Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread Rugxulo
Hi, On Fri, Jul 29, 2016 at 10:45 PM, David McMackins wrote: > > Indeed, the msdos target exists, but it's not in the distribution on the > FreeDOS host. Go32v2 (32-bit DPMI, COFF) is the main DOS target (since the '90s!). The i8086-msdos (OMF) target is new to 3.0.0. >

Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread Rugxulo
Hi, On Fri, Jul 29, 2016 at 9:54 PM, Ralf Quint wrote: > > NASM would be another show stopper in that case, as it too has a > different syntax than the inline assembler of Turbo Pascal. Not sure exactly, but FPC can output various assembly formats, and it must convert

Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread David McMackins
Indeed, the msdos target exists, but it's not in the distribution on the FreeDOS host. I've changed to using the TP compatibility mode, and that has resolved most of the problems. Now, my biggest problem is getting far pointers to work, since they're only enabled for msdos. I'm attempting to

Re: [Freedos-devel] Graphics APIs

2016-07-29 Thread Jayden Charbonneau
I made a rather ATARI looking maze game a while back,written in QBASIC. (Source code is buried in my terrabyte drive somewhere...) I ended up making different functions to create an API. The Window Library drew windows pixel by pixel (It's QBASIC,remember),and were called dynamically as a

Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread Ralf Quint
On 7/29/2016 7:43 PM, Rugxulo wrote: > Hi, > > On Fri, Jul 29, 2016 at 7:52 PM, Ralf Quint wrote: >> On 7/29/2016 5:04 PM, David McMackins wrote: >> >>> I have some modifications I'd like to make to PowerPaint as hosted on >>> the FreeDOS archives, but I'm unable to compile

Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread Rugxulo
Hi, On Fri, Jul 29, 2016 at 7:52 PM, Ralf Quint wrote: > On 7/29/2016 5:04 PM, David McMackins wrote: > >> I have some modifications I'd like to make to PowerPaint as hosted on >> the FreeDOS archives, but I'm unable to compile the source. I'm >> attempting to use

Re: [Freedos-devel] Graphics APIs

2016-07-29 Thread Rugxulo
Hi, (FYI, I've personally never done a lot of heavy graphics programming, so I'm just giving general advice here.) On Fri, Jul 29, 2016 at 9:11 PM, David McMackins wrote: > Some web searching has yielded no useful results for my query. What did you search for? CGA/EGA?

[Freedos-devel] Graphics APIs

2016-07-29 Thread David McMackins
Some web searching has yielded no useful results for my query. I'm considering developing some graphical programs for FreeDOS, but I'm not sure what graphics APIs are available and documented for it. My expertise is in C, but if I can achieve it in Pascal, I'm open to getting deeper into it.

Re: [Freedos-devel] Compiling PowerPaint

2016-07-29 Thread Ralf Quint
On 7/29/2016 5:04 PM, David McMackins wrote: > I have some modifications I'd like to make to PowerPaint as hosted on > the FreeDOS archives, but I'm unable to compile the source. I'm > attempting to use FreePascal to do the job, but it's failing to compile > some of the units due to assembler

[Freedos-devel] Compiling PowerPaint

2016-07-29 Thread David McMackins
I have some modifications I'd like to make to PowerPaint as hosted on the FreeDOS archives, but I'm unable to compile the source. I'm attempting to use FreePascal to do the job, but it's failing to compile some of the units due to assembler syntax errors. I can't exactly tell what the problem is;