Hi Josh,
Well, on the Linux side Orca doesn't always work perfectly with the
interpreters, but something like yasr or brailletty can handle them just
fine. For z machine style games the classic frotz works well. If you are
looking for a Linux adrift interpreter I recommend a program called
Hi,
Yeah, that was my experience as well. Although I know there has been
some improvements with terminal applications with Orca. I suppose it
might be handy if one of us try frotz, frobtads, or scare out with a
recent build of Orca and see if anything has improved on that end.
Zachary Kline
Windows users don't really have a satisfactory solution for playing those
games at all. Some people play and use the Jaws cursor to review everything
but I've never been happy doing that. It used to be so easy. However, with
the modern crop of games written with Inform7, Winfrotztts is the only
Hi Charles,
It sounds to me by the description given hear you have the Phillips
SGC-2909 PC game controller. It is a very fine controller, and you might
want to read my review on it. It was sent to this list about a month
back so it should be in the archives somewhere. It has some very
Hi Charles,
No, but look at the Audyssey list archives. I have a review up there on
the controller. There is a mistake where I said it didn't have force
feedback support, but that was before i found out the drivers has ff
support that comes with the unit.
Smile.
Charles Rivard wrote:
I
Dear Mani,
I am responding to an email you send to the Audyssey list about
accessible mainstream gaming. I am a researcher in this area at
Loughborough University and would like to tell you about some of our
work, which resulted in the first successful adaptation for blind
gamers of a
Pranav Lal was wondering about games that could be used with Dragon
Naturally Speaking. All 7-128 games that are accessibility rated MI can
be operated using Dragon. Just set the GameBook control setting to voice
control. That will draw a circle around the specific key to control the
button you
Hi Folks,
Here is a how to create a game item from Fred's Head:
Play An Audio Version of Who Wants To Be A Millionaire At Your Next Party
or Convention
Posted: 04 Mar 2009 01:04 PM PST
http://feedproxy.google.com/~r/FredsHeadCompanion/~3/CpgUZTjjpbs/play-audio-version-of-who-wants-to-be.html
Hi
If you have no luck in locating the archive review I've also got it saved
for the next issue. One thing I'm finding is I can't half the time recall
which button is which. I'll have to work on that part.
Ron
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
Hey there to all,
We are now pleased to announce the arrival, late though it might be, of our
behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be a lot
easier to post to.
It will list any activity that is being carried out at X-Sight Interactive that
If you're going to go that far, you might want to give some race or
class the ability to cause enemy weapons to break or shatter.
Still the question remains concerning the different types of leather.
Does this have an effect on anythingg? That is, is deer any better or
worse than, say, cave bear?
Hi MIchael,
With the recent resurgence of interactive fiction, which just seems to
be getting started, it's too bad this is the case for WIndows users.
Even the iPhone has a ZMachine interpretor now.
From what I'm hearing, it sounds like Mac has the best option for
visually impaired
How can I get a demo of audioquake?
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Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it
easier for me to keep the X-Sight games running on PM'S updated, as well as
to continue releasing other ported games from X-sight. Also, Acefire will be
done this year. Sorry I am so far behind. HTH.
- Original
Hi. In Linux I'm using frotz and/or zfrob (name not sure) for zcode
machine games and frob for tads games. I'm using scare for Adrift games
as well.
Hope this helps.
Draconis Entertainment wrote the following on 3/5/2009 12:33 AM:
Hey all,
What interactive fiction interpretors are you
Louis,
As far as I know that site is still up. I haven't touched any of the sites
except to make the blog site.
Thanks.
Regards,
Damien.
- Original Message -
From: Louis Bryant lo...@braillesoft.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:13
Hi,
It sounds that way to me too. I don't mind using frob, scare, etc on
linux for if games, but it is a bit of a drag switching screen readers
just to play games. On Windows the winfrotz project has totally gone
down hill, and the tts version isn't perfect. So it sounds like Zoom for
you Mac
how long are you coming with the full version of Mysteries of the
Ancients? For you have probably done all 10 levels done?
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Greetings Jason et al.
When playing as a healer in the latest Entombed download, my reattach spell
always crashes the game.
Is it just an incomplete feature?
Kai
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You can
HiTom,
It'd have to be you I'm afraid. I don't have Gnome on this machine,
truth be told, and don't plan on getting it.
I'm curious to know what you find, if anything.
Best,
Zack.
Thomas Ward thomasward1...@gmail.com writes:
Hi,
Yeah, that was my experience as well. Although I know there has
well with the glulkx format I use git which comes with lacuna.
However there is probably a memmory leak either with the game file or the git
system as I get frequent lockups while playing, I have not as yet found any
other glulks stuff I enjoy.
My main game doodle right now is the game books at
Hi Eleanor,
This is most interesting. I will now have to take a second look at your
games. smile
Pushing keys though does not go far enough. If I do play a game adapted for
dragon, I would rather use natural language commands like pick up item
etc.
Pranav
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Hi Tom,
This one is going to be hard to reproduce, but when you encounter an enemy at
the top of the first staircase you always die. You can not kill him like normal
enemies.
Hope you can fix it.
Ryan C.
Click here to get you high
That's never happened to me, so it's definitely going to be hard to
reproduce if not impossible.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:00 PM
Subject: [Audyssey] Bug in MOTA.
Hi Tom,
This one is going to
hmmm I can't reproduce this, its true though that I have to jump loads around
to find then kill the enemy.
At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,
This one is going to be hard to reproduce, but when you encounter an enemy at
the top of the first staircase you always die. You can not kill
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