: Another problem not related to pure performance is that the first retrieval of metar data can block FG for a long time (perhaps one minute) when the metar server is not accessible (or when there is any network problem). The code does a lot

Re: [Flightgear-devel] Scenery size constraints

2005-05-25 Thread Harald JOHNSEN
Alberico, James F wrote: Hi, I have been tracking down the cause of an FGFS access violation that occurs when attempting to use 1-arcsec scenery data for a tile generated in TerraGear to have 4 nodes. Granted, this may be extremely ambitious from a performance standpoint, and may prove to

Re: [Flightgear-devel] Compiled terragear

2005-05-25 Thread Harald JOHNSEN
wrote: Dear list members, I would like to show functions of flightgear and terragear to my boss. I have succeeded to compile flightgear, but not terragear. There is no problem with plib, metakit and openal, but I have add some constants (M_LN2, M_PI, M_E) for simgear and still got 16 errors

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-25 Thread Harald JOHNSEN
Lee Elliott wrote: On Tuesday 24 May 2005 22:14, Martin Spott wrote: Wesley Alden Pegden wrote: glxgears gives me 700fps (as good as it's ever given me), [...] With a working OpenGL/DRI setup you typically get far more than 1000 fps with 'glxgears'. Please run 'glxinfo' or

Re: [Flightgear-devel] FGFS final link fails: _imp__pthread symbols not found

2005-05-30 Thread Harald JOHNSEN
Giles Robertson wrote: I've tried compiling fgfs from cvs on mingw again. There are various little changes which I'll roll up at some point (as in, when it's working ;). However, there's an odd problem I'm getting at final link: g++ -DPKGLIBDIR=\/point/share/FlightGear\ -g -O2 -D_REENTRANT

Re: [Flightgear-devel] msvc71 compiling

2005-06-05 Thread Harald JOHNSEN
can kalkan wrote: while compiling fg i get these errors. i ignored libcmtd.lib, libcmt.lib and errors reduced to these ..additional libs are; sg.lib sl.lib ssg.lib pui.lib ssgaux.lib psl.lib puaux.lib pw.lib fnt.lib ul.lib net.lib sl.lib js.lib zlib.lib simgear.lib alut.lib

Re: [Flightgear-devel] Animation Was: jsbsim airstream info

2005-06-05 Thread Harald JOHNSEN
Josh Babcock wrote: Josh Babcock wrote: Jon Berndt wrote: It's alpha and beta. in radians: aero/alpha-rad aero/beta-rad in degrees: aero/alpha-deg aero/beta-deg Jon OK, I'm trying to find what the air velocity relative to the fuselage of a jsbsim plane is. I'm pretty

[Flightgear-devel] opengl texgen - projected textures

2005-06-05 Thread Harald JOHNSEN
I am trying to project a texture on the scenario background. A priori everything is setup correctly and the code should work but at the end I only get a projection on the screen space. picture here : http://sites.estvideo.net/tipunch/flightgear/shadow/fgfs-screen-044.jpg It's the leftmost

Re: [Flightgear-devel] opengl texgen - projected textures

2005-06-06 Thread Harald JOHNSEN
Manuel Massing wrote: Hello Harald, I am trying to project a texture on the scenario background. A priori everything is setup correctly and the code should work but at the end I only get a projection on the screen space. picture here : hmm, don't have the time to delve deeper into

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Harald JOHNSEN
Gerard ROBIN wrote: Le mercredi 08 juin 2005 03:08 +0200, Gerard ROBIN a crit : Le mercredi 08 juin 2005 01:45 +0200, Gerard ROBIN a crit : Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit : I also have an nvidia card, though an older one, and when I go from

Re: [Flightgear-devel] poll

2005-06-10 Thread Harald JOHNSEN
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Harald JOHNSEN
Vivian Meazza wrote: Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one? http://www.markmark.net/clouds/ I can't find any reference in the site or the

[Flightgear-devel] Opengl rendering

2005-06-16 Thread Harald JOHNSEN
I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program should limit the dependencies on standard opengl driver.

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : Ampere K. Hardraade [EMAIL PROTECTED] : FlightGear developers discussions

Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
--- De : Harald JOHNSEN [EMAIL PROTECTED] : FlightGear developers discussions flightgear-devel@flightgear.org Sujet : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG Date : ven 17 jun 2005 10:45:48 CEST BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh

[Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overkill for the processor or

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, there is shadow in FlightGear. =) Couple of questions: Do the authors of the aircrafts have to specify the objects that can cast shadow, or is it all done automatically? It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are

Re: [Flightgear-devel] Shadows

2005-06-18 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Forgive my annoyance, but here are a few more questions. =) First of all, I am seeing a potential problem when the sun is below the horizon (during dawn and dusk) and doesn't cast any shadow onto the ground. Does your code handle this special case at the moment?

Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread Harald JOHNSEN
eagle monart wrote: thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve some link errors. I uploaded to : http://s22.yousendit.com/d.aspx?id=0FSJCS4G5NWHA0GOYE6BEZKZRM ( I wanted to see 3d clouds before next release :) ) You need to update your project files and add the new

Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-19 Thread Harald JOHNSEN
eagle monart wrote: I have some visual problems in FG. I comPiled the latest source in msvc71 and i dont know these problems caused by msvc compiling first I wanted to talk about 3d clouds ... They are beatiful and also faster then I expected ...Its like flying in heaven)) but there

Re: [Flightgear-devel] Shadows

2005-06-19 Thread Harald JOHNSEN
Andy Ross wrote: * Stated exactly: the silhouette is a subset of triangle pairs sharing an edge where one triangle is front-facing with respect to the light source, and the other is back-facing may be on the silhouette. There is a pre process step where I look for the 2 triangles that

Re: [Flightgear-devel] Short Reference Document error?

2005-06-19 Thread Harald JOHNSEN
Jon Berndt wrote: I think you are making a disingenuous assumption, here, on what I am saying. It IS correct and clear for*European*users, yes. All that I did to the PDF document was to add a _note_ in the appropriate section in brackets that says: [U.S. keyboards use . instead of ,] Now

Re: [Flightgear-devel] Shadows

2005-06-20 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, is there a potential for this technique of generating shadow to be used on generating the effects of spot lights (eg. landing light, taxi light, logo light, etc.)? You are a genius, forget my previous reply. We can't lighten pixels from the framebuffer

Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Harald JOHNSEN
Gerard Robin wrote: Le mercredi 22 juin 2005 à 09:49 -0500, Alberico, James F a écrit : The hardware is able to do it, with the old driver 6229 it can. But the average performance is less, because that driver does not suit to these new GPU with GPL 2. May be a bug in the last NVIDIA

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Harald JOHNSEN
Roman Grigoriev wrote: I would like to add support for them, just in the proper way. That's why it is still in my TODO box. It's just the time ... Here are a few things to consider: 1. Move the Shader class over to a new file (probably shader.cxx and shader.hxx) in

Re: [Flightgear-devel] Shadows

2005-06-25 Thread Harald JOHNSEN
Paul Kahler wrote: Oh does that sound like a bad hack. What happens to objects that have specular highlights? Would the illumination be as if the sun were shining rather than the spotlight? Lighting is important, but this doesn't seem like it's physically correct at all. OTOH, fake lighting is

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Harald JOHNSEN
Lee Elliott wrote: On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote: Frederic Bouvier 2 stranges things that I know are inherent to the shadow volume technique 1. even when surfaces are smoothed, the shadows are hard and apply to a whole quad when a fuselage shadows itself ( try the

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Harald JOHNSEN
Martin Spott wrote: Frederic Bouvier wrote: Quoting Martin Spott : Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4S=12Z=10X=706Y=5191W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the process of scenery

Re: [Flightgear-devel] About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On June 29, 2005 09:24 am, Simon Hollier wrote: No 3D clouds on an r200(9200) with the latest ATI(8.14.13) driver : No suitable pixel format. Shadows work nicely though : Simon I don't see any evidence of a shadow with my graphic card (ATI 9200SE). May be

Re: [Flightgear-devel] About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On June 30, 2005 12:46 pm, Harald JOHNSEN wrote: The options to enable shadows are in the rendering dialog. Harald. Strangely, the option is not there. Do I have to run ldconfig after I compiled and installed SimGear? Ampere You need to sync

Re: [Flightgear-devel] Re: About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Jon Stockill wrote: Melchior FRANZ wrote: BTW: I just noticed that volumetric shadows work for me with Linux 2.6.11.7 + nVidia 6629, but not with Linux 2.6.12.2 and driver 7664. With the latter, the whole screen goes darker, and no other shadows are visible. But since the newer drivers lock

Re: [Flightgear-devel] About 3D Clouds

2005-07-01 Thread Harald JOHNSEN
Andy Ross wrote: Frederic Bouvier wrote: The stencil test is always succeeding. Is there a possible interaction with the multi pass clouds. Or maybe there is no stencil buffer. Dumb question: are we sure we are asking for a stencil buffer? In both the glut and SDL implementations?

Re: [Flightgear-devel] About 3D Clouds

2005-07-01 Thread Harald JOHNSEN
Andy Ross wrote: Frederic Bouvier wrote: The stencil test is always succeeding. Is there a possible interaction with the multi pass clouds. Or maybe there is no stencil buffer. Dumb question: are we sure we are asking for a stencil buffer? In both the glut and SDL implementations?

Re: [Flightgear-devel] gui colors

2005-07-04 Thread Harald JOHNSEN
Melchior FRANZ wrote: It would be nice if we could make the dialog colors user settable. I've abstracted the process of reading colors from the property tree out into a function in dialog.cxx: void getColor(const SGPropertyNode * prop, sgVec4 color); This reads a colorred.../redblue.../color

Re: [Flightgear-devel] Error compiling GPSsmooth

2005-07-05 Thread Harald JOHNSEN
Richard Bytheway wrote: I am getting a compilation failure in GPSsmooth: (System is Cygwin on W2K, Athlon. FlightGear and SimGear source are CVS from this morning) Error is below: -8 [EMAIL PROTECTED] ~/FGFS/FlightGear/build/utils/GPSsmooth $ make if g++

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: I just wonder about the fact that every alpha objects make the shadow, which is behind, disappeared (Vivian did notice it). Every AC3D users can notice that problem = the object hierarchy must be built in order to make the alpha objects (canopy, propeller disk ...) at the

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: Le dimanche 10 juillet 2005 à 19:42 +0200, Frederic Bouvier a écrit : I noticed another artefact : http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif ) When moving toward the blue building, the shadow on the nearest building face is moving and it seems

Re: [Flightgear-devel] Shadows

2005-07-12 Thread Harald JOHNSEN
Gerard Robin wrote: Le mardi 12 juillet 2005 à 07:45 +0200, Mathias Fröhlich a écrit : /animation Yes. As I last looked into the shadow code, there was some heuristic based on object names which made some surfaces 'noshadow' ones. That heuristic gives me false positives with the

[Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
While looking at the scene graph I saw that the .btg files are generating a lot of leafs. This is not new, but perhaps it is becoming worse each time the source data resolution used to build the tile becomes finer. I have added a few traces in simgear's sgBinObjLoad functions, an example :

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
Erik Hofman wrote: Harald JOHNSEN wrote: Is there a reason why we are using fans and not strips for tile objects ? http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html Erik lol ok, I didn't saw that ;) Harald

Re: [Flightgear-devel] Shadows

2005-07-16 Thread Harald JOHNSEN
Gerard Robin wrote: Yes i have seen it. (my question was rather to get some answer about the next noshadow updates depending on Harald to do list). That property should be like select and any others property. I never thought of it as a dynamic selector, maybe I am wrong. Is it any

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: [...]As to /surface-positions, the properties inside this node can allow one to see the animations of others correctly. Displaying an animated aircraft won't be easy. Animation code in xml file is refering properties from the FG property tree (ie the user

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Harald JOHNSEN
Vivian Meazza wrote: Multiplayer models are already animated - gear goes up/down correctly. The problem is that all models are controlled by the receiving player, not the transmitting one. Shouldn't be too hard to fix. Is this the right approach? Could we include e.g. the gear up command in a

Re: [Flightgear-devel] Shadows

2005-07-18 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: I just noticed that when one is inside an object, or the shadow volume of an object, then the shadow casted by that object is not visible. Here is an example: http://www.students.yorku.ca/~ampere/fgfs-screen-010.jpg Ampere It is because the viewer is inside a

Re: [Flightgear-devel] Shadows

2005-07-18 Thread Harald JOHNSEN
Gerard Robin wrote: == some moving Aircraft components could cast shadow according to their positions on the Aircraft. That is an exemple on a Naval aircraft the hook will cast shadow only when it is not fully retracted. I am not sure I understand this example, or perhaps I presume that

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Harald JOHNSEN
Oliver Schroeder wrote: 1) out of reach [...] So the question is: How can I easily calculate the distance and how many nautical miles are out of reach (thinking of e.g. radar systems) ? I think the range should be user configurable. For VFR we have a nearly hard coded limit of 10 NM from

Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30 airports

2005-07-26 Thread Harald JOHNSEN
Dave Perry wrote: This bug showed up about 10 days ago with an update from cvs. Any ideas what is broken? Regards, Dave Perry I have started to investigate that problem but not found anything atm. I can reproduce the bug in the same situation as you. FG is *not* freezed. All (?) is working

smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Harald JOHNSEN
Vivian Meazza wrote: Dave Culp ... snip ... The present system makes smoke/contrails by releasing AI objects rapidly. There are three problems with it now: 1) Orienting the objects properly. Only applies for long (i.e. cylindrical, rectangular) models. 2) Matching the release rate to

Re: [Flightgear-devel] Start up questions

2005-07-29 Thread Harald JOHNSEN
Craig Martin wrote: Jim, when I open a dos window, and type fgfs, then hit enter, this is what I get; Base package check failed...Found version [none] at :\FlightGear Please updrage to version: 0.9.8 Hit a key to continue. I think the flightgear directory has to be at the root

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Harald JOHNSEN
Andy Ross wrote: Gerard Robin wrote: Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. There is no difference between 24 and 32 bpp on NVidia hardware. Both of them give you a 32 bit

Re: [Flightgear-devel] 3DClouds versus 2DClouds

2005-08-03 Thread Harald JOHNSEN
Gerard Robin wrote: Everybody agree with 3DClouds, it is beautiful. I think so. But, is any way to make the result realistic regarding the weather (fictif or metar it is the same problem). You will find here an exemple which makes unusable 3DClouds if we want the good reality.

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Harald JOHNSEN
Erik Hofman wrote: Buchanan, Stuart wrote: SimGear installed OK (I think), so I don't know whether I'm missing from timezone libraries or what. Any idea? /home/Stuart/SimGear/simgear/timing/timestamp.cxx:74: undefined reference to [EMAIL PROTECTED]' collect2: ld returned 1 exit status

Re: [Flightgear-devel] nojoy for simgear on amd64

2005-08-13 Thread Harald JOHNSEN
Mathias Fröhlich wrote: On Donnerstag 11 August 2005 10:20, Erik Hofman wrote: Andy Ross wrote: There is a similar spot in FlightGear where something wants to use a pointer as an integer ID. I haven't checked these in as this is not really a good solution -- the ID needs to be

Re: [Flightgear-devel] crashes in GL

2005-08-23 Thread Harald JOHNSEN
Jon Stockill wrote: Due to the death of the machine I was doing all my flightgear work on I'm currently trying to set up another machine so I can still build packages, but I've run into a bit of a problem. While my old packages work ok on this machine (it's not gonna win any awards for

Re: [Flightgear-devel] Pulsing splash screen at startup (on Cygwin)

2005-09-02 Thread Harald JOHNSEN
Richard Bytheway wrote: ... The correction should be in cvs soon, or you can change in SG/timestamp.cxx line 119: #if defined( WIN32 ) with #if defined( WIN32 ) !defined(__CYGWIN__) Harald. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] EasyXML.cxx

2005-09-13 Thread Harald JOHNSEN
Richard Harke wrote: I don't have the original post in front of me but if I remember rightly, just a couple of values from the object are needed for the throw. Why not copy them to local vars, do the XML_ParserFree and then the throw using the local vars? Richard Now that you talk about

Re: [Flightgear-devel] Segfaults with real weather fetch

2005-09-15 Thread Harald JOHNSEN
AJ MacLeod wrote: On Thursday 15 September 2005 18:12, Lee Elliott wrote: since updating from cvs yesterday I now seem to get segfaults whenever I try to use real-weather-fetch. This has been happening with yasim A/C since some of Harald's changes a few weeks ago. Using a JSBSim

Re: [Flightgear-devel] Determining range?

2005-09-18 Thread Harald JOHNSEN
Dave Culp wrote: ... how do I get the distance from my current Lat/Long to another Lat/Long? There's a function in SimGear that does this. See SimGear/simgear/math/sg_geodesy.cxx for a function called int geo_inverse_wgs_84() This may be overkill for your application. Dave

Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-04 Thread Harald JOHNSEN
Oliver Schroeder wrote: Am Tuesday 04 October 2005 09:26 schrieb George Patterson: I was not aware that it is possible to switch to another clients cockpit. However, if this really depends on properties which get not transmitted over the network yet, we should disable this in the upcoming

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-13 Thread Harald JOHNSEN
Martin Spott wrote: ... It is no problem at all to convert a PDF into any other vector format but I've found it very difficult to define charcteristics that automagically can tell between runways, taxiways and other objects that happen to be part of the chart. You always have to spend

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Harald JOHNSEN
Martin Spott wrote: Erik Hofman wrote: To my opinion the X-Plane format isn't qualified for accurate runway and taxiway layout. This is Harald's opinion as well as mine ! _But_: Our opinion on this format actually does not change it. Right ? And as long as FG sticks to rely on this

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