Re: [Flightgear-devel] scenery loading cleanup

2012-03-21 Thread Mathias Fröhlich
Hi Jon, On Tuesday, March 20, 2012 17:27:52 Jon Stockill wrote: Except a bunch of scenery developers pointing out it completely breaks their method of working. Merging the work into an existing tree isn't really an option - the ability to completely erase a tree and rebuild by script

[Flightgear-devel] Rendering Terrain Camera View to Texture

2012-03-21 Thread Merlion Aerosuperb
Hey, I've been asking this for a while on IRC and Forums but everyone just keeps telling me to wait for Rembrandt. Anyway, I'm talking about rendering (terrain) camera view to texture using od_gauge. I know you can get terrain camera view and place it on the screen. Alright, it doesn't even have

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-21 Thread Renk Thorsten
Before going into more detail, you might want to check with Mathias' recent work to integrate space-view into FlightGear. Otherwise you'll probably be doing duplicate work. Well, if Mathias could simply comment on the issue? What can we expect at what timescale? (And how do you know

[Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Roberto Inzerillo
But maybe you can help me (I hope so). I decided to give Terragear a try and I'm following the Wiki Guide (url: http://wiki.flightgear.org/Using_Terragear ) in order to get familiar with it. Everything goes well untill I run ogr-decode which fails silently. It does nothing, no error message,

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Gijs de Rooy
Everything goes well untill I run ogr-decode which fails silently. It does nothing, no error message, no decoded data, nothing at all What if you try shape-decode? Gijs -- This

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Roberto Inzerillo
Il 21/03/2012 21:54, Gijs de Rooy ha scritto: Everything goes well untill I run ogr-decode which fails silently. It does nothing, no error message, no decoded data, nothing at all What if you try shape-decode? Ok, I tried this: C:\Terragear_LICPbin\shape-decode.exe --max-segment 500

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Gijs de Rooy
Looks like OGR-decode is broken (in the Windows builds at least) since some time. I still don't completely understand the difference between OGR and Shape, both seem to deliver the same results... Maybe someone else can explain this? Gijs

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Roberto Inzerillo
Il 21/03/2012 23:08, Roberto Inzerillo ha scritto: Il 21/03/2012 21:54, Gijs de Rooy ha scritto: Everything goes well untill I run ogr-decode which fails silently. It does nothing, no error message, no decoded data, nothing at all What if you try shape-decode? Ok, I tried this:

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Gijs de Rooy
Failed to load priorities file D:/FGFSHudsonCMake/TerraGear/install/msvc100/TerraGear/share/TerraGear/default_priorities.txt You can set the location manually by adding: --priorities=path/to/default_priorities.txt

Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-21 Thread Roberto Inzerillo
Il 21/03/2012 23:54, Gijs de Rooy ha scritto: Failed to load priorities file D:/FGFSHudsonCMake/TerraGear/install/msvc100/TerraGear/share/TerraGear/default_priorities.txt You can set the location manually by adding: --priorities=path/to/default_priorities.txt That helped :-) Thx.