Re: [fonc] Morphic 3 defensive disclosure

2013-12-06 Thread J. Vuletich (mail lists)
Hi Gath, Stochastic sampling (1) is a method for trading aliasing for noise. Result are neither alias free nor noise free. But it allows using Ray Tracing and related techniques, and that is great for photorealistic rendering of 3D stuff. This the kinds of problems Pixar works on. OTOH,

Re: [fonc] Morphic 3 defensive disclosure

2013-12-06 Thread Shawn Morel
On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists) juanli...@jvuletich.org wrote: Stochastic sampling (1) is a method for trading aliasing for noise. Result are neither alias free nor noise free. But it allows using Ray Tracing and related techniques, and that is great for photorealistic

Re: [fonc] Morphic 3 defensive disclosure

2013-12-06 Thread J. Vuletich (mail lists)
Hi Shawn, It is not aliasing that is different, but the algorithms for rasterization. When doing ray tracing for a 3d scne, you don't have an analytical model of the function to be sampled. Quoting Shawn Morel shawnmo...@icloud.com: On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists)

[fonc] maru bootstrap implementation in common lisp

2013-12-06 Thread Aaron Burrow
I've been working on an implementation of boot.c in common lisp for the past few weeks; my code now correctly generates eval.s. You can find the code here https://github.com/burrows-labs/below-the-top. I had been considering for some time that lisp evaluation could be broken down into an