Hi Shaun,
First, Mysteries of the Ancients and Montezuma's Revenge are two
different games. Just because I will release Montezuma's Revenge as
freeware does not mean MOTA will be abandoned or discontinued. As it
happens MOTA, (Mysteries of the Ancients,) is currently under active
development.
Hi.
Well, there are quite a number of differences between Montezuma's
Revenge and Mysteries of the Ancients. They are similar in that they
are both side-scrollers, both arcade style games, both treasure
hunting games, but that is where the similarities stop and where the
differences begin.
For one
: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Charles,
That's correct. Everyone who paid for Montezuma's Revenge can still play
all the betas that were released up until I had to pull it down off of my
web sight. So they didn't exactly wind up with 0. I have not, and will
never
Hi,
Lol! That is a good one. That sounds like a great idea for a game.
Battling sewer rats, toxic mutants, and other nasty creatures while
slogging your way through crap up to your knees trying to make it back
to the surface. Oh, and do keep and eye, or an ear, out for falling
brown bombs as
Hi Shaun,
As for the Monte beta I will be posting it on sendspace as soon as I get
around to doing a couple of miner edits, make a new setup for it, and
then upload it. Right now I am tied up with other projects at the moment.
As for Raceway I'll certainly be putting out a public beta as soon
Hi Tyler,
What programming languages are you sskilled in. Raceway was originally
written in VB 6 by James North, but I have been slowly porting it over
to C# .NET 2008. Although, my actual version is going to be quite a bit
different than his design.
Although, programming isn't really were I
so will this be the end of monti/mota or will there still be a side scroler
type game.
I'd also recomend using something other than sendspace, such as mediafire for
the file or a perminant place on divshare.
sendspace will get overloaded and tends to be a real pain in the rear.
At 07:51 p.m.
aah ok.
At 09:12 p.m. 17/10/2008, you wrote:
no they are two separate games
On 17 Oct 2008, at 09:08, shaun everiss wrote:
so will this be the end of monti/mota or will there still be a side
scroler type game.
I'd also recomend using something other than sendspace, such as
mediafire for the
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 1:00 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler,
What programming languages are you sskilled in. Raceway was originally
written in VB 6 by James North, but I have been slowly porting
, 2008 11:12 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Will,
Yes, it is possible. Give me a couple of days, and I will upload the last
version of Montezuma's Revenge to sendspace for those who want it. I've
just decided since there are a number of requests
of the ancients.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 2:08 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi,
Yeah, I know. Well, i probably won't release it as open source
list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Michael,
That's right. I did change the name to Montezuma's Return, but unknown
to me Utopia Software had created a game with a similar title in the mid
90's which was a sequel to Montezuma's Revenge. In the end they
requested
great, take it up with an admin.
- Original Message -
From: Michael Forzano [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 16, 2008 12:59 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Well Tom, I think that's
Hi Yohandy,
Yes and no. You need to keep in mind here that most large corporations
do have hired legal staffs that work for them for full time or are kept
on a retainer if they are needed. So in that sense it is not that
expensive for a company to have their lawyers write up a cease and
Hi,
Well, keep in mind Raceway is being written on a shuestring budget so
the first release might be not quite fully up to sighted game
standards. A lot of it is going to depend on how much I can afford to
buy and add to the game. I've run into a similar issue with MOTA. I have
run out of
-com
Visit for quality software and web design.
skype: st8amnd2005
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 8:00 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi,
Well
Hi Willem,
Grin. Yeah, kind of hard to be writing audio games while sitting on the
pot with a bad case of Montezuma's Revenge. Although, sounds like a new
idea for a modern bath room upgrade.
I can see it now. Someday in the future you might walk into a stall and
they will have a little fold
aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it when money
permits.
I'll look at it maybe when you get a beta out or something, it maybe that all
that is needed is some voices, I don't have the stuff to edit things but I can
make basic files of
-
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 7:10 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem,
Grin. Yeah, kind of hard to be writing audio games while sitting on the
pot with a bad
.
Thanks,
Mike
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, October 13, 2008 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi,
Yeah, taking over Raceway and Montezuma's
: [EMAIL PROTECTED]
- Original Message -
From: Michael Forzano [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 15, 2008 10:15 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
I don't understand how making an audio version
Hi Michael,
That's right. I did change the name to Montezuma's Return, but unknown
to me Utopia Software had created a game with a similar title in the mid
90's which was a sequel to Montezuma's Revenge. In the end they
requested that I remove the game from my web site, and I did so in
Hi,
Yeah, I know. Well, i probably won't release it as open source, but what
I can do since the demand is so high is release the game as freeware so
people will stop hastling me about it. I'm so sick of Montezuma's
Revenge that it is going to give me a case of Montezuma's Revenge. Grin.
Hi Will,
Yes, it is possible. Give me a couple of days, and I will upload the
last version of Montezuma's Revenge to sendspace for those who want it.
I've just decided since there are a number of requests for the title I'm
going to remove the registration keys from it, and let everyone play
Hi Yohandy,
Like I said to Will I'll be uploading an updated beta for those who want
it sometime between now and the weekend. However, keep in mind that the
Montezuma's Revenge beta, the last beta that was released, is extremely
buggy and since it is now basically abandonware there won't be
@audyssey.org
Sent: Wednesday, October 15, 2008 8:20 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Yohandy,
Like I said to Will I'll be uploading an updated beta for those who want
it sometime between now and the weekend. However, keep in mind that the
Montezuma's Revenge
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 15, 2008 9:30 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Wouldn't that be a bit dumb on their part though? I mean if you're not
making any money from it, then obviously they have nothing to gain? Hiring
yeah maybe you should release that thing as freeware.
I am looking forward to the raceway title though, I mean this is where we are
far behind.
All the sighties have it over us.
Ok we have mach1 topspeed and railracer but these games are really crap
compaired to the ones our sighted cousins
.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Tuesday, October 14, 2008 12:43 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Charles,
That's correct. Everyone who paid
Hi,
I don't know about daily updates, but I still attempt to put out a
monthly progress report on each of the projects I am working on. That
should generally explain everything that needs saying all at once. Grin.
constantine (on laptop) wrote:
I agree, though it is sad that he can't disclose
but he didn't even like constructive criticism, he badmouthed me
privately and on the list because he didn't like it when I kept
finding so many crash bugs in monkey business.
At 03:44 PM 14/10/2008, you wrote:
He did have a lot of personal issues, but I think he could have
handled the outcome
Hi,
Yeah, something like that.
shaun everiss wrote:
ouch.
yeah like you win the race but get disqualified because you started early or
something.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update
Hi,
Well, it all depends on the copyright holder. Some will let you create
as much fan fiction as you want provided you don't sell it, and some
like Lucas won't let you do anything with the copyright without being sued.
shaun everiss wrote:
who knows.
there are in fact loads of fan fictions
[EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, October 12, 2008 2:15 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
moral of the story: don't buy licences for games that aren't out yet. :)
Thanks,
Tyler Littlefield
Visit
@audyssey.org
Sent: Sunday, October 12, 2008 9:03 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
It isn't unfair. If someone bought a license for the game and you were
then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have
@audyssey.org
Sent: Sunday, October 12, 2008 6:23 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason.
As I wasn't around at that point, i can't comment on the preorders to
James north of Alchemy games. but as someone who actually payed for a
preorder of thom's game
Actually, to be fair would have been to not accept any more pre-orders after
taking the project over. I can understand not refunding this other person's
dues (which is dubious to keep customers' money - in my opinion) but I think
it would have been better to stop taking pre-orders. It hurts all
Hi Jason.
As I wasn't around at that point, i can't comment on the preorders to James
north of Alchemy games. but as someone who actually payed for a preorder of
thom's game, hestarted taking preorders on the basis that the game would be
released officially a month afterwards.
Sinse I know
Very well said. I agree with everything you said below.
- Original Message -
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 4:00 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
In my judgement, Tom
Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 1:53 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Very well said. I agree with everything you said below.
- Original Message -
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers
, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 1:53 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Very well said. I agree
, October 12, 2008 11:37 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler,
That's for sure. If I had it all to do again I wouldn't have taken those
pre-orders in the first place , or I would have refunded those I could and
delt with those who paid James North in another
Hi Willem,
It's ok. Tyler does have a good point. Buying games on a pre-order
status is a bad idea. In a situation like ours.
There are too many things that can go wrong between the time the money
is paid and the scheduled release date.
Biggest problem is that all of our major accessible game
Hi Jason,
Very true. Then again I only began taking pre-orders about four weeks
before the scheduled release date for Montezuma's Revenge 1.0. A lot of
commercial companies have pre-orders on items with in that time frame. A
month, 30 days, isn't really all that long a wait. Problem is getting
Hi,
Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot
of personal grief and misery for me. I've had my reputation marred, I've
been verbally insulted, I've been called a thief, I've stayed up late
trying to get this or that done, and it has just been one bad thing
after
speaking about that I wander how easy it would be to emulate it as if the games
were like a nes with say all the sounds and music things, not sure if thats
possible but.
At 01:41 p.m. 14/10/2008, you wrote:
Hi,
Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of
personal
Hindsight is always 20/20.
---
Pretty is as pretty does.
- Original Message -
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 2:05 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Actually
@audyssey.org
Sent: Sunday, October 12, 2008 3:23 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason.
As I wasn't around at that point, i can't comment on the preorders to
James north of Alchemy games. but as someone who actually payed for a
preorder of thom's game, hestarted
..
---
Pretty is as pretty does.
- Original Message - From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 3:23 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason.
As I wasn't around at that point, i can't comment
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 4:51 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem,
It's ok. Tyler does have a good point. Buying games on a pre-order status
is a bad idea. In a situation like ours
Hi Charles,
That's correct. Everyone who paid for Montezuma's Revenge can still play
all the betas that were released up until I had to pull it down off of
my web sight. So they didn't exactly wind up with 0. I have not, and
will never, ask anyone to delete their betas as they paid for them.
Hello,
who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 3:02 PM
Subject: [Audyssey] To the developers of Montezuma's Revenge
Hello,
who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's
Hi Demetry,
Let me explain what has happened in regards to that title. Many of those
who get our monthly news letter are aware of what happened to us, but I
will recap the important points for you now.
Back in December, shortly before Christmas, we were approaching a final
release with
Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release
when the Montezuma's Revenge copywrite holders sacked us with a order to
cease and desist or face a lawsuit. If it had been a USA Games original
title rather than based on a commercial product by the same name
]; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, October 12, 2008 4:29 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Demetry,
Let me explain what has happened in regards to that title. Many of those
who get our monthly news letter are aware of what happened
] To the developers of Montezuma's Revenge
Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release
when the Montezuma's Revenge copywrite holders sacked us with a order to
cease and desist or face a lawsuit. If it had been a USA Games original
title rather than based on a commercial
It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
@audyssey.org
Sent: Sunday, October 12, 2008 10:03 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
It isn't unfair. If someone bought a license for the game and you were
then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have
Hi Tyler,
Very painful. Especially, considering I had put around 18 months into
the project, got to the finish line, and then got sacked with a cease
and desist order. Now, that majorly sucked royally.
Tyler Littlefield wrote:
that sounds painfull. good luck with the whole thing.
Thanks,
Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks
out from a final 1.0 release when I was forced to stop production. If I
wasn't sure I could deliver it soon I wouldn't have put it up for
pre-order. I was certain it would be out in two or three weeks so I put
@audyssey.org
Sent: Sunday, October 12, 2008 10:23 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks
out from a final 1.0 release when I was forced to stop production. If I
wasn't sure I could deliver
Hi Jason,
Keep in mind James North had sold the game to several customers before I
took over the project. I agreed to take it over, and sell it under my
own name once I completed it. I never saw one dime of the money James
North got for creating the early development of the game. So in
Hi Tyler,
That's for sure. If I had it all to do again I wouldn't have taken those
pre-orders in the first place , or I would have refunded those I could
and delt with those who paid James North in another way such as offering
them a free game of their choice perhaps.
Tyler Littlefield
I'm afraid tom, I find the vigilence of the game people rather worryingly
realistic. Afterall, Paramount won't be bothered by lots of fans producing
their own startrek programs, but that's not the same for game developers
when their are lots of great programmers out there doing things on the
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 5:34 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason,
Keep in mind James North had sold the game to several customers before I
took over the project. I agreed to take it over, and sell it under my
ouch.
yeah like you win the race but get disqualified because you started early or
something.
At 05:15 p.m. 13/10/2008, you wrote:
Hi Tyler,
Very painful. Especially, considering I had put around 18 months into the
project, got to the finish line, and then got sacked with a cease and desist
who knows.
there are in fact loads of fan fictions and fan audio things.
I do aggree that on one series paramount got a bit mad because of copywrite use
but most stuff about 99% of the stuff except for a couple series I know of
actually go through fine.
maybe they concider it as another piece of
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