Re: [Audyssey] miriani question

2008-10-29 Thread Matheus
hi shaun! it's awreade finished, i'm just including some new weapons and other things. but the bad thing is: it's not in english, i thinked in translating it, but the program that i'm using right now is created here and i can't will translate it deffinately, same if i want. sad, bekause the game i

Re: [Audyssey] miriani question

2008-10-29 Thread shaun everiss
I like it mathias. Yeah You should try to translate it, it sounds quite good. At 10:47 p.m. 29/10/2008, you wrote: hi shaun! it's awreade finished, i'm just including some new weapons and other things. but the bad thing is: it's not in english, i thinked in translating it, but the program that i'm

Re: [Audyssey] miriani question

2008-10-29 Thread Liam Erven
Sounds very interesting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, October 29, 2008 5:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] miriani question I like it mathias. Yeah You should try to translate it,

Re: [Audyssey] scifi moo

2008-10-29 Thread Tj
Miriani and Star conquest are two different games. I know there has been loads upon loads of confusion about this, so I will point out the differences. First, however, I will point out the similarities. The ship system, credits, points, space suits, asteroid hauling, salavaging, all the

Re: [Audyssey] miriani question

2008-10-29 Thread Tj
You're looking for CommAudio, I think. - Original Message - From: matheus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, October 28, 2008 12:00 AM Subject: [Audyssey] miriani question hey all. sorry for this off topic, but i need know something: who knows about the miriani

Re: [Audyssey] second life questions

2008-10-29 Thread nicol
Is this a game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Juan Hernandez Sent: Saturday, October 25, 2008 8:27 AM To: gamers@audyssey.org Subject: [Audyssey] second life questions Hello All, I'm new to this list, and I've been reading archives about

Re: [Audyssey] scifi moo

2008-10-29 Thread Darren Harris
Is star conquest still around? What's it's address -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: 29 October 2008 19:30 To: Gamers Discussion list Subject: Re: [Audyssey] scifi moo Miriani and Star conquest are two different games. I know

Re: [Audyssey] scifi moo

2008-10-29 Thread Tj
it was squidsoft, however, it died, just as slipgate did. Coincidence? - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 29, 2008 1:35 PM Subject: Re: [Audyssey] scifi moo Is star conquest still

Re: [Audyssey] scifi moo

2008-10-29 Thread Michael Forzano
Some of the slipgate hosts were also start conquest hosts though. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: Wednesday, October 29, 2008 2:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] scifi moo Miriani and Star conquest

[Audyssey] Online manuals for old games?

2008-10-29 Thread Darren Harris
Hi all, Am trying to find somewhee in the internet that has online versions of games manuals. I'm buying tons of mega drive games now off ebay and I was looking for accessible versions of the manuals as some of the games especially don't come with manuals. Anybody got any ideas? No virus found

Re: [Audyssey] Online manuals for old games?

2008-10-29 Thread constantine (on laptop)
Hi, I recommend gamefaqs, it usually has faqs as good as manuals in there. I saved a bunch to my c drive, in a folder called faqs. I go for the longest one - the one with more kb- but I scan all of them, to find the one that most suits my needs. contact details: email: [EMAIL PROTECTED]

Re: [Audyssey] miriani question

2008-10-29 Thread Valiant8086
Hi. jfwapi.dll. You can generally find one of these in c:\windows\system32 this makes jaws talk, you also need comaudio.dll, also found there generally. comaudio is used in miriani6 to play the sounds. If you want to support window-eyes you need gwspeaks.dll, found on the gwmicro site.

Re: [Audyssey] miriani question

2008-10-29 Thread shaun everiss
well liam it sounds like battlechess which I remember playing on an old amiga. At 11:17 p.m. 29/10/2008, you wrote: Sounds very interesting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, October 29, 2008 5:12 AM To:

Re: [Audyssey] scifi moo

2008-10-29 Thread James Homuth
They had out of local/comms on star conquest, too. The documentation for those is even the same. All they really changed was the names of the various governments. Oh, and added a Miriani planet in sector 15. I could do that and I can't code. -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] scifi moo

2008-10-29 Thread James Homuth
For the record, Slipgate was run by the one host from Squidsoft that everyone else was pretty much pissed off with. I think his name was Josh. He had a blog up at plumppenguin.com for a while... I have no idea if it's still there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[Audyssey] Landing the ship in Troopanum 2

2008-10-29 Thread ANN
Hi Folks, Ok, I love the version 2 of Troopanum. But, there is one thing that is driving me crazy. I have never, ever, been able to land that blasted ship in the first bonus round, not even at the easy level. Is there a trick or two I'm missing? thanks. ~Ann --- Gamers mailing list __

Re: [Audyssey] Landing the ship in Troopanum 2

2008-10-29 Thread dark
Hi anne. the ship bonus round is a pest. First, you need to keep hammering the up arrow so that your ship falls as slowly as possible. when you here the wind sound to the leftor right, press the arrows while your hammering on the up arrow. the closer the wind is to the beeping in the center,