2017-05-26 11:08 GMT+02:00 Michael Van Canneyt :
>
>
> On Fri, 26 May 2017, Dennis wrote:
>
>> I defined a generic TList //CORBA style interface
>>
>> var
>>aInt : IMyInterface;
>> aObj : TObject;
>> begin
>>aInt := MyList.Items[0];
>>aObj := aInt as TObject;
2017-05-25 17:22 GMT+02:00 Marco van de Voort :
> In our previous episode, Sven Barth via fpc-pascal said:
>> >
>> > In particular, avoid these languages:
>> > https://www.destroyallsoftware.com/talks/wat
>>
>> I'd say if he decides to use JS he'd use it through pas2js :P
>
>
On Fri, May 26, 2017 at 1:27 AM, wrote:
>> But I meant, how do you know if another app is already using a port
>> that you want to use?
>
>
> This is the reason I think web servers are the wrong way to go for any
> desktop application (Golang is going crazy with everything
>It's great that it's finally working for you. And yes, ptccrt supports most
>alt and ctrl key combinations, but if you find some key combination missing,
>please report it - it is easy to add.
I could really use F11 and F12 including shift, alt, and crtl if possible from
the prccrt graphics
> On May 24, 2017, at 11:47 PM, Martin Schreiber wrote:
>
> MSElang, LLVM 3.8.0
> No options -> 4.2 FPS
> -O3 -> 5.9 FPS
> -O3 -mcpu=corei7 -mattr=+sse3,+ssse3 -> 33.5 FPS
>
> With trunci32() operations
>
On 05/26/2017 06:25 AM, fredvs wrote:
Paul Breneman wrote
I'll try to figure out how to do things (using ideU) first on my 64-bit
Xubuntu 16.04. After that is clear it should be easier to try the same
thing on Android? Are there any wiki pages for this? If not I'd like
to help create one.
I’m trying to following some OpenGL tutorials to learn the matrix transforms
but I’m getting stuck because I don’t have the c++ GLM library which everyone
is using. I see FPC has a matrix class but it doesn’t include all the helpers
in GLM like rotation, transform, perspective transforms
On Saturday 27 May 2017 03:37:59 Ryan Joseph wrote:
>
> Is MSElang another Pascal compiler? I’ve never heard of it. I know LLVM is
> being used by Apple for Objective-C/Swift (I think) but for Pascal?
>
https://gitlab.com/mseide-msegui/mselang/wikis/home
Martin
A recent change in 3.1.1 seemed to have broken the AVR compiler, while
the compiler compiles fine for X86_64-linux. I think the problem
started from r36325:
make clean crossall OS_TARGET=embedded CPU_TARGET=avr SUBARCH=avr5
BINUTILSPREFIX=avr- CROSSOPT="-O3 -XX -CX"
> On May 26, 2017, at 4:06 PM, Dennis wrote:
>
> writeln( IntToHex(LongWord(aInt),4));
>
> writeln( IntToHex(LongWord(aObj),4)); //this will output a different Hex
> value from previous writeln
I think an object and interface are indeed not the same memory and you
I defined a generic TList //CORBA style interface
var
aInt : IMyInterface;
aObj : TObject;
begin
aInt := MyList.Items[0];
aObj := aInt as TObject;
writeln( IntToHex(LongWord(aInt),4));
writeln( IntToHex(LongWord(aObj),4)); //this will output a different
Hex value from
On Fri, 26 May 2017, Dennis wrote:
I defined a generic TList //CORBA style interface
var
aInt : IMyInterface;
aObj : TObject;
begin
aInt := MyList.Items[0];
aObj := aInt as TObject;
writeln( IntToHex(LongWord(aInt),4));
writeln( IntToHex(LongWord(aObj),4)); //this will
On 2017-05-26 10:06, Dennis wrote:
Am I missing some fundamental understanding of interface reference?
Bottom line is, NEVER mix Objects and Interfaces. Program for the one or
the other.
Regards,
Graeme
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
Paul Breneman wrote
> I'll try to figure out how to do things (using ideU) first on my 64-bit
> Xubuntu 16.04. After that is clear it should be easier to try the same
> thing on Android? Are there any wiki pages for this? If not I'd like
> to help create one.
Hello Paul.
Are you taking
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