Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread shaun everiss
Well I was in new zealand. I got my first net enabled system in 1995, and my first modem in 1996-1997. Yes I knew of bbs stuff being round but it was all us based never here. At 12:18 a.m. 20/05/2011, you wrote: Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread shaun everiss
well My history is quite broken. I was not round the time of infocom, born in that time yes but only knew after I got the net. By the time I started audyssey it was up to issue 24 or 25. Hack it yourself is the term I use for those that with the bgt and other scripting languages just put stuff

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread shaun everiss
on that note geremy, I think a game of you being absentminded would actually rock. You would have to complete sertain things to finnish your day or whatever like mission objectives to do things. You could forget things, get mad, check things, swear at the cat, kick the wall, etc. Would be a

Re: [Audyssey] phrase madness bug

2011-05-20 Thread shaun everiss
Well its not like just anyone could do that. But its something that needs fixing, bugs are posted to the list, and well, it needs fixing. And we are open, I could have easily not told the list or you and just gone on and pirated away but I reported the bug about it installing and this is no

Re: [Audyssey] Phrase Madness Contest: a chance to win $20

2011-05-20 Thread shaun everiss
hmmm, I think you should start the contest after you fix the rather nasty hole in registration, as it wouldn't be fair for those to just fall in a pit and get in. At 06:16 a.m. 20/05/2011, you wrote: I am holding a contest for all registered users of Phrase Madness. The winner of this contest

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
Luckily I'm not quite that bad haha! Date: Friday, May 20, 2011, 3:23 AM on that note geremy, I think a game of you being absentminded would actually rock. You would have to complete sertain things to finnish your day or whatever like mission objectives to do things. You could forget

Re: [Audyssey] phrase madness bug

2011-05-20 Thread william lomas
where i get the game On 20 May 2011, at 08:26, shaun everiss wrote: Well its not like just anyone could do that. But its something that needs fixing, bugs are posted to the list, and well, it needs fixing. And we are open, I could have easily not told the list or you and just gone on and

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
Hi Charles, Um...just curious but are you classifying JD as a sidescroller? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, May 19, 2011 8:10 PM To: Gamers Discussion list Subject:

Re: [Audyssey] importing files from dropbox to frotz iphone app.

2011-05-20 Thread dark
Hi Michael. I'm afraid sinse I don't have an Iphone I'm not sure how Iphone frotz works. for winfrotz you just open the correct game file the way you would in any application. this is usually a file with a z8 or z5 extention, or sometimes zip, dat or blorb, but all will open with winfrotz

Re: [Audyssey] Harry Potter Trivia 2

2011-05-20 Thread dark
I'm not sure really haiden, sinse if I remember rightly, Voldemort cut the duel short by possessing harry, then when that didn't work he did a runner, rather than dumbledor actually forcing him to flee. Hence why i tend to view it as a stale mate. Beware the grue! Dark. - Original

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread dark
Not sure about that charles, we'll just have to see when Philip releases the game. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 20, 2011 12:56 AM Subject: Re: [Audyssey]

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread dark
Well if you've got to go, that is a pretty awsome way I think. My favourite of those stories was the man who went boating with his sons in a copper bottomed boat in Australia. a storm blue up and all the other boats on the lake put to shore. the mans son mentioned that perhaps they should do

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi Jeremy. I personally wasn't thinking markitability at all, in fact such things are pretty much not my concern usuall. However, I can think of a fair few examples where similar games have been created simply by people who wanted to show their superiority in level design and working with

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi Tom. Your knolidge of the early arcade games is probably better than mine, sinse the sort of games I grew up playing in the arcades were things like double dragon, ninja turtles, mortal combat and street fighter 2. One issue I have noticed though, is when adapting an arcade game, some

[Audyssey] Philip Benefal - superstar

2011-05-20 Thread Eleanor Robinson
Hi Gamers, just wanted to let you know that Philip was a speaker at the Games for Health Conference Accessibility Day in Boston, MA last Tuesday and was very well received. He talked about the BGT game development program and then demoed an upcoming game. There was a lot of conversation

Re: [Audyssey] Philip Benefal - superstar

2011-05-20 Thread Philip Bennefall
Hi Elinor, Thank you for the complements and for passing on some audience feedback. I actually posted a link to the recording of the speech a couple of days ago to this list. You can grab it at: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Let me say also that I very much

Re: [Audyssey] the spirit of game production- Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
Not really. I put the game there by accident. Oops? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 20, 2011 5:47

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
As I've said, I do understand that some developers don't care if an idea is already out there, and I even understand why they feel that way. My earlier statement was just to let everyone know that I personally don't do thing that way, and I assume I'm not alone in that way of thinking. As a

Re: [Audyssey] Harry Potter Trivia 2

2011-05-20 Thread Shiny protector
I don't know, maybe Dumbledore beat Voldemort because he understood love, and Voldemort did not. I don't think Voldemort would have had trouble that much, because he could have casted a really powerful dark arts spell at the order members. Voldemort is much more powerful than them. -

Re: [Audyssey] Harry Potter Trivia 2

2011-05-20 Thread Bryan Peterson
Only as long as at least one of his Horcruxes remained intact. If not then all it would have taken was one lucky shot from an Auror or Order member to bring him down. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Dark, Yeah, I do see your point. A lot of the arcade games we have were simplified for practical reasons. With Montezuma's Revenge, for example, I did simplify things for very practical reasons. The one big one being its hard to actually convey certain information through an audio only medium.

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Ummm...Judgment Day is not a side-scroller. Its a virtical shooter in the style of SpaceInvaders etc. Cheers! On 5/19/11, Charles Rivard woofer...@sbcglobal.net wrote: Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is

[Audyssey] An idea for q9

2011-05-20 Thread Shiny protector
Hi, I thought of an idea for Q9. How about if he has aleon magic like ET has? That would be quite cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Philip Benefal - superstar

2011-05-20 Thread dark
Hi Eleanor. Amusingly enough, Philip archived the talk and then posted a recording to the list quite recently, so we got to here it too. I'm glad though it was so well recieved and that people in boston appreciated the work Philip's done. Beware the grue! Dark. - Original Message

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi tom. I'm not saying that simplification in audio isn't needed sinse obviously the amount of information you can display in audio is much smaller, however there are occasions I feel where a developer has simplified things rather too much thus leading to a fairly basic left/right sterrio

[Audyssey] Moderator Reminder: Re: Harry Potter Trivia 2

2011-05-20 Thread Damien Pendleton
Hi guys, The debate of who fought who and who did what in Harry Potter is all very interesting, however I believe Jim now has the answer to the question which originally sparked this discussion. Therefore may I please ask that we begin to bring this topic to a close, as it is straying away

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
One concept that I thought would be hard to convey by sound was in the beta of Montezuma's Revenge. The floating coin. It took me a minute to figure out that it was floating. I was either too high, or I was too low. Hmm. It was in the middle?? I thought that was a neat little puzzle. ---

Re: [Audyssey] An idea for q9

2011-05-20 Thread Bryan Peterson
That doesn't fit into the context of the game We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 20, 2011 11:46 AM Subject: [Audyssey] An idea for q9 Hi, I thought

[Audyssey] Philip Benefal - superstar

2011-05-20 Thread Eleanor Robinson
I wrote the Email when I had just gotten back from the conference and before I plowed through the hundred plus Emails I had in my inbox. I'm glad you all had a chance to hear it since I thought it was one of the better presentations. I finally got through the mailbox and now plan to chill

Re: [Audyssey] An idea for q9

2011-05-20 Thread Thomas Ward
Hi, Na, doesn't sound very cool to me. I like Q9 the way it is. Adding magic etc would be too weird. Cheers! On 5/20/11, Shiny protector muhamme...@googlemail.com wrote: Hi, I thought of an idea for Q9. How about if he has aleon magic like ET has? That would be quite cool. --- Gamers

[Audyssey] Dan Z Games

2011-05-20 Thread Dean Masters
I recently downloaded the Dan Z games from USA Interactive. I installed them on my windows 7 64 bit PC. then I copied the patches to the folders where the games were installed and then ran the patches as administrator. Now when registering the program it tells me how many days until the

Re: [Audyssey] An idea for q9

2011-05-20 Thread dark
The only thing I'd personally like in q9 is some vertical movement and maybe extra levels, but it sounds like we're getting this in Philip's new game anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread Hayden Presley
Hi, Lol...interesting stories both; it seems really immoral to laugh at them, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, May 20, 2011 6:06 AM To: Gamers Discussion list Subject:

Re: [Audyssey] importing files from dropbox to frotz iphone app.

2011-05-20 Thread Hayden Presley
Hi, Hmmm...I don't recall if it was, and I believe the interpreter I had did not work with some of them, such as the Lurking Horror which was a .zip file. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark

Re: [Audyssey] Harry Potter Trivia 2

2011-05-20 Thread Hayden Presley
Hi Muhammed, Ok...I'd prefer taking this off list, so message me so I can explain why that wasn't actually what happened. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Thursday, May 19,

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
HI Jeremy, I'm confused. When did you come p with an idea for Daytona? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, May 19, 2011 9:57 AM To: Gamers Discussion list Subject:

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
Hi Dark, When you put it like that, one can't help thinking that we have, as blind gamers, have just lived through a 30 year period in 10 years or so. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent:

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Floating coin? There were no floating coins in Montezuma's Revenge. There were floating gems you had to jump up and catch. Some times you had to swing off a rope to catch one while swinging or jumping to the floor. That one wasn't too bad as you could get good at listening to where it

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Dark, Sure, but then again let's not forget most of our devs aren't trained professionals at this sort of thing. As a result they only program what they know how to do, sometimes that is pretty simple from a gaming point of view, or they themselves don't know any different. I think as we've

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
Ah. They were jewels, not coins. I haven't played the demo in a long time, and it shows. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
I spent the first 2 weeks of January on vacation in Florida. I don't remember how many days into the vacation it was, but I came up with the idea for Daytona, and programmed it, while I was there on the beach. My guess is that I've misrepresented the date Rail racer came out, and that's why

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Smile. Definitely does. Speaking of Montezuma's Revenge I've got plans to bring that game back. Well, not Montezuma's Revenge exactly but I am thinking of a game that is a cross between Montezuma's Revenge and Pitfall. Anyway, something in that style and genre at least which will be

Re: [Audyssey] An idea for q9

2011-05-20 Thread Thomas Ward
Hi Dark, Yes, I think we can let Q9 be. Philip's new game sounds like it will fit the bill quite nicely, and has all the features Q9 lacks. Besides there is room for both. Q9 was originally designed for children and as a childrens game it works nicely. Not too complex and is both amusing and

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
Will it be Montezuma's Fall?, or Pit Revenge. If it is sort of a cross between those two games, that's the best I can think of off the top of my head. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward

Re: [Audyssey] Dan Z Games

2011-05-20 Thread Thomas Ward
Hi Dean, Hmmm..It doesn't look like the patches took for some reason. I think the best solution would probably be fore me to install the games, patch them, and create a new setup file for them with all patches included. As it doesn't look like they were successfully patched. On 5/20/11, Dean

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, At this point the game is nothing more than an idea. However, it definitely would not be one of those names. :D All I can tell you is the idea will probably be set in South America and probably deal with some Mayan or Inca ruins instead of Aztec ruins. The only problem I have with

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
I'd say that, as it might be more marketable as another of an already existing series, that's the way I'd go. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion

[Audyssey] Here is how you put I.F. games on the frotz iphone app.

2011-05-20 Thread michael barnes
Hey, everyone I finally got instruction on how to put games on the iphone frotz app. But first I must take this quick time to thank Joseph all so known by GMAIL on the list. Here is the way you transfer files to frotz iphone app it is very easy to do after Joseph took the time to help me. First

Re: [Audyssey] Here is how you put I.F. games on the frotz iphone app.

2011-05-20 Thread Gmail
No problem Michael, your very welcome it was actually quite easy :-) Sent from my iPhone On May 20, 2011, at 11:09 PM, michael barnes c...@samobile.net wrote: Hey, everyone I finally got instruction on how to put games on the iphone frotz app. But first I must take this quick time to thank

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Yeah, that's what I've been thinking. The idea is perfect for another Tomb Hunter adventure starring Angela Carter, and instead of completely writing a new back story for the character I simply add to the one that is there. Plus with MOTA coming along smoothly now that I have most of