On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote:
Quick question to Stuart:
Currently the conditionals for texture selection are done using
/position/longitude-deg,... i.e. aircraft position. The actual tile position
however is different from that by the visibility and an direction,
Thorsten
(Even if this works fine, please do not commit yet, I am not 100% sure
that I didn't create an instability somewhere).
Turns out I broke at least the visibility interpolation - to restore it,
uncomment line 726 in Nasal/local_weather/local_weather.nas
if (vis 0.0)
On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote:
Quick question to Stuart:
Currently the conditionals for texture selection are done using
/position/longitude-deg,... i.e. aircraft position. The actual tile
position however is different from that by the visibility and an
direction,
Hi Yves,
flightg...@sablonier.ch wrote:
Good point from Martin Spott off-list ;-) but anyway, has there ever been
a proposal how this regions could be defined ? Is there a wiki, a readme
or something ?
Well, in case of doubt, a simple, easily maintained text list would
serve the task of
I have tested using only the test tile so far. The time spent in events
is dramatically reduced to around 70ms vice 210ms. There remains some odd
cyclical frames coming in, but the results are broadly in line with Basic
Weather.
Okay, that's good news. I'll continue working along these
Hi,
..this means we can now build FG scenery
with sumo-simulated road traffic???
Source: http://sumo.sourceforge.net/
..debian users: 'aptitude install sumo sumo-doc sumo-tools ',
quick listing:
arnt@celsius:/tmp$ dpkg -l |grep sumo
ii sumo 0.15.0~dfsg-1 Simulation of Urban MObility
On 05/20/2012 10:17 AM, James Turner wrote:
This is interesting - as far as I know, the current GC does not
include a maximum delay and restart facility. If it did, that would
entirely satisfy the current issues. At least by my understanding.
Equally, I've looked at the current GC code and
On 05/20/2012 11:37 AM, Stefan Seifert wrote:
Generational garbage collection is not that difficult. When you have a working
mark sweep GC, extending it to be generational is rather straight forward
and can greatly reduce GC runtime
Runtime, yes, but not latency bounds. You still have to
Thorsten
I have tested using only the test tile so far. The time spent in
events is dramatically reduced to around 70ms vice 210ms. There
remains some odd cyclical frames coming in, but the results are
broadly in line with Basic Weather.
Okay, that's good news. I'll continue working
This is a strange feeling I have here this evening reading the above
API..and tip from arnt
I see a lot of future... After all my nephew is a truck driver amd
introduce to hard maps need to navigate and plan route and indeed at
10 is kinda getting more the concept of headings etc ...
Backseat
And can we just paint the shadow and not the vehicle..
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As Fred says, it would be possible, with some changes to the
materials.xml format and the tile loader. However, I think we can do
better.
Martin Spott pointed out to me off-list that one could use a GIS
shapefile to define a region. This would be much more flexible,
allowing for
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