Ryan Bloor wrote:
hi
I am writing a basic Parser from scratch. So far I have functions;
I think you need to read http://www.cs.nott.ac.uk/~gmh/pearl.pdf
Paul.
___
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
]
cc
haskell-cafe@haskell.org
Subject
Re: [Haskell-cafe] Need help please.
Ryan Bloor wrote:
hi
I am writing a basic Parser from scratch. So far I have functions;
I think you need to read http://www.cs.nott.ac.uk/~gmh/pearl.pdf
Paul.
___
Haskell
hi I am writing a basic Parser from scratch. So far I have functions;#
removeSpaces# match - which checks if a string is a substring of another#
orParser which combines two parser's abilities# Basic pasrers like... parseInt,
parseTrue, parseFalse, parseBoolusing the orParser on True and
Am Sonntag, 23. April 2006 04:49 schrieb Brian Hulley:
Brian Hulley wrote:
[...]
Sorry I shouldn't have replied when I hadn't even tried it myself ;-)
I don't think it is nearly so easy to display a bitmap from an image on
file. If you look at the online version of the OpenGL redbook here
On 4/23/06, enache alex [EMAIL PROTECTED] wrote:
hello ; I am writing to ask you a thing ; I am writing a little game on
Haskell's HOpenGL ; the game isn't much , but I want to make look a little
better ; and for that I want to use bitmaps (or textures) ; I don't know
very much about this
hello; I am writing to ask you a thing ; I am writing a little game on Haskell's HOpenGL ; the game isn't much , but I want to make look a little better ; and for that I want to use bitmaps (or textures) ; I don't know very much about this subject ; I've tried to use de bitmap function from
: Saturday, April 22, 2006 11:10 PM
Subject: [Haskell-cafe] need help please [HOpenGL]
hello ; I am writing to ask you a thing ; I am writing a little game on
Haskell's HOpenGL ; the game isn't much , but I want to make look a little
better ; and for that I want to use bitmaps (or textures) ; I don't
Brian Hulley wrote:
Hi -
You could try something like:
import Foreign.Ptr
import Foreign.C.String
bmp - withCAString C:\1.bmp $ bitmap (Size (100,100)) (Vertex2 0 0)
(Vertex2 0 0)
and if that doesn't work try withCString or withCWString. I'm
assuming that the Ptr a in the docs is supposed to