Re: [Flightgear-devel] Gui - updating gui state dynamically

2009-06-08 Thread James Turner
On 5 Jun 2009, at 19:52, James Turner wrote: I want this for the route-manager dialog, but I can imagine similar concepts being useful in the other places in the GUI - for example the 'position on ground' dialog could have the runway and parking position fields replaced with menus,

[Flightgear-devel] Absolute (calendar) times in properties

2009-06-08 Thread James Turner
Another of those simple-but-awkward questions: Is there an accepted way to store an absolute time (as opposed to an interval or delta) in the property tree? The obvious way (to me) would seem to be using a double to store seconds since the Unix epoch, but it's not exactly human-readable.

[Flightgear-devel] typo in Aircraft/f16/Models/adi.xml

2009-06-08 Thread Alex Romosan
diff -u -r1.4 adi.xml --- Aircraft/f16/Models/adi.xml 7 Jun 2009 08:25:53 - 1.4 +++ Aircraft/f16/Models/adi.xml 8 Jun 2009 18:30:04 - @@ -403,7 +403,7 @@ /emission /animation animation - object-nameglide-slop-index/object-name + object-nameglide-slope-index/object-name

Re: [Flightgear-devel] Absolute (calendar) times in properties

2009-06-08 Thread Martin Spott
Hi James, James Turner wrote: Is there an accepted way to store an absolute time (as opposed to an interval or delta) in the property tree? The obvious way (to me) would seem to be using a double to store seconds since the Unix epoch, but it's not exactly human-readable. Of course I

[Flightgear-devel] landcover info - texture file mapping

2009-06-08 Thread Maxime Guillaud
Hello, Following my recent uncovering of detailed landcover information for France (see http://www.flightgear.org/forums/viewtopic.php?f=5t=5105sid=c3a960f7f3ee2f652973410a6d06ce9b), I proceeded to generate custom scenery integrating this data. Following the tutorial from the wiki

Re: [Flightgear-devel] Absolute (calendar) times in properties

2009-06-08 Thread Curtis Olson
On Mon, Jun 8, 2009 at 2:04 PM, Martin Spott wrote: Hi James, James Turner wrote: Is there an accepted way to store an absolute time (as opposed to an interval or delta) in the property tree? The obvious way (to me) would seem to be using a double to store seconds since the Unix epoch,

Re: [Flightgear-devel] landcover info - texture file mapping

2009-06-08 Thread Martin Spott
Hi Maxime, Maxime Guillaud wrote: Following the tutorial from the wiki (http://wiki.flightgear.org/index.php/Using_the_Custom_Scenery_TerraGear_Toolset), I was able to generate some scenery successfully. However, when I load it into FG, it looks like many of the land use data types that

Re: [Flightgear-devel] landcover info - texture file mapping

2009-06-08 Thread Curtis Olson
The mapping of land use/cover types to specific textures is defined in the materials.xml file. In the past we often would map several similar types of land cover to a single texture to keep texture memory usage under control and in some situations because we didn't have a specific texture created

Re: [Flightgear-devel] Absolute (calendar) times in properties

2009-06-08 Thread Martin Spott
Curtis Olson wrote: On Mon, Jun 8, 2009 at 2:04 PM, Martin Spott wrote: James Turner wrote: Is there an accepted way to store an absolute time (as opposed to an interval or delta) in the property tree? [...] FlightGear's official time seems to be seconds since midnight Actually