Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward
Hi Josh, Well, on the Linux side Orca doesn't always work perfectly with the interpreters, but something like yasr or brailletty can handle them just fine. For z machine style games the classic frotz works well. If you are looking for a Linux adrift interpreter I recommend a program called

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward
Hi, Yeah, that was my experience as well. Although I know there has been some improvements with terminal applications with Orca. I suppose it might be handy if one of us try frotz, frobtads, or scare out with a recent build of Orca and see if anything has improved on that end. Zachary Kline

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Michael Feir
Windows users don't really have a satisfactory solution for playing those games at all. Some people play and use the Jaws cursor to review everything but I've never been happy doing that. It used to be so easy. However, with the modern crop of games written with Inform7, Winfrotztts is the only

Re: [Audyssey] a very! long! shot!

2009-03-05 Thread Thomas Ward
Hi Charles, It sounds to me by the description given hear you have the Phillips SGC-2909 PC game controller. It is a very fine controller, and you might want to read my review on it. It was sent to this list about a month back so it should be in the archives somewhere. It has some very

Re: [Audyssey] retractable PC controller

2009-03-05 Thread Thomas Ward
Hi Charles, No, but look at the Audyssey list archives. I have a review up there on the controller. There is a mistake where I said it didn't have force feedback support, but that was before i found out the drivers has ff support that comes with the unit. Smile. Charles Rivard wrote: I

Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Matthew Tylee Atkinson
Dear Mani, I am responding to an email you send to the Audyssey list about accessible mainstream gaming. I am a researcher in this area at Loughborough University and would like to tell you about some of our work, which resulted in the first successful adaptation for blind gamers of a

[Audyssey] Accessible Mainstream Games

2009-03-05 Thread Eleanor Robinson
Pranav Lal was wondering about games that could be used with Dragon Naturally Speaking. All 7-128 games that are accessibility rated MI can be operated using Dragon. Just set the GameBook control setting to voice control. That will draw a circle around the specific key to control the button you

[Audyssey] Creating Who Wants To Be A Millionaire game

2009-03-05 Thread Phil Vlasak
Hi Folks, Here is a how to create a game item from Fred's Head: Play An Audio Version of Who Wants To Be A Millionaire At Your Next Party or Convention Posted: 04 Mar 2009 01:04 PM PST http://feedproxy.google.com/~r/FredsHeadCompanion/~3/CpgUZTjjpbs/play-audio-version-of-who-wants-to-be.html

Re: [Audyssey] a very! long! shot!

2009-03-05 Thread Ron Schamerhorn
Hi If you have no luck in locating the archive review I've also got it saved for the next issue. One thing I'm finding is I can't half the time recall which button is which. I'll have to work on that part. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

[Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler
Hey there to all, We are now pleased to announce the arrival, late though it might be, of our behind-the-scenes blog! This will be a replacement of the old Development Diary, as it will be a lot easier to post to. It will list any activity that is being carried out at X-Sight Interactive that

Re: [Audyssey] [Spam] entomb question

2009-03-05 Thread Dakotah Rickard
If you're going to go that far, you might want to give some race or class the ability to cause enemy weapons to break or shatter. Still the question remains concerning the different types of leather. Does this have an effect on anythingg? That is, is deer any better or worse than, say, cave bear?

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Draconis Entertainment
Hi MIchael, With the recent resurgence of interactive fiction, which just seems to be getting started, it's too bad this is the case for WIndows users. Even the iPhone has a ZMachine interpretor now. From what I'm hearing, it sounds like Mac has the best option for visually impaired

[Audyssey] audioquake.

2009-03-05 Thread rrhopkins2
How can I get a demo of audioquake? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Louis Bryant
Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it easier for me to keep the X-Sight games running on PM'S updated, as well as to continue releasing other ported games from X-sight. Also, Acefire will be done this year. Sorry I am so far behind. HTH. - Original

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Raul A. Gallegos
Hi. In Linux I'm using frotz and/or zfrob (name not sure) for zcode machine games and frob for tads games. I'm using scare for Adrift games as well. Hope this helps. Draconis Entertainment wrote the following on 3/5/2009 12:33 AM: Hey all, What interactive fiction interpretors are you

Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler
Louis, As far as I know that site is still up. I haven't touched any of the sites except to make the blog site. Thanks. Regards, Damien. - Original Message - From: Louis Bryant lo...@braillesoft.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 05, 2009 6:13

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward
Hi, It sounds that way to me too. I don't mind using frob, scare, etc on linux for if games, but it is a bit of a drag switching screen readers just to play games. On Windows the winfrotz project has totally gone down hill, and the tts version isn't perfect. So it sounds like Zoom for you Mac

[Audyssey] Mysteries of the Ancients

2009-03-05 Thread Hayri Tulumcu
how long are you coming with the full version of Mysteries of the Ancients? For you have probably done all 10 levels done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

[Audyssey] [Entombed] Reattach Spell Crashes Game

2009-03-05 Thread Kai
Greetings Jason et al. When playing as a healer in the latest Entombed download, my reattach spell always crashes the game. Is it just an incomplete feature? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Zachary Kline
HiTom, It'd have to be you I'm afraid. I don't have Gnome on this machine, truth be told, and don't plan on getting it. I'm curious to know what you find, if anything. Best, Zack. Thomas Ward thomasward1...@gmail.com writes: Hi, Yeah, that was my experience as well. Although I know there has

Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread shaun everiss
well with the glulkx format I use git which comes with lacuna. However there is probably a memmory leak either with the game file or the git system as I get frequent lockups while playing, I have not as yet found any other glulks stuff I enjoy. My main game doodle right now is the game books at

Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Pranav Lal
Hi Eleanor, This is most interesting. I will now have to take a second look at your games. smile Pushing keys though does not go far enough. If I do play a game adapted for dragon, I would rather use natural language commands like pick up item etc. Pranav --- Gamers mailing list __

[Audyssey] Bug in MOTA.

2009-03-05 Thread Ryan Conroy
Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high

Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread Bryan Peterson
That's never happened to me, so it's definitely going to be hard to reproduce if not impossible. - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Thursday, March 05, 2009 6:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to

Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread shaun everiss
hmmm I can't reproduce this, its true though that I have to jump loads around to find then kill the enemy. At 02:00 p.m. 6/03/2009, you wrote: Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill