Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory,
which
would replace pix_ objects when possible. The name would start with
glsl_ instead of pix_.
sound good.
I was wondering,
Le 02/09/2013 12:32, Nicolas Montgermont a écrit :
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory, which
would replace pix_ objects when possible. The name would start with
glsl_
On 02.09.2013 12:32, Nicolas Montgermont wrote:
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory,
which
would replace pix_ objects when possible. The name would start with
glsl_
Le 02/09/13 12:55, Cyrille Henry a écrit :
yes, we can imaging extending this objects collection for vertex, or
with function that is not yet possible with pix_ object.
so having pix_ prefix on this objects is not a good idea imo.
What I had in mind is :
[pix_*_sl] ONLY for glsl
Le 02/09/2013 12:32, Nicolas Montgermont a écrit :
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory,
which
would replace pix_ objects when possible. The name would start with
Colet Patrice
- Mail original -
De: Jack j...@rybn.org
À: Cyrille Henry c...@chnry.net
Cc: gem-dev gem-dev@iem.at
Envoyé: Lundi 2 Septembre 2013 14:26:46
Objet: Re: [GEM-dev] help with glsl abstractions
Le 02/09/2013 12:58, Cyrille Henry a écrit :
Le 01/09/2013 11:31, Jack
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On 2013-09-02 12:41, Nicolas Montgermont wrote:
Le 01/09/13 11:31, Jack a écrit :
number of texunit available is return by
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. Here on Intel HD 4000,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32. And on NVidia
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On 2013-08-30 18:14, Jack wrote:
I am totaly beginner in git/repository.
aye, git has a somewhat steep learning curve.
for a programmer i think it is worth it.
IOhannes tell me to fork the Gem repo and to make a pull-request
via Github. I don't
Le 02/09/2013 14:09, Jack a écrit :
Le 02/09/2013 12:32, Nicolas Montgermont a écrit :
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory,
which
would replace pix_ objects when
Le 02/09/2013 14:26, Jack a écrit :
Le 02/09/2013 12:58, Cyrille Henry a écrit :
Le 01/09/2013 11:31, Jack a écrit :
number of texunit available is return by
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32.
And on NVidia GTX660M is
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Hash: SHA1
Le 02/09/2013 18:45, IOhannes m zmoelnig a écrit :
On 2013-08-30 18:14, Jack wrote:
I am totaly beginner in git/repository.
aye, git has a somewhat steep learning curve.
for a programmer i think it is worth it.
IOhannes tell me to fork the
Le 02/09/2013 16:05, Patrice Colet a écrit :
Colet Patrice
- Mail original -
De: Jack j...@rybn.org
À: Cyrille Henry c...@chnry.net
Cc: gem-dev gem-dev@iem.at
Envoyé: Lundi 2 Septembre 2013 14:26:46
Objet: Re: [GEM-dev] help with glsl abstractions
Le 02/09/2013 12:58, Cyrille
Le 02/09/2013 22:27, Cyrille Henry a écrit :
Le 02/09/2013 14:09, Jack a écrit :
Le 02/09/2013 12:32, Nicolas Montgermont a écrit :
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
On 07/26/13 11:44, Jack wrote:
Hello,
I would like to create GLSL abstractions in the help directory,
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