Hi Gath,
Stochastic sampling (1) is a method for trading aliasing for noise.
Result are neither alias free nor noise free. But it allows using Ray
Tracing and related techniques, and that is great for photorealistic
rendering of 3D stuff. This the kinds of problems Pixar works on.
OTOH,
On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists) juanli...@jvuletich.org
wrote:
Stochastic sampling (1) is a method for trading aliasing for noise. Result
are neither alias free nor noise free. But it allows using Ray Tracing and
related techniques, and that is great for photorealistic
Hi Shawn,
It is not aliasing that is different, but the algorithms for rasterization.
When doing ray tracing for a 3d scne, you don't have an analytical model of the
function to be sampled.
Quoting Shawn Morel shawnmo...@icloud.com:
On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists)
I've been working on an implementation of boot.c in common lisp for the
past few weeks; my code now correctly generates eval.s.
You can find the code here https://github.com/burrows-labs/below-the-top.
I had been considering for some time that lisp evaluation could be broken
down into an