Hey, sorry about that.
I thought it was accessible since the iphone version was.
I guess next time I'll look at a game before I post it on here.
So once again I'm very sorry for this.
Thanks for understanding.
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A couple of points here. Giving that original game away is illegal.
It's still being sold. Also, the only thing which will play the game
in an accessible manner is the iPHONE. I bought the original game and
tried everything I could think of but there was no way to play it.
Apple has made Voiceover
Hi.
The bad news is, no I'm afraid you can't just go to the website and play in
a brouser like with Sryth. This is because Muds, though text based are very
different from brouser games.
Basically a mud is a text game slightly similar in look to interactive
fiction,though very different in
Hey, everyone I hope everyone have a spooky creepy halloween.
I hope everyone get tricks or treats.
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Hi Ian,
Cyber Assault is a sci-fi mud, which i personally feel is very
interesting, due to the many different pop culture references. i
think the website is down however i'm not sure, so try typing
cyberassault.org or failing that, simply type it into google and/or
into mudconnect.com and see
hi will check this one out as i do like muds a lot and have a copy of vip mud
wish there was a simpleer mud cliant for mac out there.
Ian McNamara
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Happy Halloween back to you Michael, and to everyone else as well! :D
Hey, everyone I hope everyone have a
spooky creepy halloween.
I hope everyone get tricks or treats.
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Hi all yep happy haloween to every one and i hope your all doing well. not been
on this list for a while so got to try and get back up to date with all the
game news smiley.
Ian McNamara
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You too Michael!
Tommy
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Hi all are there any other good on line sports games besides baskit sim
hattrick and freekick that are accessable and have detailed match comentary.
thanks very much.
Ian McNamara
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Hello all,
I've been interested in audio quake for a while now. My interest was
peeked when I saw several recent posts about Andre Louis's AQ server
and download links to a preconfigured version of AQ.
I downloaded and ran the setup file, and was able to successfully run
audio quake and connect to
USA Games News
October 31, 2011
Introduction
Hello everyone, and welcome to another edition of the USA Games News.
As we haven't put out a press release in quite some time and today is
Halloween we thought now would be a good time to bring the community
up to date with the latest changes and
as do I, as i'm planning on getting one at some point. glad i could
help by the way.
On 10/31/11, Ian McNamara ianandri...@googlemail.com wrote:
hi will check this one out as i do like muds a lot and have a copy of vip
mud wish there was a simpleer mud cliant for mac out there.
Ian McNamara
Hi.
If you go to the www.whitestick.co.uk site and check out their games to
play online page, there are several accessible sports games there such as a
rugby management and cricket management game.
How good they are and what sort of commentary they have I don't know, sinse
sport isn't as
yep any other muds you know of that you play feel free to let me know if you
wish to keep in contact off list here are details.
email ianandri...@googlemail.com
skype heeman2730
twitter ianmcnamara
facebook ianandriggs
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Hi Tom.
I'm sorry the halloween game didn't work out, but hopefully we'll have
something good to play from usa games before the end of the year.
Just as to the situation with the Supernova Api used for access (Hal has
been renamed supernova screen reader for some reason).
dolphin actually
Ian,
I help run the MUD Alter Aeon if you're interested. Over half our
playerbase is blind and a lot of our players use the Oriol's MushZ
client and soundpack. Alter Aeon is a fantasy MUD, so it might not
work for you if you're looking for a sci-fi or futuretech themed game.
The web page
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I guess
you understand what I mean. Even then I'm not sure how well you could
play a game like MOTA with it running, since it does make the keyboard
sort of sluggish in some parts
Just in time for Halloween, I've released the next Swamp update! I want
everyone to go into this realizing that I have rushed several things and it
still needs a lot of work. That being said, I think it is working well enough
for people to begin playing it and having some fun! :D
Changes
Hello listers,
I'm happy to present you a small new old game
If you knew magic blocks, you will find in score the same game but a
revisited concept. Instead of blocks, you have now musical notes ! I
think the game is much so nice that way.
For those who didn't know magic blocks before, you
hi is this part of the playroom or is it a seprat game?
Ian McNamara
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Hi Folks,
Happy Halloween!
Here is a preview of the Sarah Game version 1.2
with a Halloween kiss.
http://www.pcsgames.net/sarah2011.mp3
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Wow, this sounds cool. Looking forward to testing.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 31, 2011 12:53 PM
To: audyssey
Subject: [Audyssey] Swamp, multiplayer
hello what is this game about?
Ian McNamara
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I wanted to pop in and mention that there was a problem with the radar not
working on the first file I uploaded. If the arrow keys are not turning on the
different radar modes, you will need to download again because I've fixed the
file and posted it again. The link is the same, and the
It is completely separate from the playroom.
IN fact, you may remember that magic blocks appeared for a couple of
hours in the playroom. I had to give up the playroom version because it
took too many CPU time to the server. This one is the local version,
solo game only.
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Also, shift-direction keys are still out of sync with current mouse heading.
I've sent you a debug.txt file from a suddenly terminated game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Oh yes, I totally forgot to fix the shift-direction keys being out of sync with
current mouse heading. I have it written down so that I remember to fix it
later. Also thanks for the debug file, I'll look in to that when I get time.
Also, shift-direction keys are still
out of sync with
It's just too bad this gift is inaccessible.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Oct 30, 2011, at 10:45 PM, michael barnes wrote:
Hey, everyone since there has been talk of the iphone game king of dragon
pass on the list the past two days I want
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Hi.
Actually, after the intro music, it takes a minute or so to load, and it
has some text that's read with the virtual cursor.
I'm not sure what to do after that.
Bryan Mckinnish
On 10/31/2011 4:03 PM, Orin wrote:
It's just too bad this gift is inaccessible.
Orin
orin8...@gmail.com
Twitter:
when will that version be out i thought we had previews last year too?
On Oct 31, 2011, at 6:40 PM, Phil Vlasak wrote:
Hi Folks,
Happy Halloween!
Here is a preview of the Sarah Game version 1.2 with a Halloween kiss.
http://www.pcsgames.net/sarah2011.mp3
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Hi William,
I had the game almost finished last year when GMA updated the panning of
sounds. Then I had to wait several months to have the new engine sound
packing and windows 7 adjustments.
Then I decided to add a new level, the grounds of the school.
That led to changing the final level so
Thomas,
John and I feel your pain.
We've been sitting here reading your latest USA Games News; informative
as usual.
We use SAPI and JAWS in our games. Both are a pain.
SAPI crashes sometimes, not always, on our 64-bit machines; though it
works fine on our 32-bit machines. Our examination
Hi,
Glad to be of some assistance. A lot of what I talked about is
personal experience testing, experimenting, and tracking down
stability issues with games on my 64-bit copy of Windows 7.
For instance, I've got a lot of Jim Kitchens games installed on this
box. As you know they use SAPI for
Hi Dark,
Well, when you find out something about Super Nova's API let me know.
This issue of not documenting the API is a common problem with screen
readers in general. Its driving me slightly nuts.
For instance, if a developer wants to know how to access NVDA via its
Controller Client its no
Hi,
Ah, that's still one of the issues I'm working on. When using Jaws for
speech output there is a keyboard trapping issue I've not found a good
way around yet. I did put the JFW demo to sleep and that seemed to
work, but even though it frees up the keyboard its not as responsive
as using say
Phil, stop torturing us and release the game! Grin.
Seriously, its a great preview. Keep up the good work. Can hardly wait
to try 1.2 out. I noticed some of the music and background ambiance is
slightly different.
On 10/31/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Folks,
Happy Halloween!
I tried this game when it was available in the playroom, and unfortunately I
couldn't figure out how to play it. You say it's not possible to add it to
the playroom, and this is understandable. however is it possible for you to
add multiplayer features to it? Playing any game locally nowadays
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