Re: [Flightgear-devel] scale animation change -- checking aircraft required

2007-06-19 Thread Melchior FRANZ
* Stewart Andreason -- Tuesday 19 June 2007: Melchior FRANZ wrote: Note that a single offset0.123/offset does *not* work on fg/plib. ^^^ I was using a single offset in several places... but after specifying all three axis, it needed fixing. *fg/plib*! You are

Re: [Flightgear-devel] OpenSceneGraph 2.0

2007-06-19 Thread Holger Wirtz
Hi all, On Sun, Jun 17, 2007 at 07:37:41PM -0400, John Denker wrote: [...] 2) Here is another way of achieving a similar result. This is more crude, but works better in batch files, i.e. doesn't require any skilled feedback. This works for 32- and 64-bit libraries. sed

Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar

2007-06-19 Thread Melchior FRANZ
* Vivian Meazza -- Sunday 17 June 2007: That's done - the patches are attached. The are NOT formatted properly, so no rants about tabs, spaces or trailing spaces. That's OK for the old code (and less so for the added code. :-} Meanwhile the files for the base package are available, too (even

[Flightgear-devel] {Spam?} new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Oliver Schroeder
Software zur Erkennung von Spam auf dem Rechner postrobot.de hat die eingegangene E-mail als mögliche Spam-Nachricht identifiziert. Die ursprüngliche Nachricht wurde an diesen Bericht angehängt, so dass Sie sie anschauen können (falls es doch eine legitime E-Mail ist) oder ähnliche

Re: [Flightgear-devel] keyboard.xml question

2007-06-19 Thread Holger Wirtz
Hi, On Mon, Jun 18, 2007 at 10:32:00PM +0200, Melchior FRANZ wrote: * Holger Wirtz -- Monday 18 June 2007: I tried the following but I never get the value 2: binding commandproperty-assign/command property/instrumentation/comm/ptt/property value type=int0/value

Re: [Flightgear-devel] keyboard.xml question

2007-06-19 Thread Melchior FRANZ
* Holger Wirtz -- Tuesday 19 June 2007: But other tests also won't work: This exact code copied into my keyboard.xml works for me, with latest fg/plib (SDL, not GLUT) and fg/osg. There's only a bug in fg_os_osgviewer that makes it disrespect the repeatable flag. $ fgfs --aircraft=KC135

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Roberto Inzerillo
attached is a patch for the osg-branch, which will introduce a new pseudo FDM for ground vehicles and (large) ships. The FDM isn't perfect, but good enough to allow driving vehicles. That's interesting. I had thoughts about towing aircrafts inside an airport once. Can you please post a

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Anders Gidenstam
On Tue, 19 Jun 2007, Roberto Inzerillo wrote: attached is a patch for the osg-branch, which will introduce a new pseudo FDM for ground vehicles and (large) ships. The FDM isn't perfect, but good enough to allow driving vehicles. That's interesting. I had thoughts about towing aircrafts

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Anders Gidenstam
On Tue, 19 Jun 2007, Anders Gidenstam wrote: One can already tow YASim aircraft using the air tow capability. It is also fairly easy to make liftless aircraft FDM configs for ground vehicles in JSBSim - I made a simple one for a mule / small tow truck yesterday. You can get it here:

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Roberto Inzerillo
OTOH one important question to consider is whether a vehicle FDM in FlightGear should attempt to model real physics or be more like a earth-bound UFO. Anders That depends on what developers/users need. I can think about a few different usages with peculiar implementations. I see people

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Curtis Olson
On 6/19/07, Roberto Inzerillo wrote: OTOH one important question to consider is whether a vehicle FDM in FlightGear should attempt to model real physics or be more like a earth-bound UFO. Anders Hi Anders, Let me chime in with a quick comment. There are quite a few people doing

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Melchior FRANZ
* Oliver Schroeder -- Tuesday 19 June 2007: attached is a patch for the osg-branch, which will introduce a new pseudo FDM for ground vehicles and (large) ships. The FDM isn't perfect, but good enough to allow driving vehicles. I'd very much like to have a car FDM. A realistic one like Curt

Re: [Flightgear-devel] BlackBird SR-71

2007-06-19 Thread gh.robin
Hello, Here an update of SR71-BlackBird The full Package is there http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz And the diff package is there http://perso.orange.fr/GRTux/SR71-BlackBird-2007-06-19.diff.tar.gz some new snapshot http://perso.orange.fr/GRTux/BlackBird-pic11.jpg

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Vivian Meazza
Melchior FRANZ wrote * Oliver Schroeder -- Tuesday 19 June 2007: attached is a patch for the osg-branch, which will introduce a new pseudo FDM for ground vehicles and (large) ships. The FDM isn't perfect, but good enough to allow driving vehicles. I'd very much like to have a car

Re: [Flightgear-devel] MD-11 repaint request

2007-06-19 Thread Gabor Toth
Hi, the repaint is ready, avaliable at http://fgfs.i-net.hu/downloads/MD11.tar.bz2 I've copied the KLM related files and repainted the textures only. The 3D model also should be changed, because it's colour is gray, but I can't do that. The paintwork is my own work using The Gimp.

Re: [Flightgear-devel] Noratlas Nord-2502

2007-06-19 Thread gh.robin
Hello, Here an updated Noratlas The full pacckage here http://perso.orange.fr/GRTux/Noratlas.tar.gz Or The diff file package here http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz Regards -- Gérard -

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Martin Spott
Vivian Meazza wrote: I also have doubts that a single fdm can accurately reproduce ship and car characteristics - [...] While you are at it, don't forget simulating railway trains - their timetables are publicly available :-) Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Nick Warne
On Tuesday 19 June 2007 22:25:24 Martin Spott wrote: Vivian Meazza wrote: I also have doubts that a single fdm can accurately reproduce ship and car characteristics - [...] While you are at it, don't forget simulating railway trains - their timetables are publicly available :-) Don't

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Bill Galbraith
I also have doubts that a single fdm can accurately reproduce ship and car characteristics - [...] A true Ship FDM would require sea state simulation, as a carrier is going to rock in a heavy sea. Landing on a carrier in calm water in the daylight is easy. It's that Sea State 5, with

Re: [Flightgear-devel] Noratlas Nord-2502

2007-06-19 Thread gh.robin
On Tue 19 June 2007 20:52, gh.robin wrote: Hello, Here an updated Noratlas The full pacckage here http://perso.orange.fr/GRTux/Noratlas.tar.gz Or The diff file package here http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz Regards Their is some strange behaviours with

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-19 Thread Jon S. Berndt
I'd very much like to have a car FDM. A realistic one like Curt mentioned. m. There's Racer: http://www.racer.nl/ JB - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2

[Flightgear-devel] lookat view

2007-06-19 Thread syd sandy
Hi, Ive tried countless times over the past few years to configure a lookat view ,from model, and have never had it work unless the look at object is my own aircraft.Looking at the source it seems that config/target-lon-deg-path , etc , ends up becoming the model coordinates . Before I start