Anthony Lieuallen wrote:
On Tue, Sep 1, 2009 at 9:05 AM, cccarlcl...@lavabit.com wrote:
There's an easier and better way to (re)install a GM script: navigate to
the .user.js file on e.g.http://localhost/path/to/script.user.js
This will prompt for installation of the script, download
On Tue, Sep 1, 2009 at 14:26, M Gozlermavigoz...@yahoo.com wrote:
For debugging purposes, I have put an alert() call at the top of the
JS file listed as the first required file, and no alert is called.
The Error Console of Firefox (the only way to follow buggy code in GM
scripts) ...
As a
Gordon Pettey wrote:
If the script is remote, have you verified that the script is being
downloaded to the same folder the userscript is in?
The three @required scripts are actually on my filesystem (same
computer/host). My Windows Vista system runs Apache 2.2, so I have
been experimenting
Gordon Pettey wrote:
@require is for remote scripts, not something on your drive. It sounds
like you're trying to include a local script. Get that script hosted
somewhere.
The (official) documentation on @require indicates the following:
This metadata block key [...@require] property
Give them a real URL. Edit your hosts file
(\windows\system32\drivers\etc\hosts) to point something like
gozlergmrequires.com to 127.0.0.1, or get a DynDNS account, and try
with the @require line using the .com domain. Also, note that you must
re-install the script to make it load @require lines.
Gordon Pettey wrote:
What GM and Firefox versions are you using?
GM 0.8.20090123.1
FF 3.5.2
Microsoft Windows 6.0.6002 (Vista Home Premium SP2)
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There's an easier and better way to (re)install a GM script: navigate to
the .user.js file on e.g. http://localhost/path/to/script.user.js
This will prompt for installation of the script, download @require
resources, and so forth.
So I suggest you copy your primary user script into a directory