I don't think turning turbulance to zero by dedault is a good solution.
If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
vide the zero turbulance workaround in a wiki page or some other place.
I want to know what is the real cause of the problem. turbulance is just
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Robert Black wrote:
On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
Ok I have another one
Can we add a /controls/gear/gear-lever-lock to prevent accidental
raising
gear while on the ground , on aircraft that have this
On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
Ok I have another one
Can we add a /controls/gear/gear-lever-lock to prevent accidental
raising
gear while on the ground , on aircraft that have this feature ? The key
bindings can be over ridden , but there's also joystick
On Friday 07 December 2007 14:40:34 gerard robin wrote:
Making the 3D model shape is the easiest (5% of the work, more or less 24
hours of work, but very complicated shape)
There is a lot of stuff to do:
=the cockpit must completed (versus the A10, Alexy has spent so many time
to do it)
On ven 7 décembre 2007, Hans Fugal wrote:
The aircraft discussion has been interesting. One stumbling block I've
come across when deciding which aircraft to download before is the
quality guessing game. The web site lists the author's assessment, but
I've found that to be less useful than it
Nice idea!
Why not add a system like: 5 stars for a very complete
aircraft like the Senecca II or one for the not so
goog like the fokker 70/100?
So everyone can see, where is potential to develop?!
Regards
HHS
--- Hans Fugal [EMAIL PROTECTED] schrieb:
The aircraft discussion has been
The aircraft discussion has been interesting. One stumbling block I've
come across when deciding which aircraft to download before is the
quality guessing game. The web site lists the author's assessment, but
I've found that to be less useful than it could be, because some
authors say alpha when
If you want to make the simulation more realistic turning up the
turbulence is not the best way to do it. At the NASA Dryden Flight
Research Center, the simulations were operated at 1.4 times real-time to
give the pilot a task that resembled the real thing.
This technique was developed during
I don't think turning turbulance to zero by dedault is a good solution.
If the problem is only in JSBSim then it should be fixed. Meanwhile we
can provide the zero turbulance workaround in a wiki page or some other
place.
I want to know what is the real cause of the problem. turbulance is
* gerard robin -- Friday 07 December 2007:
http://pagesperso-orange.fr/GRTux/StampeSV4.jpg
Wow, that's a nice one!
Unfortunately it will not be available before FG stable will
be released :(
We can postpone the release for it. ;-)
m.
[EMAIL PROTECTED] wrote:
I don't think turning turbulance to zero by dedault is a good solution.
If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
vide the zero turbulance workaround in a wiki page or some other place.
The problem is the default AC (c172p) with
Nice idea! Why not add a system like: 5 stars for a very complete
aircraft like the Senecca II or one for the not so goog like the fokker
70/100? So everyone can see, where is potential to develop?! Regards
HHS --- Hans Fugal [EMAIL PROTECTED] schrieb:
We could give a star for every
Hi,
--- gerard robin [EMAIL PROTECTED] schrieb:
On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic competences
(here the msfs models are
better :( ), only to answer the question: does
the
model simulate the real
one ?which degree of simulation
--- AJ MacLeod wrote:
I agree that we need a better indication of state of completion for the
models on the downloads page, but as far as I can see it will have to be a
very basic overview. I'm not a fan of simplistic star ratings, but if the
stars are for degree of completion and every
Stuart Buchanan wrote:
--- Melchior FRANZ wrote:
* Melchior FRANZ -- Friday 07 December 2007:
- avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and
Oh, and to take some pressure from the bf109, I declare now the
pittss1c the official
On ven 7 décembre 2007, Stuart Buchanan wrote:
--- Melchior FRANZ wrote:
* Melchior FRANZ -- Friday 07 December 2007:
- avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and
Oh, and to take some pressure from the bf109, I declare
On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic competences
(here the msfs models are
better :( ), only to answer the question: does the
model simulate the real
one ?which degree of simulation ?
Right I think- eye candies are only one small part
* dave perry -- Friday 07 December 2007:
What is proposed is to make the default turbulence = 0.0 at start-up,
not turning off turbulence modeling. You can still use the weather menu
to set the desired turbulence or you can [...]
OK, before even more people answer who didn't get what I was
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Wouldn't turning the turbulence down make other FDMs less realistic?
Also if JSBSim autopilots are affected, how come autolanding with Concorde while
turbulence is enabled (but no crosswind) works perfectly? Concorde uses JSBSim
after all...
* Stuart Buchanan -- Friday 07 December 2007:
j3cub - dhc2W - pittss1c/p51d/bf109/
BTW: the p51d wasn't considered very realistic in IRC discussions,
so I'm not even sure if it should be in the default collection.
Being a well known and remarkable aircraft in real life isn't enough.
But
Hi AnMaster,
It seems better than mine to me. I'll test it with my X52 (not X52 pro
but it looks useful with X52 too).
Thanks for your effort!!
Tat
On Dec 4, 2007, at 4:45 PM, AnMaster wrote:
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I have made a joystick config for Saitek X52
On ven 7 décembre 2007, Jon Stockill wrote:
I've got a Chipmunk T-10 planned when the grob g115 is more complete -
was the standard RAF trainer a long time ago, and is still in service
for pilots training to fly with the BBMF - would that be suitable?
Jon
that one ?
--- Melchior FRANZ wrote:
* Melchior FRANZ -- Friday 07 December 2007:
- avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and
Oh, and to take some pressure from the bf109, I declare now the
pittss1c the official victim that I'll
* Melchior FRANZ -- Friday 07 December 2007:
- avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and
Oh, and to take some pressure from the bf109, I declare now the
pittss1c the official victim that I'll pick on. That one should
definitely
On ven 7 décembre 2007, Tatsuhiro Nishioka wrote:
Goorg, and Melchir,
Thanks for your report and opinion.
On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
1. DList stack overflow
(snip)
NEGATIVE
On ven 7 décembre 2007, AJ MacLeod wrote:
On Friday 07 December 2007 14:40:34 gerard robin wrote:
Making the 3D model shape is the easiest (5% of the work, more or less
24 hours of work, but very complicated shape)
There is a lot of stuff to do:
=the cockpit must completed (versus the
Yes we must not talk about artistic competences
(here the msfs models are
better :( ), only to answer the question: does the
model simulate the real
one ?which degree of simulation ?
Right I think- eye candies are only one small part of
being realistic, but if we want to be
Goorg, and Melchir,
Thanks for your report and opinion.
On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
1. DList stack overflow
(snip)
NEGATIVE
Yes, my fingers are aching ... pressed more than 30 times
Err ... there's a 2D exterior?
And a 3D cockpit is not necessarily better than a 2D. 2D is less demanding
on frame rate, and can be just as effective as a 3D cockpit. And some of
those are by no means brilliant. Horses for courses.
Our most detailed ac need high end computers to run on, with
Hi,
You should have the latest CVS-Version or the
pre-Release-version.
It has the latest YASim with improved helicopter-fdm.
In the DOC's you will find further information about.
Regards
HHS
--- Lee Duke [EMAIL PROTECTED] schrieb:
I'm trying to build a simulation model of a
helicopter and a
Gerard robin wrote
Sent: 07 December 2007 15:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic competences
(here the msfs models are
better :(
Hi there,
I want to know if the bugs that I reported before are Mac OS specific
or not.
So I want you guys to check if the following bugs occur on your
platform(s).
1. DList stack overflow
When I reset fgfs by pressing Shift-ESC for several times (maybe 10
times), DList stack overflow
On ven 7 décembre 2007, Vivian Meazza wrote:
Gerard robin wrote
Sent: 07 December 2007 15:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic
I'm trying to build a simulation model of a helicopter and a tiltrotor
aircraft. I see there are a couple of rotary-winged models in the
FlightGear inventory. Does anyone know which FDMs were used for these
models. I'm looking for some information on how these aircraft and rotor
models were
* AnMaster -- Saturday 08 December 2007:
Melchior FRANZ wrote:
aircraft minus model? :-}
Well what do you suggest for storing /sim/aircraft in otherwise?
Err, looks like you didn't get the hint. A '-' in programming
context is a minus, not a hyphen. Although some people seem to
not like this
Hi,
I found kind of a hint of the cause of DList stack overflow.
After reset, the number of ssgTransform increases a lot.
so maybe this has something to do with the cause of the problem since
ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two
show DList stack overflow error.
* AnMaster -- Friday 07 December 2007:
scriptaircraft.HUD.cycle_color()/script
[...]
Yet I get this for button:
Nasal runtime error: No such member: HUD
at /input/joysticks/js/button[3]/binding, line 1
You probably defined a variable named aircraft somewhere else
in the joystick driver
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I wanted a button to turn off/on HUD on my joystick so I took a look at the
keyboard binding for it:
key n=104
nameh/name
descHUD Master Switch/desc
binding
commandnasal/command
scriptaircraft.HUD.cycle_color()/script
/binding
/key
Am Freitag 07 Dezember 2007 schrieb LeeE:
...[end user rating scheme is bad idea]...
I propose that we identify the different areas of development i.e. 3d
model, FDM, Cockpit, flight control systems etc. and then just state
the level of development for each of those areas.
While this is
On Dec 7, 2007 2:43 PM, LeeE wrote:
I'm not sure that a rating scheme, where the ratings are given by end
users, is a good idea.
I'm not sure the value of debating and discussing and designing a system
that probably no one will step forward to build. But that said, if you
allow multiple
On Friday 07 December 2007 20:25, Curtis Olson wrote:
On Dec 7, 2007 2:20 PM, AnMaster wrote:
Just an idea:
A rating system for users. (Please rate this aircraft after you
tried it for a
bit!) However we can't know how well the users know how it
should be. Maybe we
should ask them
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Tatsuhiro Nishioka wrote:
Hi there,
On Dec 8, 2007, at 5:01 AM, SydSandy wrote:
Quite a few of the aircraft currently use the following scale:
- alpha
- beta
- early-production
- production
(snip)
I agree with most of the discussion ,
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SydSandy wrote:
On Fri, 7 Dec 2007 15:39:53 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:
--- AJ MacLeod wrote:
I agree that we need a better indication of state of completion for the
models on the downloads page, but as far as I can
On Fri, 7 Dec 2007 15:39:53 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:
--- AJ MacLeod wrote:
I agree that we need a better indication of state of completion for the
models on the downloads page, but as far as I can see it will have to be a
very basic overview. I'm not a fan of
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Tatsuhiro Nishioka wrote:
Hi AnMaster,
It seems better than mine to me. I'll test it with my X52 (not X52 pro
but it looks useful with X52 too).
Please note that the axis and button numbers differs between X52 and X52 Pro at
least if your
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Tatsuhiro Nishioka wrote:
Hi there,
I want to know if the bugs that I reported before are Mac OS specific
or not.
So I want you guys to check if the following bugs occur on your
platform(s).
1. DList stack overflow
When I reset fgfs
Georg Vollnhals
Sent: 07 December 2007 16:10
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear prerelease
... Snip ...
2. Aircraft shows up under a carrier on reset
This happens when I reset FlightGear (Shift-ESC) on Nimitz.
This is a bug which we
gerard robin wrote:
that one ? http://www.spyflight.co.uk/chipmunk.htm
Better choice , less risk to caught a cold.
Yup, that's the one. Obviously it won't be ready before the next
release, but should be available to fill the taildragger gap before the
first osg release.
Jon
* Tatsuhiro Nishioka -- Friday 07 December 2007:
1. DList stack overflow
I've seen them on other occasions in fg/plib. Haven't tried with
Shift-Esc, but I think that's a plib problem. Don't think that's
something we can fix before the release. It's definitely not one
of bugs that people usually
Tatsuhiro Nishioka schrieb:
Hi there,
I want to know if the bugs that I reported before are Mac OS specific
or not.
So I want you guys to check if the following bugs occur on your
platform(s).
Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
1.
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Melchior FRANZ wrote:
* AnMaster -- Saturday 08 December 2007:
Melchior FRANZ wrote:
aircraft minus model? :-}
Well what do you suggest for storing /sim/aircraft in otherwise?
Err, looks like you didn't get the hint. A '-' in programming
On Thu, 29 Nov 2007 15:34:37 +
will Pink wrote:
Hello,
Can anyone help with the attached ? I have checked and everything is
there and the permissions are correct. I just really need to get over
this hurdle as it is being used in quite a large Flight Simulator
project and im delaying
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Melchior FRANZ wrote:
* AnMaster -- Saturday 08 December 2007:
Indeed that was what I did, as a way to do aircraft specific mappings. Now I
renamed the variable to aircraft-model.
aircraft minus model? :-}
Well what do you suggest for storing
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Melchior FRANZ wrote:
* AnMaster -- Saturday 08 December 2007:
Melchior FRANZ wrote:
You probably defined a variable named aircraft somewhere else
in the joystick driver file, and this overwrote the aircraft
namespace
Ah, should call it
* AnMaster -- Saturday 08 December 2007:
Melchior FRANZ wrote:
You probably defined a variable named aircraft somewhere else
in the joystick driver file, and this overwrote the aircraft
namespace
Ah, should call it aircraft-model or something then. Thanks I was
not aware that nasal
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Melchior FRANZ wrote:
* AnMaster -- Friday 07 December 2007:
scriptaircraft.HUD.cycle_color()/script
[...]
Yet I get this for button:
Nasal runtime error: No such member: HUD
at /input/joysticks/js/button[3]/binding, line 1
You probably
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Curtis Olson wrote:
On Dec 7, 2007 2:20 PM, AnMaster wrote:
Just an idea:
A rating system for users. (Please rate this aircraft after you tried it
for a
bit!) However we can't know how well the users know how it should be.
Maybe we
should
On Dec 7, 2007 2:20 PM, AnMaster wrote:
Just an idea:
A rating system for users. (Please rate this aircraft after you tried it
for a
bit!) However we can't know how well the users know how it should be.
Maybe we
should ask them if they are pilots/if the flew that aircraft in reality.
On ven 7 décembre 2007, Melchior FRANZ wrote:
* gerard robin -- Friday 07 December 2007:
http://pagesperso-orange.fr/GRTux/StampeSV4.jpg
Wow, that's a nice one!
Unfortunately it will not be available before FG stable will
be released :(
We can postpone the release for it. ;-)
m.
* AnMaster -- Saturday 08 December 2007:
Indeed that was what I did, as a way to do aircraft specific mappings. Now I
renamed the variable to aircraft-model.
aircraft minus model? :-}
m.
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