Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread Stuart Buchanan
On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote: Quick question to Stuart: Currently the conditionals for texture selection are done using /position/longitude-deg,... i.e. aircraft position. The actual tile position however is different from that by the visibility and an direction,

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten (Even if this works fine, please do not commit yet, I am not 100% sure that I didn't create an instability somewhere). Turns out I broke at least the visibility interpolation - to restore it, uncomment line 726 in Nasal/local_weather/local_weather.nas if (vis 0.0)

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread flightgear
On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote: Quick question to Stuart: Currently the conditionals for texture selection are done using /position/longitude-deg,... i.e. aircraft position. The actual tile position however is different from that by the visibility and an direction,

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread Martin Spott
Hi Yves, flightg...@sablonier.ch wrote: Good point from Martin Spott off-list ;-) but anyway, has there ever been a proposal how this regions could be defined ? Is there a wiki, a readme or something ? Well, in case of doubt, a simple, easily maintained text list would serve the task of

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Renk Thorsten
I have tested using only the test tile so far. The time spent in events is dramatically reduced to around 70ms vice 210ms. There remains some odd cyclical frames coming in, but the results are broadly in line with Basic Weather. Okay, that's good news. I'll continue working along these

[Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Arnt Karlsen
Hi, ..this means we can now build FG scenery with sumo-simulated road traffic??? Source: http://sumo.sourceforge.net/ ..debian users: 'aptitude install sumo sumo-doc sumo-tools ', quick listing: arnt@celsius:/tmp$ dpkg -l |grep sumo ii sumo 0.15.0~dfsg-1 Simulation of Urban MObility

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Andy Ross
On 05/20/2012 10:17 AM, James Turner wrote: This is interesting - as far as I know, the current GC does not include a maximum delay and restart facility. If it did, that would entirely satisfy the current issues. At least by my understanding. Equally, I've looked at the current GC code and

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Andy Ross
On 05/20/2012 11:37 AM, Stefan Seifert wrote: Generational garbage collection is not that difficult. When you have a working mark sweep GC, extending it to be generational is rather straight forward and can greatly reduce GC runtime Runtime, yes, but not latency bounds. You still have to

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten I have tested using only the test tile so far. The time spent in events is dramatically reduced to around 70ms vice 210ms. There remains some odd cyclical frames coming in, but the results are broadly in line with Basic Weather. Okay, that's good news. I'll continue working

Re: [Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Peter Morgan
This is a strange feeling I have here this evening reading the above API..and tip from arnt I see a lot of future... After all my nephew is a truck driver amd introduce to hard maps need to navigate and plan route and indeed at 10 is kinda getting more the concept of headings etc ... Backseat

Re: [Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Peter Morgan
And can we just paint the shadow and not the vehicle.. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond.

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread flightgear
As Fred says, it would be possible, with some changes to the materials.xml format and the tile loader. However, I think we can do better. Martin Spott pointed out to me off-list that one could use a GIS shapefile to define a region. This would be much more flexible, allowing for