Hi,
They don't have exactly a spy/scout character, but you can sort of
create one. i always send an expendable trooper like a footman or
archer in to enemy held territories to gage what they got. If the poor
guy gets attacked by an army of archers, footmen, or knights then I
know what to send into
Hmm...will have to try that.
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, October 23, 2008 2:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts
Hi,
They don't have exactly a spy/scout
Hi,
The way to add peasants to a building project in progress is to go to
the repair building option in the peasant's actions menu. Just point
the peasant to the building being worked on and tell it to repair and
he will begin helping construct the building.
Hth.
On 10/22/08, Terrence van
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, October 21, 2008 11:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts
Hi,
The way to add peasants to a building project in progress is to go to
the repair building option in the peasant's actions
: [Audyssey] SoundRTS thoughts
Hi.
Yes it can be done. You can move to a peasant and tell it to build there
and it'll join the others. It's been ages since I played, but if I
understand you rightly, it is, or was, doable.
- Original Message -
From: Terrence van Ettinger AKA Angus
Hello all,
So I'm sitting here playing SoundRTS, and thinking it would be great if I
could add peasants to a building project that was already in progress. Can
that be done\? If not, it would be a great addition to the game imho.
Terrence
---
Gamers mailing list __ Gamers@audyssey.org
If
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 8:49 PM
Subject: [Audyssey] SoundRTS thoughts
Hello all,
So I'm sitting here playing SoundRTS, and thinking it would be great if
I could add peasants to a building project that was already in progress.
Can that be done