Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
: [Audyssey] Mainstream games was sl accessibility contact details Hi Kellie, Thanks. Hopefully I can begin releasing 3D games sometime early next year. So far porting my Genesis 3D FPS engine to Java is going quite well all things considered. I have a lot of the basic player commands programmed

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
@audyssey.org Sent: Saturday, September 27, 2008 8:55 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Darren, For me it is an issue of how challenging the game is, and being able to try several different things. Many of the current accessible games don't provide a lot

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jason Allen
I'm working on a very detailed RPG right now. Check out www.blind-games.comor forum.blind-games.com if you're interested in testing. I share Tom's interest in making more mainstream genres for blind gamers. I hope to have a version of my game ready this year. Jason On Sat, Sep 27, 2008 at 2:42

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Mike Reiser
I posted a request to test the game in the intumbed topic on the blind-games site, was that the right place? THanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Kellie, Thanks. Hopefully I can begin releasing 3D games sometime early next year. So far porting my Genesis 3D FPS engine to Java is going quite well all things considered. I have a lot of the basic player commands programmed into the engine such as walking, running, sidestepping,

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Jennifer, Jason Alan is creating an accessible RPG game called Entombed. I'm very interested in this project. It sounds pretty awesome. Jennifer Karns wrote: what rpg game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Darren, For me it is an issue of how challenging the game is, and being able to try several different things. Many of the current accessible games don't provide a lot of serious challenges for me. I don't consider myself super inteligent, but I do think the A.I. systems in a lot of

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jennifer Karns
oh cool Thank you - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 27, 2008 10:33 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Jennifer, Jason Alan is creating

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Shaun, Sure. That is true. However, even with copyrights there are ways of stepping around them. Even though I can't technically write a game named Tomb Raider or Indiana Jones that doesn't mean I can't write a game along the same lines with different characters, sound effects, etc. As

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread shaun everiss
true but its no wander that at the current time some are put off. At 05:11 a.m. 28/09/2008, you wrote: Hi Shaun, Sure. That is true. However, even with copyrights there are ways of stepping around them. Even though I can't technically write a game named Tomb Raider or Indiana Jones that doesn't

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Darren Harris
Yup this is the trouble. There's very few games out there that I'd definitely go out and buy, because of that reason. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 26 September 2008 02:34 To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Thomas Ward
Hi, Yeah, on line networked game play is becoming more and more important with blind as well as mainstream gamers. When Che introduced these features in Rail Racer I must say I was extremely impressed. It is such a totally great experience being able to fire up the game connect to a chat

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Kellie and my lovable Lady J.
Tom, I can not wait til your games are out. I feel the same way about the accessible game market. I love a lot of the games that are currently out. But, I so wish for a game of a different sort. I really would love to see a rpg but being that they can be so intensive I am not sure if I will

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread shaun everiss
well its not an easy business. copywrites, the issue that this is not a full time job, you don't get much from it, etc. And you don't have a team of devs doing things. At 01:34 p.m. 26/09/2008, you wrote: Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread Yohandy
I'm very glad you are doing this Thomas. You're right of course. There is no comparison between games for the blind and games for sighted folk. I personally just pre-ordered MK VS dc universe yesterday for ps3. can't wait for that game to be released! the voice chatting should be awesome. and

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread Mike Reiser
Agreed. I do think once the flight game from bpc is released we'll have something and also the rpg game, but I've wanted to take advantage of sl and other virtual worlds for years, thuss my willingness to test and give feedback when I can. Mike --- Gamers mailing list __