Re: [Audyssey] Re : pyvox

2008-09-11 Thread Thomas Gaudy
Hello Bryan. During those level, you have to listen the sounds produced by the exit and to adjust the sound produced by your character in order the two sounds are similar : these means that the character and the exit are on the same line. It can help. Once this principle is used once, it does

Re: [Audyssey] Pong

2008-09-11 Thread Jim Kitchen
Hi Dark, I would be interested in what you found out about the game of Pong on wikipedia. BFN Jim Is a really bad pun a form of punishment? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] SAPI question.

2008-09-11 Thread Jim Kitchen
Hi Dakotah, The first thing that I would try would be the DelUserLex.exe file that you can find on my free windows sapi5 text to speech games page, as well as on the GW Micro and Freedom Scientific sites. It is a strange file in that it doesn't say or seem to do anything, but it did fix my

[Audyssey] memrable stfc1 battle

2008-09-11 Thread shaun everiss
Hi. I just played a battle where the enemies were so dumb. Firstly it just happened that defiant was like on the doorstep of cardation space. Oh and it just so happened that the ships that were sent for me were the 2 defence ships for cardacia. This part of the game is usually a pain as I must

Re: [Audyssey] SAPI question.

2008-09-11 Thread Damien Sadler
Hi, Speaking of SAPI, I was able to fix mine the other day. Jim's games are working great with it now, but for some odd reason I'm still having trouble with Klango. I've tried writing to the support guys but it rejected my mail obviously because of some spam filter thing they're using. Anyone

Re: [Audyssey] Re : pyvox

2008-09-11 Thread shaun everiss
yeah it gets harder and harder as you go. What I have done to some point is on every tone push the left arrow and right arrow till you find the exit beep then adjust the tones. Eventually though I have got to a level I think 50 or something and I can't go on, but its quite good. At 04:30 p.m.

Re: [Audyssey] Pong

2008-09-11 Thread dark
Hi Jim. the Wikipedia artical had a lot of history, but not much on rules of the game, though it does mention an on screen score display. I'm simply guessing the players got X amount of balls when they put a coin into the machine, and the score increased depending upon how long they lasted,

Re: [Audyssey] memrable stfc1 battle

2008-09-11 Thread Thomas Ward
Hi Shaun, Great game! Sounds like they were suffering from a lack of a good combat strategy from the start. Plus you off balanced them by destroying there home defence ships from the beginning. That put them on the offensive and that didn't work obviously. shaun everiss wrote: Hi. I just

Re: [Audyssey] jet fighter games

2008-09-11 Thread Thomas Ward
Hi Michael, You might try 3D Velocity by BPC Programs. It is still in development, but they do have an early demo that looks promising. Go to http://www.bpcprograms.com and follow the links. Michael Amaro wrote: Hello listers, Does any one know of a good jet fighter game? That has real air

Re: [Audyssey] jet fighter games

2008-09-11 Thread Valiant8086
Hi. 3d velocity - Original Message - From: Michael Amaro [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 11, 2008 12:28 AM Subject: [Audyssey] jet fighter games Hello listers, Does any one know of a good jet fighter game? That has real air

Re: [Audyssey] jet fighter games

2008-09-11 Thread Michael Amaro
Thanks - Original Message - From: Valiant8086 [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 11, 2008 5:15 AM Subject: Re: [Audyssey] jet fighter games Hi. 3d velocity - Original Message - From: Michael Amaro [EMAIL PROTECTED]

Re: [Audyssey] jet fighter games

2008-09-11 Thread Michael Amaro
thanks - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 11, 2008 5:04 AM Subject: Re: [Audyssey] jet fighter games Hi Michael, You might try 3D Velocity by BPC Programs. It is still in development, but

Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Thomas Ward
HI Tom, You are quite right. Personally, I don't believe a game created in a side-scroller format necessarily needs to imitate games for the Atari 2600 platform. After all those games lacked modern day features such as 3D graphics, realistic sounds, large player inventories, save game

Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Bryan Peterson
Mmm, donuts. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 11, 2008 10:41 AM Subject: Re: [Audyssey] USA Games News 8/20/2008 HI Tom, You are quite right. Personally, I don't believe a game created in

Re: [Audyssey] joystick? game pad?

2008-09-11 Thread Thomas Ward
Hi Charles, I would recommend the Logitec Rumble Pad. I have a Logitec Rumble Pad with 10 buttons and it is a nice controller, and it only cost me about $40.00 at Best Buy. Here are the features. 1. 10 programmable buttons. 2. A POV hat for changing player's point of view. 3. Two minijoysticks

Re: [Audyssey] steering wheels with clutch and shifter? was joystick? game pad?

2008-09-11 Thread constantine (on laptop)
Hi, I was just curious- are there any games that simulate a real driving experience, thereby requiring a steering wheel with a clutch petal, break, gas, etc? And of course, a shifter? And if you don't shift just right, you lose, or stall the engine, or some such? That would be majorly fun