Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Erik Hofman
Pete Morgan wrote: GUI dialogs suck And now? Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Erik Hofman
Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Erik Hofman wrote: Pete Morgan wrote: GUI dialogs suck And now? Erik very helpful erik. pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data

Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Pete Morgan
Thanks James. It seems to work with my test buzzing london and associated VOR/ILS am now trying to refine autopilot in concert. pete James Turner wrote: On 28 Jan 2010, at 04:00, syd adams wrote: you can also check the instrumentation/nav/nav-loc , but it seems to stay stuck on true

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread James Sleeman
On 29/01/10 21:20, Erik Hofman wrote: Pete Morgan wrote: I would gladly make a contribution to FlightGear. Please tell me you're not affiliated with FlightPro sim.. Seems to me, that Pete has asked a reasonable question, why shoot back such an unpleasant accusation? Pete has

Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Stuart Buchanan
James Turner wrote: A related observation is that there is not much of a FG-sepcific Nasal 'standard library' for this kind of thing, so huge amounts of copy-and-paste goes on between aircraft. Sometimes there's five or ten copies of a given Nasal function in CVS, across different

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stuart Buchanan
Hi Pete, The GUI is defined in XML and integrated with Nasal. There's a README.GUI file which describes most of it (IIRC there are some features that aren't documented at present). I'd suggest having a look there, as I don't think that most of your comments below are problems with the GUI code

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Erik Hofman
Pete Morgan wrote: Erik Hofman wrote: Pete Morgan wrote: GUI dialogs suck And now? Erik very helpful erik. Like your comments indeed. If it really sucked then others would have complained already, and most likely it would have been fixed by now. Erik

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Erik Hofman
James Sleeman wrote: On 29/01/10 21:20, Erik Hofman wrote: Pete Morgan wrote: I would gladly make a contribution to FlightGear. Please tell me you're not affiliated with FlightPro sim.. Seems to me, that Pete has asked a reasonable question, why shoot back such an

Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Martin Spott
Stuart Buchanan wrote: [...], and it really requires buy-in from the aircraft developers to create generic functions and submit them rather than taking the easy way out and copy-and-pasting functions from other aircraft. sarcasm Think about how nicely this works wrt. sharing identical

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Stuart Buchanan wrote: We are to some extent hamstrung by the rather old GUI toolkit we use. However, replacing that is going to be non-trivial, and it would affect not just the core GUI but also all the dialog boxes that have been set up for particular aircraft. -Stuart That is

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stefan Seifert
On Friday 29 January 2010 10:27:24 Erik Hofman wrote: Like your comments indeed. If it really sucked then others would have complained already, and most likely it would have been fixed by now. Please don't take offense by his offensive choice of words and do not dismiss his valid points

Re: [Flightgear-devel] Nasal library maintainer? (was: Deprecating Nasal?)

2010-01-29 Thread Anders Gidenstam
On Fri, 29 Jan 2010, Stuart Buchanan wrote: We do, of course, have a set of standard Nasal libraries under data/Nasal/. These were previously maintained by Melchior, who worked hard to ensure that we didn't end up wth lots of slightly different per-aircraft functions. Unfortunately at

Re: [Flightgear-devel] Nasal library maintainer?

2010-01-29 Thread Pete Morgan
Anders Gidenstam wrote: On Fri, 29 Jan 2010, Stuart Buchanan wrote: We do, of course, have a set of standard Nasal libraries under data/Nasal/. These were previously maintained by Melchior, who worked hard to ensure that we didn't end up wth lots of slightly different per-aircraft

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Curtis Olson
Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never meant to. It's relatively

Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Jari Häkkinen
Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? Jari - learning Nasal On 1/29/10 2:34 AM, Ron

Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Anders Gidenstam
On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? You'll

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Reagan Thomas
Rob / EViLSLuT wrote: L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so

Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Ron Jensen
On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote: On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0)

Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Jari Häkkinen
Thanks. Jari On 1/29/10 4:07 PM, Ron Jensen wrote: On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote: On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Curtis Olson
On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote: There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun,

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Dale J. Chatham
Curtis Olson wrote: On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote: There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Rob / EViLSLuT
On 01/29/2010 03:32 PM, Reagan Thomas wrote: Rob / EViLSLuT wrote: L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Olivier JACQ
Well you have : http://www.cafepress.com/+bbq_apron,2594039 http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093 http://www.cafepress.com/+flightgear+mousepads http://www.cafepress.com/+flightgear_logo_mousepad,1609111 Lol. Don't know how the money is redistributed, though. Cheers,

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Ron Jensen
On Fri, 2010-01-29 at 06:54 -0800, Gene Buckle wrote: On Fri, 29 Jan 2010, Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Ron Jensen
First let me echo Erik. An offensive, adversarial approach isn't the best way when you are asking someone else to do something for you for free. On Fri, 2010-01-29 at 07:55 +, Pete Morgan wrote: * they do not maintain last position This needs to be handled very carefully, right now its

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Curtis Olson
There is also: http://www.cafepress.com/fgfs Everything at this particular page is sold at cost so there is zero profit and zero distribution. Torsten's wife did the logo and it came out extremely cool. I wear my flightgear t-shirt ever day despite the protests of my kids and my wife (who

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Ron Jensen wrote: small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being

[Flightgear-devel] KLN89 GPS command bindings

2010-01-29 Thread Victhor Foster
Are there any equivalents for use in 3D instruments? It works on 2D instruments, but not with 3D ones and pick animations. If those don't exist in 3D bindings, could someone add them please? -- The Planet: dedicated and

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Curtis Olson
pui already is a separate distinct library within plib. It depends on some central utility stuff, but that's about it as far as I know. So it is pretty stripped down and separate already. Curt. On Fri, Jan 29, 2010 at 10:09 AM, Gene Buckle wrote: On Fri, 29 Jan 2010, Ron Jensen wrote:

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote: pui already is a separate distinct library within plib. It depends on some central utility stuff, but that's about it as far as I know. So it is pretty stripped down and separate already. Curt. Given that, would it make sense to use it as the

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Anders Gidenstam
On Fri, 29 Jan 2010, Gene Buckle wrote: Given that, would it make sense to use it as the basis for a GUIGear? Pull the utility code with pui and go? Possibly the fact that we also use the joystick and IO interface libraries from plib. JoyGUIIOGear? :) Cheers, Anders --

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread syd adams
Where does the donation money go ? To who ? And for what ?I dont like donating money when I have no idea what Im donating to. This is just another idea since I dont know how one would set this up ... How about an FSWeekend fund to help out the crew that puts in a good amount of work , time ,

Re: [Flightgear-devel] Ignoring MP pilots

2010-01-29 Thread Martin Spott
Rob Shearman, Jr. wrote: Martin Spott: plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Off the top of my head, I think there's a checkbox with that effect in the rendering options panel? -R. (MD-Terp) Quite right, there's one in Display

[Flightgear-devel] Improving lag problems over mpserver's

2010-01-29 Thread Forums Virgin Net
Hi just an idea, when the server has heavy traffic and some slower machines can't render too many aircraft all in the same vicinity can an option be enabled in flightgear to only show the aircraft selected on a menu, or hide specific aircraft from being rendered in flightgear that may cause

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
I think that what I'm looking for is behavior similar to QT http://qt.nokia.com/ which I user quite often. I am sorry and apologize for using the word sucks. Pete, the problem is that QT doesn't live in the same graphics Space as FlightGear does. In order to make it work, all the commands