On 09/19/2011 04:07 PM, HB-GRAL wrote:
To improve our map resources with further data I started an experiment
with free available airspace data. Actually this is far from being a
good map and finished design, it is just a start to implement
(unofficial!) airspace information:
When I ran the research flight simulator for a major aircraft manufacturer
in the UK (many moons ago when we still had such an industry), we had a
saying:-
Ask 10 test pilots for their opinion, and you will get 10 different
answers
The same will apply here. Someone who is interested in
Dear everyone,
a day late and I must admit the first version of the script really
wasn't what it was supposed to be, but here is the final version now.
Verified and tested on a small reproduction of FGData, example repo has
been uploaded[1].
The instructions have changed, no more tmpfs is
Hi again
fgadmin also fails to compile, here is the output I get with GCC:
---
$ make
Making all in src
make[1]: Entering directory `/home/quix0r/fgfs/build/fgadmin/src'
make all-am
make[2]: Entering directory
On 17 Sep 2011, at 21:45, Stuart Buchanan wrote:
/sim/dimensions/radius-m
/sim/aircraft-class ?
It might be worth having this multi-valued, so classes
such as WWII fighter can be identified bit as mil-combat, and WWII.
Looking at the -set.xml and Liveries/*.xml files in our aircraft
Hi,
I was wondering why not to have a keybinding to show the map under
equipment section...
something like ALT + m to be added to the keyboard.xml.
I have found the map useful, specially for a short look out, which if
best used using a key press.
Here my xml adding to the keyboard.xml if ok.
On 20 Sep 2011, at 19:35, Francesco Angelo Brisa wrote:
something like ALT + m to be added to the keyboard.xml.
I have found the map useful, specially for a short look out, which if
best used using a key press.
Here my xml adding to the keyboard.xml if ok.
key n=109
namem/name
Hi all,
In referral to my previous posting: Can anybody tell me (or point me to
documentation) how I can specify new property in an aircraft -set.xml file, and
ensure that any changes to this property are saved in an aircraft specific data
file. As an example in the 777-200ER-set.xml, I have
Hey group,
I've come across a problem with FG when many (static) objects are to be loaded
on FG startup.
Usually, on my (faily old) PC FG loads for about 20 seconds, then
says loading scenery for about 6 seconds, and places me in the c172 ready
for takeoff. During all this CPU load is at
On Tuesday 20 September 2011 23:25:51 Durk Talsma wrote:
Hi all,
In referral to my previous posting: Can anybody tell me (or point me to
documentation) how I can specify new property in an aircraft -set.xml
file, and ensure that any changes to this property are saved in an
aircraft specific
Am 20.09.2011 22:25, schrieb Durk Talsma:
how I can specify new property in an aircraft -set.xml file, and ensure that
any changes to this property are saved in an aircraft specific data file.
Just add this to you aircraft's nasal code so it gets executed once
during startup.
To agree with Alan, but with some additional generalizations.
On Tue, Sep 20, 2011 at 2:25 AM, Alan Teeder ajtee...@v-twin.org.uk wrote:
When I ran the research flight simulator for a major aircraft manufacturer
in the UK (many moons ago when we still had such an industry), we had a
saying:-
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