* Stewart Andreason -- Tuesday 19 June 2007:
Melchior FRANZ wrote:
Note that a single offset0.123/offset
does *not* work on fg/plib.
^^^
I was using a single offset in several places... but after specifying
all three axis, it needed fixing.
*fg/plib*! You are
Hi all,
On Sun, Jun 17, 2007 at 07:37:41PM -0400, John Denker wrote:
[...]
2) Here is another way of achieving a similar result. This is more
crude, but works better in batch files, i.e. doesn't require any
skilled feedback. This works for 32- and 64-bit libraries.
sed
* Vivian Meazza -- Sunday 17 June 2007:
That's done - the patches are attached. The are NOT formatted properly, so
no rants about tabs, spaces or trailing spaces.
That's OK for the old code (and less so for the added code. :-}
Meanwhile the files for the base package are available, too (even
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Hi,
On Mon, Jun 18, 2007 at 10:32:00PM +0200, Melchior FRANZ wrote:
* Holger Wirtz -- Monday 18 June 2007:
I tried the following but I never get the value 2:
binding
commandproperty-assign/command
property/instrumentation/comm/ptt/property
value type=int0/value
* Holger Wirtz -- Tuesday 19 June 2007:
But other tests also won't work:
This exact code copied into my keyboard.xml works for me,
with latest fg/plib (SDL, not GLUT) and fg/osg. There's only
a bug in fg_os_osgviewer that makes it disrespect the
repeatable flag.
$ fgfs --aircraft=KC135
attached is a patch for the osg-branch, which will introduce a new pseudo FDM
for ground vehicles and (large) ships. The FDM isn't perfect, but good enough
to allow driving vehicles.
That's interesting. I had thoughts about towing aircrafts inside an
airport once. Can you please post a
On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
attached is a patch for the osg-branch, which will introduce a new pseudo FDM
for ground vehicles and (large) ships. The FDM isn't perfect, but good enough
to allow driving vehicles.
That's interesting. I had thoughts about towing aircrafts
On Tue, 19 Jun 2007, Anders Gidenstam wrote:
One can already tow YASim aircraft using the air tow capability. It is
also fairly easy to make liftless aircraft FDM configs for ground
vehicles in JSBSim - I made a simple one for a mule / small tow truck
yesterday. You can get it here:
OTOH one important question to consider is whether a vehicle FDM in
FlightGear should attempt to model real physics or be more like a
earth-bound UFO.
Anders
That depends on what developers/users need. I can think about a few different
usages with peculiar implementations.
I see people
On 6/19/07, Roberto Inzerillo wrote:
OTOH one important question to consider is whether a vehicle FDM in
FlightGear should attempt to model real physics or be more like a
earth-bound UFO.
Anders
Hi Anders,
Let me chime in with a quick comment. There are quite a few people doing
* Oliver Schroeder -- Tuesday 19 June 2007:
attached is a patch for the osg-branch,
which will introduce a new pseudo FDM for ground vehicles and (large)
ships. The FDM isn't perfect, but good enough to allow driving vehicles.
I'd very much like to have a car FDM. A realistic one like Curt
Hello,
Here an update of SR71-BlackBird
The full Package is there
http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
And the diff package is there
http://perso.orange.fr/GRTux/SR71-BlackBird-2007-06-19.diff.tar.gz
some new snapshot
http://perso.orange.fr/GRTux/BlackBird-pic11.jpg
Melchior FRANZ wrote
* Oliver Schroeder -- Tuesday 19 June 2007:
attached is a patch for the osg-branch,
which will introduce a new pseudo FDM for ground vehicles
and (large)
ships. The FDM isn't perfect, but good enough to allow driving
vehicles.
I'd very much like to have a car
Hi,
the repaint is ready, avaliable at
http://fgfs.i-net.hu/downloads/MD11.tar.bz2
I've copied the KLM related files and repainted the textures only. The 3D
model also should be changed, because it's colour is gray, but I can't do
that.
The paintwork is my own work using The Gimp.
Hello,
Here an updated Noratlas
The full pacckage here
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Or
The diff file package here
http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz
Regards
--
Gérard
-
Vivian Meazza wrote:
I also have doubts that a single fdm can accurately reproduce ship and car
characteristics - [...]
While you are at it, don't forget simulating railway trains - their
timetables are publicly available :-)
Martin.
--
Unix _IS_ user friendly - it's just selective
On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
Vivian Meazza wrote:
I also have doubts that a single fdm can accurately reproduce ship and
car characteristics - [...]
While you are at it, don't forget simulating railway trains - their
timetables are publicly available :-)
Don't
I also have doubts that a single fdm can accurately
reproduce ship and
car characteristics - [...]
A true Ship FDM would require sea state simulation, as a carrier is going to
rock in a heavy sea. Landing on a carrier in calm water in the daylight is
easy. It's that Sea State 5, with
On Tue 19 June 2007 20:52, gh.robin wrote:
Hello,
Here an updated Noratlas
The full pacckage here
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Or
The diff file package here
http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz
Regards
Their is some strange behaviours with
I'd very much like to have a car FDM. A realistic one like Curt
mentioned.
m.
There's Racer:
http://www.racer.nl/
JB
-
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Hi,
Ive tried countless times over the past few years to configure a lookat view
,from model, and have never had it work unless the look at object is my own
aircraft.Looking at the source it seems that
config/target-lon-deg-path , etc , ends up becoming the model coordinates .
Before I start
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