On 5 Jun 2009, at 19:52, James Turner wrote:
I want this for the route-manager dialog, but I can imagine similar
concepts being useful in the other places in the GUI - for example
the 'position on ground' dialog could have the runway and parking
position fields replaced with menus,
Another of those simple-but-awkward questions:
Is there an accepted way to store an absolute time (as opposed to an
interval or delta) in the property tree? The obvious way (to me)
would seem to be using a double to store seconds since the Unix epoch,
but it's not exactly human-readable.
diff -u -r1.4 adi.xml
--- Aircraft/f16/Models/adi.xml 7 Jun 2009 08:25:53 - 1.4
+++ Aircraft/f16/Models/adi.xml 8 Jun 2009 18:30:04 -
@@ -403,7 +403,7 @@
/emission
/animation
animation
- object-nameglide-slop-index/object-name
+ object-nameglide-slope-index/object-name
Hi James,
James Turner wrote:
Is there an accepted way to store an absolute time (as opposed to an
interval or delta) in the property tree? The obvious way (to me)
would seem to be using a double to store seconds since the Unix epoch,
but it's not exactly human-readable. Of course I
Hello,
Following my recent uncovering of detailed landcover information for
France (see
http://www.flightgear.org/forums/viewtopic.php?f=5t=5105sid=c3a960f7f3ee2f652973410a6d06ce9b),
I proceeded to generate custom scenery integrating this data.
Following the tutorial from the wiki
On Mon, Jun 8, 2009 at 2:04 PM, Martin Spott wrote:
Hi James,
James Turner wrote:
Is there an accepted way to store an absolute time (as opposed to an
interval or delta) in the property tree? The obvious way (to me)
would seem to be using a double to store seconds since the Unix epoch,
Hi Maxime,
Maxime Guillaud wrote:
Following the tutorial from the wiki
(http://wiki.flightgear.org/index.php/Using_the_Custom_Scenery_TerraGear_Toolset),
I was able to generate some scenery successfully. However, when I load
it into FG, it looks like many of the land use data types that
The mapping of land use/cover types to specific textures is defined in the
materials.xml file. In the past we often would map several similar types of
land cover to a single texture to keep texture memory usage under control
and in some situations because we didn't have a specific texture created
Curtis Olson wrote:
On Mon, Jun 8, 2009 at 2:04 PM, Martin Spott wrote:
James Turner wrote:
Is there an accepted way to store an absolute time (as opposed to an
interval or delta) in the property tree? [...]
FlightGear's official time seems to be seconds since midnight
Actually
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