Re: [Flightgear-devel] Object avoidance

2008-02-23 Thread Vivian Meazza
I wrote: Subject: Re: [Flightgear-devel] Object avoidance Lee Subject: Re: [Flightgear-devel] Object avoidance On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread alexis bory
LeeE wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread LeeE
On Tuesday 19 February 2008 20:05, alexis bory wrote: LeeE wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread Vivian Meazza
Lee Subject: Re: [Flightgear-devel] Object avoidance On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread ricardo freitasfilho
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread LeeE
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote: On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Markus Zojer
LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands.

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Vivian Meazza
Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread LeeE
On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Lee Duke
, low-cost platform for testing TF/TA systems. I can certainly imagine many uses for such a feature with the emergence of UAS for so many applications. Lee LeeE wrote: On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Markus Zojer
from), maybe because no visible model is attached. Fly on, Markus Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. I was

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* ricardo freitasfilho -- Friday 15 February 2008: It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. There's no way to query the location of buildings (like in real life :-). But you can check for the terrain

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread R. van Steenbergen
Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. m. Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case)

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :) (The very fast, lightweight

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Stuart Buchanan
--- Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :)