Hi,
I'm having a crack at wrapping a bit of the Clutter library. The
Clutter::Animator::set_key function is keeping me entertained at present. The
C function is:
ClutterAnimator* clutter_animator_set_key (ClutterAnimator *animator, GObject
*object, const gchar *property_name, guint mode,
On So, 2011-09-04 at 04:32 -0700, Ian Martin wrote:
The return value is a pointer to the object itself. In C I believe
this helps chain the function; I'm struggling to see why I'd bother in
C++. So can I change it to return void (or mabe bool?) or is that
messing with the library too much?