Re: [Haskell-cafe] Graphics.Drawing

2010-09-06 Thread Sebastian Fischer
On Sep 6, 2010, at 1:57 PM, han wrote: So the question is: Do you agree that Graphics.Rendering.OpenGL actually should have been Graphics.OpenGL (or just OpenGL) for wieldiness? If you don't, what is your reason? I would like to know. Often, when this topic comes up, someone claims that

Re: [Haskell-cafe] Graphics.Drawing

2010-09-06 Thread Ivan Lazar Miljenovic
On 6 September 2010 21:57, han e...@xtendo.org wrote: So the question is: Do you agree that Graphics.Rendering.OpenGL actually should have been Graphics.OpenGL (or just OpenGL) for wieldiness? I think Graphics.OpenGL would have sufficed, unless there was sufficient reason to want to group it

Re: [Haskell-cafe] Graphics.Drawing

2010-09-06 Thread Rogan Creswick
On Mon, Sep 6, 2010 at 5:29 AM, Ivan Lazar Miljenovic ivan.miljeno...@gmail.com wrote: On 6 September 2010 21:57, han e...@xtendo.org wrote: So the question is: Do you agree that Graphics.Rendering.OpenGL actually should have been Graphics.OpenGL (or just OpenGL) for wieldiness? I think

Re: [Haskell-cafe] Graphics.Drawing

2010-09-06 Thread Don Stewart
creswick: On Mon, Sep 6, 2010 at 5:29 AM, Ivan Lazar Miljenovic ivan.miljeno...@gmail.com wrote: On 6 September 2010 21:57, han e...@xtendo.org wrote: So the question is: Do you agree that Graphics.Rendering.OpenGL actually should have been Graphics.OpenGL (or just OpenGL) for wieldiness?

[Haskell-cafe] Graphics.Drawing

2010-09-05 Thread han
I think there should be Graphics.Drawing (along with Graphics.Rendering) and many graphics packages should go into it. So * Graphics.Rendering will contain more technical and rendering-engine-level packages (OpenGL, GD, ...) * while Graphics.Drawing will be for higher-level and user-friendlier

Re: [Haskell-cafe] Graphics.Drawing

2010-09-05 Thread Ivan Lazar Miljenovic
On 6 September 2010 10:09, han e...@xtendo.org wrote: I think there should be Graphics.Drawing (along with Graphics.Rendering) and many graphics packages should go into it. Why? So * Graphics.Rendering will contain more technical and rendering-engine-level packages (OpenGL, GD, ...) *