On Sunday 31 July 2005 11:12, Paul Surgeon wrote:
SimGear WILL NOT compile with nVidia 6629 headers (like it used to).
I updated to 7667 OpenGL headers and it compiles now.
I should perhaps mention here for those not keen on updating to the newer
nvidia drivers yet that SimGear CVS (on 1st
A J MacLeod wrote:
I should perhaps mention here for those not keen on updating to the
newer nvidia drivers yet that SimGear CVS (on 1st August 2005)
_does_ compile here on nVidia 6629 and runs fine, so it's worth
trying...
You might not have the NVIDIA headers installed. Check
On Tuesday 02 August 2005 18:30, Andy Ross wrote:
You might not have the NVIDIA headers installed. Check
/usr/include/GL/gl.h to see if it has an NVIDIA copyright at the top
or an x.org one. I think some of the non-NVIDIA binary distributions
of the driver include only the libraries and X
On Tuesday, 2 August 2005 21:25, AJ MacLeod wrote:
I'm using nvidia's headers all right...
From /usr/include/GL/gl.h
A while back I found that when the nVidia installer did its nut I had two
versions of GL files.
One set in /usr/include/GL and one in /usr/X11R6/include.
One was nVidia and
On Saturday, 30 July 2005 23:57, Paul Surgeon wrote:
There is still a problem.
If I roll back extensions.hxx and RenderTexture.cpp then I can compile
SimGear.
I'll try figure out what's causing it but I'm not very strong at C or C++
Paul
GLXPbufferSGIX and GLXPbuffer are not defined
Paul Surgeon wrote:
GLXPbufferSGIX and GLXPbuffer are not defined anywhere in my nVidia GL headers
although they are used throughout the GL headers!
I've checked Mesa - same thing.
The following lines in extensions.hxx cause a problem because GLXPbufferSGIX
is not defined.
#ifndef
On Sun July 31 2005 01:13, Paul Surgeon wrote:
On Saturday, 30 July 2005 23:57, Paul Surgeon wrote:
There is still a problem.
If I roll back extensions.hxx and RenderTexture.cpp then I can compile
SimGear.
I'll try figure out what's causing it but I'm not very strong at C or C++
On Sunday, 31 July 2005 10:50, Erik Hofman wrote:
Ok, this is be fixed in CVS now.
Well almost fixed :-)
Using a clean SG checkout (extensions.hxx version 1.24) :
In file included from ../../simgear/scene/sky/bbcache.hxx:29,
from ../../simgear/scene/sky/newcloud.hxx:31,
On Sunday, 31 July 2005 11:19, Richard Harke wrote:
On my system, I find that both are defined in GL/glxproto.h
I have a Debian testing system and I run Nvidia. I don't think
this file is from Nvidia, however, but I don't know the exact package.
Apparently belongs to some part of glx
Richard
Problem fixed!
SimGear WILL NOT compile with nVidia 6629 headers (like it used to).
I updated to 7667 OpenGL headers and it compiles now.
What I should do is do a diff between the 6629 and 7667 headers to find the
problem but I'm too tired and lazy and am happy that things now work. ;)
Paul
Le dimanche 31 juillet 2005 à 12:12 +0200, Paul Surgeon a écrit :
Problem fixed!
SimGear WILL NOT compile with nVidia 6629 headers (like it used to).
I updated to 7667 OpenGL headers and it compiles now.
What I should do is do a diff between the 6629 and 7667 headers to find the
problem
Paul Surgeon wrote:
Problem fixed!
SimGear WILL NOT compile with nVidia 6629 headers (like it used to).
I updated to 7667 OpenGL headers and it compiles now.
What I should do is do a diff between the 6629 and 7667 headers to find the
problem but I'm too tired and lazy and am happy that things
On Saturday, 30 July 2005 18:27, Paul Surgeon wrote:
The updates (RenderTexture.cpp RenderTexture.h extensions.cxx
extensions.hxx) committed to SimGear on the 13th July don't compile on my
system.
Error messages :
../../simgear/screen/extensions.hxx:438: error: ISO C++ forbids declaration
There is still a problem.
If I roll back extensions.hxx and RenderTexture.cpp then I can compile
SimGear.
I'll try figure out what's causing it but I'm not very strong at C or C++
Paul
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