I wrote:
Subject: Re: [Flightgear-devel] Object avoidance
Lee
Subject: Re: [Flightgear-devel] Object avoidance
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February
LeeE wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi, I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may to get
the information of the scenery buildings so we can avoid these
building in the
On Tuesday 19 February 2008 20:05, alexis bory wrote:
LeeE wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi, I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may
to get the information of the
Lee
Subject: Re: [Flightgear-devel] Object avoidance
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may to
get the information of the scenery buildings
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote:
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse
, low-cost platform for testing TF/TA systems.
I can certainly imagine many uses for such a feature with the emergence
of UAS for so many applications.
Lee
LeeE wrote:
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE
from), maybe because no visible model is attached.
Fly on,
Markus
Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may to
get the information of the scenery buildings so we can avoid
these building in the simulation. I was
* ricardo freitasfilho -- Friday 15 February 2008:
It is usefull if there is a may to get the information of the
scenery buildings so we can avoid these building in the simulation.
There's no way to query the location of buildings (like in real
life :-). But you can check for the terrain
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
m.
Don't they call that 'radar' in real life? :) (The very fast,
lightweight submodels being microwave photons in that case)
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
Don't they call that 'radar' in real life? :) (The very fast,
lightweight
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
Don't they call
--- Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
Don't they call that 'radar' in real life? :)
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