Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Stephan Beal
Hi, Caleb!

i can't say much to points 1 and 2, but...


 3) The web interface could use a face lift, as well as some HTML5
 functionality.

 I've got a lot of web development experience and would love to contribute
 in this area, also.


 All of the work on the JSON APIs is a great step toward making the entire
 interface XHR compatible. What are the community's feelings on jQuery? I get
 the gist that externals are trying to be avoided, so that's why I'm asking,


The JSON API itself doesn't need any 3rd-party JS libs (it's jot
JS-specific, some of my test code is written in Java, and Zach's working on
Python code). That said, jQuery is (by far) my favourite of the various JS
libs, and is the only one i use with any regularity. For any given HTML
interface, of course, jQuery/mojo/whatever would be essentially necessary.
Rather than initially re-implement the existing HTML interface, my
suggestion would be that we create an external HTML app, independent of
fossil. The main advantages would be:

- no concerns about dependencies vis-a-vis the fossil core
- it would help us figure out what the JSON API needs (and how what it
currently can do might need to change)
- releases would be independent of fossil

There's a live prototype/demo here:

http://fossil.wanderinghorse.net/repos/fossil-sgb/json/

That copy is a week or 10 days old, but not much has changed in that time.

I would love to write a library that turns the current site in to a highly
 interactive version without touching the HTML or CSS at all.


That's one of the goals of the JSON API. In case you haven't see The Doc
yet:

https://docs.google.com/document/d/1fXViveNhDbiXgCuE7QDXQOKeFzf2qNUkBEgiUvoqFN4/edit?hl=en_US

That contains the current status, the TODOs, etc.

We're of course more than happy to have collaborators on that. i'm running
out of steam, going through one of my slow periods (which typically last 4-6
weeks), so collaborators could really help move it along (== get it out the
door more quickly). In particular, your experience with web apps would be
very welcomed :). The JSON API still has lots of room for change, so now's
the time to get your opinions voiced.

The only small catch is that the repo requires one to sign a copyright
waiver and send it to Richard before commit access will be granted or
patches accepted:

http://www.fossil-scm.org/fossil/doc/trunk/www/copyright-release.html

it's a painless process, though.

-- 
- stephan beal
http://wanderinghorse.net/home/stephan/
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Konstantin Khomoutov
On Tue, 25 Oct 2011 18:51:05 -0700
Caleb Gray ca...@calebgray.com wrote:

[...]
 3) The web interface could use a face lift, as well as some HTML5
 functionality.
 
 I've got a lot of web development experience and would love to
 contribute in this area, also.
 
 All of the work on the JSON APIs is a great step toward making the
 entire interface XHR compatible. What are the community's feelings on
 jQuery? I get the gist that externals are trying to be avoided, so
 that's why I'm asking, I would love to write a library that turns the
 current site in to a highly interactive version without touching the
 HTML or CSS at all.
I strongly disagree.
First, please don't fix what's not broken.
Web UI does what it's intended to do, and does it well. JS usage is
constrained to what can't be done without it (those arrows in the
timeline view), and it's even usable with JS turned off.

P.S.
I'm one of those crazy folks who usually has NoScript turned on except
for the intranet sites, so yes, I'm biased.
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Ron Aaron
On 10/26/2011 10:59 AM, Konstantin Khomoutov wrote:
 I strongly disagree.
 First, please don't fix what's not broken.
Agree 100%

 P.S.
 I'm one of those crazy folks who usually has NoScript turned on except
 for the intranet sites, so yes, I'm biased.


Yes, so am I  ...
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Lluís Batlle i Rossell
On Wed, Oct 26, 2011 at 12:59:05PM +0400, Konstantin Khomoutov wrote:
 
 [...]
 I'm one of those crazy folks who usually has NoScript turned on except
 for the intranet sites, so yes, I'm biased.

Same here. I don't think we should require c89 and
html5-browsers-with-javascript at once.

Regards,
Lluís.
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 11:02 AM, Ron Aaron r...@ronware.org wrote:

 On 10/26/2011 10:59 AM, Konstantin Khomoutov wrote:
  I strongly disagree.
  First, please don't fix what's not broken.
 Agree 100%


FWIW, i think we're all agreed that retrofitting the main HTML interface is
not The Right Thing to do (nor feasible - it brings with it too many
compatibility constraints for this purposes of making it XHR-friendly).

A colleague of mine just showed me this:

http://mbostock.github.com/d3/ex/
http://mbostock.github.com/d3/talk/20111018/#0

(thought it's not obvious: use the left/right arrow keys to navigate the 2nd
link)

imagine what we could do for version, file/dir, and diff browsing with
something like:

http://mbostock.github.com/d3/talk/20111018/#8

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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Ron Aaron
On 10/26/2011 11:15 AM, Stephan Beal wrote:


 imagine what we could do for version, file/dir, and diff browsing with
 something like:

 http://mbostock.github.com/d3/talk/20111018/#8


I think that things of that nature would be computationally intensive,
and better suited to a separate utility using e.g. your JSON interface
to query data to present.
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Re: [fossil-users] Fossil version 1.20 released

2011-10-26 Thread James Bremner
Wow!  The side-by-side diffs are superb.  James
  Richard Hipp d...@sqlite.org wrote in message 
news:CALwJ=mw_rktzs+9untofyjftucz0k8f7ojap--byzfp67zj...@mail.gmail.com...
  Fossil version 1.20 is now available for download at 
http://www.fossil-scm.org/download.html

  -- 
  D. Richard Hipp
  d...@sqlite.org



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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Michael Barrow
Ditto. Please resist the temptation to make Fossil into bloatware. The best
thing about the app, in my opinion, is the amount of features it has all
contained in a single binary that can be deployed practically anywhere.

On Wed, Oct 26, 2011 at 2:02 AM, Ron Aaron r...@ronware.org wrote:

 On 10/26/2011 10:59 AM, Konstantin Khomoutov wrote:
  I strongly disagree.
  First, please don't fix what's not broken.
 Agree 100%

  P.S.
  I'm one of those crazy folks who usually has NoScript turned on except
  for the intranet sites, so yes, I'm biased.
 

 Yes, so am I  ...
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-- 
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michael at barrow dot me
+1 (408) 782-4249
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Re: [fossil-users] side-by-side diffs not shaded in skins

2011-10-26 Thread Jan Danielsson
On 10/26/11 16:16, James Bremner wrote:
 I like the side-by-side diffs feature, new in 1.20.  However, the shading 
 ( e.g. green for new code ) only appears in the default skin.  In other 
 skins ( e.g. 'gradient, rounded  corners' )  I only see plain black on white 
 text.

   What browser are you using?

   Did you force the browser to reload the page?

-- 
Kind regards,
Jan Danielsson




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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Steve Havelka

On Tue, 25 Oct 2011 18:51:05 -0700 Caleb Gray ca...@calebgray.com wrote:

[trimmed ...] What are the community's feelings on
jQuery? I get the gist that externals are trying to be avoided, so
that's why I'm asking, I would love to write a library that turns the
current site in to a highly interactive version without touching the
HTML or CSS at all.


I think a well-made js-enabled UI could be a wonderful improvement over 
the current static one.  I'd love to see what you have in mind.  (in 
other words, I'm not one of those noscript people..;) )



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Re: [fossil-users] side-by-side diffs not shaded in skins

2011-10-26 Thread James Bremner
Jan,  Forcing browser to refresh did the trick.  Thanks, James

Jan Danielsson jan.m.daniels...@gmail.com 
wrote in message news:4ea81774.2030...@gmail.com...
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Dmitry Chestnykh
On Wed, Oct 26, 2011 at 3:51 AM, Caleb Gray ca...@calebgray.com wrote:
 2) Add (or replace zlib with) LZMA.

 Some of my repositories are very large; the compression difference between
 the DEFLATE algorithm and the LZMA algorithm is not negligible, and can even
 be substantial.

 Recently, even the Linux kernel has officially begun using lzmalib to
 compress their releases: http://www.kernel.org/pub/linux/kernel/v3.0/ (even
 the difference between BZ2 and XZ is about 13M, or 31M smaller than GZ).

 A quick implementation of LZMA (by editing auto.def and blob.c's
 blob_compress, blob_compress2, and blob_uncompress) resulted in the
 following repository sizes for the latest trunk of SQLite:
 sqlite-zlib.fossil (4.8M) (~5.0K per file)
 sqlite-lzma.fossil (3.5M) (~3.6K per file)

 How's that for bandwidth efficient enough for  dial-up?

LZMA is good for release tarballs, but has unacceptable speed and
memory requirements for version control systems.
Note that due to self-checks, Fossil compresses and then extracts and
verifies content before committing it:
http://www.fossil-scm.org/index.html/doc/trunk/www/selfcheck.wiki

I'd say DEFLATE is a good compromise between LZO/SNAPPY and LZMA for our use.

--
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Dmitry Chestnykh
On Wed, Oct 26, 2011 at 3:51 AM, Caleb Gray ca...@calebgray.com wrote:
 1) Compress the releases found on http://www.fossil-scm.org/download.html 
 using UPX ( http://upx.sourceforge.net/).
UPX is technology from the good ol' days, when people had tiny
floppies and hard drives. There's no reason to use it nowadays. It
slows down execution, takes more memory, may introduce
vulnerabilities, etc. Just read about all the disadvantages of UPX
here http://linux.die.net/man/1/upx.

Note that Fossil in CGI mode is executed for each request, so with UPX
it would have to decompress itself on each request. The first time you
run it, it may be faster (due to smaller disk reads compared to
uncompressed version), but for each subsequent request, once Fossil is
in RAM, it would be slower and require more CPU.

--
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Lluís Batlle i Rossell
On Wed, Oct 26, 2011 at 05:27:41PM +0200, Dmitry Chestnykh wrote:
 On Wed, Oct 26, 2011 at 3:51 AM, Caleb Gray ca...@calebgray.com wrote:
  1) Compress the releases found on http://www.fossil-scm.org/download.html 
  using UPX ( http://upx.sourceforge.net/).
 Note that Fossil in CGI mode is executed for each request, so with UPX
 it would have to decompress itself on each request. The first time you
 run it, it may be faster (due to smaller disk reads compared to
 uncompressed version), but for each subsequent request, once Fossil is
 in RAM, it would be slower and require more CPU.

Forking and executing is not the same thing. I don't know in Windows, but in
unix, a fork of a upx program should be the same as a non-upx program.
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Dmitry Chestnykh
2011/10/26 Lluís Batlle i Rossell virik...@gmail.com: Forking and
executing is not the same thing. I don't know in Windows, but in
unix, a fork of a upx program should be the same as a non-upx program.
Fork (on *nix) applies to fossil server. Fossil's CGI is, obviously,
run by webserver with fork/exec.
Also, Windows doesn't have fork.

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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Lluís Batlle i Rossell
On Wed, Oct 26, 2011 at 05:47:22PM +0200, Dmitry Chestnykh wrote:
 2011/10/26 Lluís Batlle i Rossell virik...@gmail.com: Forking and
 executing is not the same thing. I don't know in Windows, but in
 unix, a fork of a upx program should be the same as a non-upx program.
 Fork (on *nix) applies to fossil server. Fossil's CGI is, obviously,
 run by webserver with fork/exec.
 Also, Windows doesn't have fork.

Ah right, for the CGI yes. My fault :)
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[fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Kevin Ar18

I don't know if this is possible or if I just don't know how to do it.

Instead of having to manually add or remove files, I would like to be able to 
automatically sync all changes.  Basically, the workflow might be like this:
* Have a single directory with all files in version control
* Have a command that automatically finds deleted files, new files, or modified 
files, etc... and then commits them as a new commit.
* Possibly maintain a list of excluded files that should not be part of this 
syncing.  (I can live without this though.)

I tried a number of commands that I thought might do this (like addremove), but 
could never seem to get it to do what I wanted

Is there a way to achieve this currently?  One that will only submit a minimal 
commit (only new files, deleted files, and modified files)?
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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 9:00 PM, Kevin Ar18 kevina...@hotmail.com wrote:

 * Have a command that automatically finds deleted files, new files, or
 modified files, etc... and then commits them as a new commit.


See fossil extra. It won't do all of that, but it will show you new files
- those which are not yet added to your repo.


 * Possibly maintain a list of excluded files that should not be part of
 this syncing.  (I can live without this though.)


see fossil set ignore-glob

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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Nolan Darilek

On 10/26/2011 02:06 PM, Stephan Beal wrote:
On Wed, Oct 26, 2011 at 9:00 PM, Kevin Ar18 kevina...@hotmail.com 
mailto:kevina...@hotmail.com wrote:


* Have a command that automatically finds deleted files, new
files, or modified files, etc... and then commits them as a new
commit.


See fossil extra. It won't do all of that, but it will show you new 
files - those which are not yet added to your repo.




What about addremove? It won't do the commit, but might get you closer 
still.
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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 9:20 PM, Nolan Darilek no...@thewordnerd.infowrote:

 What about addremove? It won't do the commit, but might get you closer
 still.


Doh, i thought addremove was a hypothetical command, but it really exists.

 stephan@tiny ~/tmp $ f help addremove
Usage: f addremove ?OPTIONS?

Do all necessary add and rm commands to synchronize the repository
with the content of the working checkout:

 *  All files in the checkout but not in the repository (that is,
all files displayed using the extra command) are added as
if by the add command.

 *  All files in the repository but missing from the checkout (that is,
all files that show as MISSING with the status command) are
removed as if by the rm command.

The command does not commit.  You must run the commit separately
as a separate step.

Files and directories whose names begin with . are ignored unless
the --dotfiles option is used.

The --ignore option overrides the ignore-glob setting.  See
documentation on the settings command for further information.

The --test option shows what would happen without actually doing anything.

This command can be used to track third party software.

Options:
  --dotfiles   include files beginning with a dot (.)
  --ignore CSG   ignore files matching patterns from the
   comma separated list of glob patterns.
  --test   If given, show what would be done without doing so.

See also: add, rm


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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Kevin Ar18






* Have a command that automatically finds deleted files, new files, or modified 
files, etc... and then commits them as a new commit.

See fossil extra. It won't do all of that, but it will show you new files - 
those which are not yet added to your repo.

 * Possibly maintain a list of excluded files that should not be part of this 
syncing.  (I can live without this though.)


see fossil set ignore-glob
That was a quick reply. :)  Thanks for the tips and suggestions. 
Unfortunately, this would probably not solve the entire problem: time; worrying 
whether I got everything, etc
[although it may or may not help with part of it. :) ]

Perhaps I should explain more about it?  At this stage, I am mostly using the 
VCS to backup and keep track of a single directory structure.  (Of course I may 
use it for other purposes.)  Point is, it would be really difficult to have to 
try and find every file that was added, deleted, or moved manually.  I would 
constantly be worrying whether I really added all the files.

TLDR; I don't want to do this manually -- it would just cause too many 
problems.  Need an automated solution.

I mean I always have alternatives (just zipping the directory every now and 
then; writing my own backup script), but want to know if I can automate it with 
fossil instead.

Thanks,
Kevin
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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Kevin Ar18

On Wed, Oct 26, 2011 at 9:20 PM, Nolan Darilek no...@thewordnerd.info wrote:


  

  
  What about addremove? It won't do the commit, but might get you
closer still.
Doh, i thought addremove was a hypothetical command, but it really exists.

From my first post:
 I tried a number of commands that I thought might do this (like 
addremove), but could never seem to get it to do what I wanted

Basically, I could never get it to work right.  So, it seems maybe I just 
didn't understand things correctly and it should work?  If so, then I should 
give it a try again then and see if I can. :)
Note: must leave, so probably won't reply back on how it went till another day 
... but thanks for letting me know about it.  (I wasn't actually expecting 
immediate replies from people :) )

Kevin
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Re: [fossil-users] How can I sync with a directory on each commit?

2011-10-26 Thread Mike Meyer
On Wed, Oct 26, 2011 at 12:28 PM, Kevin Ar18 kevina...@hotmail.com wrote:
 Perhaps I should explain more about it?  At this stage, I am mostly using
 the VCS to backup and keep track of a single directory structure.  (Of
 course I may use it for other purposes.)  Point is, it would be really
 difficult to have to try and find every file that was added, deleted, or
 moved manually.  I would constantly be worrying whether I really added all
 the files.

Given that that's not what a SCM is designed for, it shouldn't
surprise you that there's not a simple solution to your problem.

On the other hand, you can script fossil to do this. You'll need two
commands: addremove (to find all new files and any removed ones) and
then a commit to create a new version in the repository with those
(plus any changed files in it). You'll probably have to fool with the
ignore facility to get this to work properly.

If you don't need to keep old versions around, this is almost
certainly overkill, as there should be tools for your platform to keep
two directories in sync. If you do need to keep old versions around,
it may still be overkill. Personally, I use create a file system for
each such directory, and then take file system snapshots after doing
the directory sync. This does require a file system which makes
creating both new file systems and snapshots cheap.

   mike
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 10:57 PM, Remigiusz Modrzejewski l...@maxnet.org.pl
 wrote:

 I'm one of the noscript people, but I'm also for a nice html5 ui. But it'd
 better be standalone using the json api.


There are _no_ plans to replace the current HTML interface. In the scope of
the JSON API we'll almost certainly create a separate interface (quite
possibly as a separate project), or possibly just smaller components (think
widgets, like timeline/ticket views) which could be plugged in to
script-capable sites. Some of my test code is in Java, and i'd eventually
like to create a webstart-launchable UI which could run alongside any other
HTML interface(s) for the repo.

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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 11:30 PM, Stephan Beal sgb...@googlemail.comwrote:

 API we'll almost certainly create a separate interface (quite possibly as a
 separate

project)


Just to be clear: that would not mean a fork or other fundamental split from
fossil. One of the main purposes of the JSON API is to make such external
UIs possible on top of the core fossil functionality.
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Nolan Darilek

Just to chime in here:

I like the JSON work, but I hope we'll eventually see a more dynamic 
means of creating internal HTML pages. After about a year of using 
Fossil, there are two features I'd dearly like to see: hooks, and the 
ability to query the internal database and output the results into a 
page. So, for instance, I'm currently storing one of my projects' sets 
of release notes as events. I'd like to pull the most recent 5, or 10, 
or whatever and display them on the main page such that 
http://spielproject.info doesn't look incredibly bare. :)


Anyhow, I mention the year bit because I'm sensitive to not wanting to 
bloat Fossil, and to establish that I don't have ten other feature 
requests waiting in the wings. The new JSON support is awesome, but I 
also hope that we see some way to make the current HTML interface a bit 
more dynamic, if only a little.


Thanks.


On 10/26/2011 04:31 PM, Stephan Beal wrote:
On Wed, Oct 26, 2011 at 11:30 PM, Stephan Beal sgb...@googlemail.com 
mailto:sgb...@googlemail.com wrote:


API we'll almost certainly create a separate interface (quite
possibly as a separate

project)


Just to be clear: that would not mean a fork or other fundamental 
split from fossil. One of the main purposes of the JSON API is to make 
such external UIs possible on top of the core fossil functionality.

--
- stephan beal
http://wanderinghorse.net/home/stephan/


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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Stephan Beal
On Wed, Oct 26, 2011 at 11:37 PM, Nolan Darilek no...@thewordnerd.infowrote:

 like to see: hooks, and the ability to query the internal database and
 output the results into a page.


The JSON API provides a query command[1] which allows you to run arbitrary
queries and get the results as JSON, but it requires admin access (because
it allows one to do anything with the db).

Delayed hooks could be added on top of the JSON API. e.g. poll a repo,
checking for new commits, and send an email when the timeline reveals new
info.

The topic of real hooks has come up many times, and the main reason it
hasn't been added so far is platform portability. (Sorry, i don't mean to
start another dead-horse-beating thread.)


 Anyhow, I mention the year bit because I'm sensitive to not wanting to
 bloat Fossil, and to establish that I don't have ten other feature requests
 waiting in the wings. The new JSON support is awesome, but I also hope that
 we see some way to make the current HTML interface a bit more dynamic, if
 only a little.


Once the JSON API is more or less feature-complete, one logical next step
would be to touch up some of the features in the static interface, e.g.
drilling down in the timeline or file/dir list could potentially be done
more easily (==more user friendly) in an XHR-based interface. But
compatibility with a wide range of clients is important, and i doubt (but
cannot rule out) that the default HTML interface will undergo any such
radical changes.

[1] =
stephan@tiny ~/cvs/fossil/fossil-json $ f json query 'select uid, login from
user' -f a -indent 0
{fossil:23a35ba1cccad37844f23867319668dafe6430b4,
timestamp:1319665780, command:query, procTimeMs:12,
payload:{columns:[uid, login], rows:[[1, stephan], [2,
anonymous], [3, nobody], [4, json-demo]]}}

-- 
- stephan beal
http://wanderinghorse.net/home/stephan/
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Remigiusz Modrzejewski

On Oct 26, 2011, at 11:50 PM, Stephan Beal wrote:

 The topic of real hooks has come up many times, and the main reason it
 hasn't been added so far is platform portability. (Sorry, i don't mean to
 start another dead-horse-beating thread.)

Nope, this has already been resolved. The reason now is there is not enough 
programmer throughput in the project. Or however it was worded.


Kind regards,
Remigiusz Modrzejewski



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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Nolan Darilek

On 10/26/2011 04:50 PM, Stephan Beal wrote:
On Wed, Oct 26, 2011 at 11:37 PM, Nolan Darilek 
no...@thewordnerd.info mailto:no...@thewordnerd.info wrote:


like to see: hooks, and the ability to query the internal database
and output the results into a page.

The JSON API provides a query command[1] which allows you to run 
arbitrary queries and get the results as JSON, but it requires admin 
access (because it allows one to do anything with the db).





Right, I understand that. I was hoping for an extension of TH1 that 
would allow for something like selecting the most X Y (where Y == 
commits, events, tickets, etc.) and displaying properties of those 
objects, such that the default generated page automatically included the 
most recent news items or whatever. This would eliminate the need for 
client-side rendering, and would make those pages searchable via Google, 
etc. I know that I've mentioned this before, and there has seemed to be 
some interest, but not enough to take it up and I unfortunately lack the 
skill/time. So it isn't a complaint, more a here's something I wish I 
could have.




The topic of real hooks has come up many times, and the main reason 
it hasn't been added so far is platform portability. (Sorry, i don't 
mean to start another dead-horse-beating thread.)





No worries. I've been on-list for those discussions and understand the 
issues involved. I just mentioned them for the sake of completeness.
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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Caleb Gray
@ Stephan Beal:
I see the appeal in creating a separate HTML application. I will take
this approach, and will see how everyone feels about having installable
skins in Fossil: shipping it with only the Default skin.

Awesome, I didn't find either the JSON demo or The Doc while reading
through everything. Thanks for the links!

I've already mailed my copyright release last week sometime, so it
should be arriving any day now. :D

You are exactly on track with what I was envisioning for the JS
enhancements with: http://mbostock.github.com/d3/talk/20111018/#8


@Konstantin Khomoutov, @Ron Aaron, @Lluís Batlle i Rossell:
You're absolutely right, the web interface is fine. What I'm saying that
it could be enhanced with complimentary JavaScript, leaving all of the
previous CSS/HTML alone. Disabled JS wouldn't be a problem at all; you
just wouldn't see the enhancements.


@Ron Aaron:
I definitely agree that features like syntax highlighting can be very
expensive. If the Fossil server is running a JS enhanced skin, the
end-user will be presented with a way to disable features they feel
aren't worth their computational time.


@Michael Barrow:
I'm hoping that we can abstract all of Fossil's hard-coded pages and
skins, and have installable skins to dodge bloating Fossil with any
and all unnecessary data.


@Dmitry Chestnykh:
I just wrote a script for testing the speed and size difference between
the different compressions available, find the results here:
http://uploads.calebgray.com/contributions/compression/index.html

As far as I know, memory usage depends entirely on dictionary size... so
shouldn't DEFLATE and LZMA use the same amount of memory if configured
correctly?

I'm used to 500KiB/s download speed, but my only choice at home is
Clearwire (which is true, I'm sure, for more than just myself).
Unfortunately, it's not rare for me to get 20KiB/s download speeds on
it, if the Fossil releases were UPX compressed, that would have saved me
~5 seconds over the ZIP. Obviously, this isn't doesn't seem like a big
deal, but keep in mind that the people in Australia/New Zealand have to
pay for their bandwidth. It's not just time we're saving people, it's
money too, in the long run.

UPX has zero effect on memory usage, and would probably add a
millisecond or two to each request, leaving CPU as the only truly
impacted factor... I suppose that if a Pentium 133 uncompressed at
~10MB/s as they claim on their homepage... then if you're getting 10
requests a second on a 1MB executable... your server would begin seeing
the performance impact of Fossil being compressed using UPX. Anyway, I'm
not a huge proponent to the idea, it was just a thought.

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Re: [fossil-users] Fossil is Awesome

2011-10-26 Thread Dmitry Chestnykh
On Wed, 26 Oct 2011 16:15:11 -0700 Caleb Gray ca...@calebgray.com
wrote:

 @Dmitry Chestnykh:
 I just wrote a script for testing the speed and size difference
 between the different compressions available, find the results here:
 http://uploads.calebgray.com/contributions/compression/index.html

Thanks! I grepped a bit, and found out that Fossil uses 9 level for
deflate, which seem to me _not_ a good balance; and LZMA 1
level outperforms it in both compression ratio and speed.

Plus I've heard that xz is for some reason slower than 7zip:
http://ck-hack.blogspot.com/2011/04/quick-lrzip-comparison.html

BTW, how LZMA performs for tiny files? I ask because most blobs in
Fossil in normal operation (source code) are tiny due to
delta compression.

 As far as I know, memory usage depends entirely on dictionary size...
 so shouldn't DEFLATE and LZMA use the same amount of memory if
 configured correctly?

Not sure, but I thought a good part of why LZMA is so good is that it
has a large dictionary size. Though, maybe low compression levels don't
require a lot of memory.

 I'm used to 500KiB/s download speed, but my only choice at home is
 Clearwire (which is true, I'm sure, for more than just myself).
 Unfortunately, it's not rare for me to get 20KiB/s download speeds on
 it, if the Fossil releases were UPX compressed, that would have saved
 me ~5 seconds over the ZIP. Obviously, this isn't doesn't seem like a
 big deal, but keep in mind that the people in Australia/New Zealand
 have to pay for their bandwidth. It's not just time we're saving
 people, it's money too, in the long run.

Sure, I understand. When I lived in Russia, the first Ethernet
connection I got was pretty expensive: $0.15 per megabyte or so (with
average income in Moscow ~$500 at that time). Today a lot of places
in the world have expensive mobile internet.

Still, 500 KB difference in a world of torrents, 500 MB text
editors, and 2 GB software updates? Come on! :-)

 UPX has zero effect on memory usage, and would probably add a
 millisecond or two to each request, leaving CPU as the only truly
 impacted factor... I suppose that if a Pentium 133 uncompressed at
 ~10MB/s as they claim on their homepage... then if you're getting 10
 requests a second on a 1MB executable... your server would begin
 seeing the performance impact of Fossil being compressed using UPX.
 Anyway, I'm not a huge proponent to the idea, it was just a thought.

UPX works by allocating a buffer of original executable size, then
uncompressing the file to it, and executing this buffer. The statically
compiled fossil running on my server (amd64) is ~5 MB. This means that
on each request, if I packed it with UPX, I'd get 5 MB allocation --
not good for my little VPS :-)

-- 
Dmitry Chestnykh
http://www.codingrobots.com
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