Re: [Freedos-devel] Starting FreeDOS 1.3

2018-07-24 Thread Rugxulo
Hi, On Tue, Jul 24, 2018 at 10:05 AM, TK Chia wrote: > > I am not sure if it is feasible to include truly "full" sources inside the > FreeDOS packages. The complete patched GCC source tree is quite large even > when xz-compressed (about 58 MiB), even after excluding some of the bigger >

Re: [Freedos-devel] VGA frame rates and mouse

2018-07-24 Thread Rugxulo
Gruess Gott, On Tue, Jul 24, 2018 at 6:28 AM, Tom Ehlert wrote: > Argh…. C'mon, Tom, it's not that burdensome, is it? >> Anyhow, you said you wanted to do your code in “Pure C”. From my >> personal experience, a lot of the information on the web pertaining to >> very low level graphics

Re: [Freedos-devel] Starting FreeDOS 1.3

2018-07-24 Thread TK Chia
Hello Rugxulo, The dependencies needed to build GCC are GMP, GNU MPFR, GNU MPC, and the Integer Set Library (ISL) --- which fetch.sh also downloads. build.sh will build these twice, once for the Ubuntu platform (for stage1), and once for DJGPP (for stage2). I forgot to mention another

Re: [Freedos-devel] Starting FreeDOS 1.3

2018-07-24 Thread TK Chia
Hello Rugxulo, Please don't feel pressure from me about this, but "build-ia16-20180616-update-20180708.zip" (35 kb) is only some small files, not the full sources. Obviously the rest is on Github. But what exactly do you need to rebuild this? (I probably won't try, just curious anyways.) Ubuntu

Re: [Freedos-devel] VGA frame rates and mouse

2018-07-24 Thread Tom Ehlert
Argh…. > Anyhow, you said you wanted to do your code in “Pure C”. From my > personal experience, a lot of the information on the web pertaining to > very low level graphics programming is incomplete at best. Vesa, > SuperVGA, VGA, MCGA, EGA, CGA and etc are very old. They predate > the internet

Re: [Freedos-devel] VGA frame rates and mouse

2018-07-24 Thread Jerome Shidel
Hi, > On Jul 24, 2018, at 6:40 AM, Eric Auer wrote: > > > Hi :-) Glad that we are inspiring you, Jerome ;-) I don’t really have the time to do it. Arg!! :-) > > But I disagree about spending 35 for a book - you > can find plenty of information on the web, because > that topic was

Re: [Freedos-devel] VGA frame rates and mouse

2018-07-24 Thread Eric Auer
Hi :-) Glad that we are inspiring you, Jerome ;-) But I disagree about spending 35 for a book - you can find plenty of information on the web, because that topic was really popular in the early days of the web. https://hornet.org/ for example gathered gigabytes of software and information in

Re: [Freedos-devel] VGA frame rates and mouse

2018-07-24 Thread Jerome Shidel
Argh…. All of this talk about VGA frame rates, alpha masks, sprites and pixels, you are really making me want to write a 2D DOS gaming engine. lol. Anyhow, you said you wanted to do your code in “Pure C”. From my personal experience, a lot of the information on the web pertaining to very low