Hi,
On Tue, Jul 24, 2018 at 10:05 AM, TK Chia wrote:
>
> I am not sure if it is feasible to include truly "full" sources inside the
> FreeDOS packages. The complete patched GCC source tree is quite large even
> when xz-compressed (about 58 MiB), even after excluding some of the bigger
>
Gruess Gott,
On Tue, Jul 24, 2018 at 6:28 AM, Tom Ehlert wrote:
> Argh….
C'mon, Tom, it's not that burdensome, is it?
>> Anyhow, you said you wanted to do your code in “Pure C”. From my
>> personal experience, a lot of the information on the web pertaining to
>> very low level graphics
Hello Rugxulo,
The dependencies needed to build GCC are GMP, GNU MPFR, GNU MPC, and the
Integer Set Library (ISL) --- which fetch.sh also downloads. build.sh
will build these twice, once for the Ubuntu platform (for stage1), and
once for DJGPP (for stage2).
I forgot to mention another
Hello Rugxulo,
Please don't feel pressure from me about this, but
"build-ia16-20180616-update-20180708.zip" (35 kb) is only some small
files, not the full sources. Obviously the rest is on Github. But what
exactly do you need to rebuild this? (I probably won't try, just
curious anyways.) Ubuntu
Argh….
> Anyhow, you said you wanted to do your code in “Pure C”. From my
> personal experience, a lot of the information on the web pertaining to
> very low level graphics programming is incomplete at best. Vesa,
> SuperVGA, VGA, MCGA, EGA, CGA and etc are very old. They predate
> the internet
Hi,
> On Jul 24, 2018, at 6:40 AM, Eric Auer wrote:
>
>
> Hi :-) Glad that we are inspiring you, Jerome ;-)
I don’t really have the time to do it. Arg!!
:-)
>
> But I disagree about spending 35 for a book - you
> can find plenty of information on the web, because
> that topic was
Hi :-) Glad that we are inspiring you, Jerome ;-)
But I disagree about spending 35 for a book - you
can find plenty of information on the web, because
that topic was really popular in the early days of
the web. https://hornet.org/ for example gathered
gigabytes of software and information in
Argh….
All of this talk about VGA frame rates, alpha masks, sprites and pixels, you
are really making me want to write a 2D DOS gaming engine.
lol.
Anyhow, you said you wanted to do your code in “Pure C”. From my personal
experience, a lot of the information on the web pertaining to
very low