Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-06 Thread Jeff Fearn
On 6/6/05, Teddy [EMAIL PROTECTED] wrote: Have a dig around in CBasePlayer::PhysicsSimulate() to see how it runs the player commands (#2779 of /dlls/player.cpp). It only runs the physics once per frame. Increasing the number of commands per packet won't change this... A: The engine is what

RE: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-06 Thread Deadman Standing
It is based on world time, not # of commands. A speed hack is essentially an exploit of the server's lag compensation. Number of commands is irrelevant. A speed hack would still work if you were to only send a packet a second. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[hlcoders] Captureing the menu key press

2005-06-06 Thread Adam \amckern\ Mckern
HL2 - STOCK SP CODE After playing Static The Game i have goten the idea to halt the game with an active background enviroment the same way as how MP works Where can i find this code, or how do i capture when a play hits esc, so i can apply god mode, and also record a save game? Thanks

[hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread Ian Warwick
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am trying to figure out the shortest route between following AI nodes leading from start point to end point. Does anyone know if something like this already exists in the SDK before I start making

Re: [hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread Oskar Lindgren
Google - A* (A star) Ian Warwick wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am trying to figure out the shortest route between following AI nodes leading from start point to end point. Does anyone know if something like this

RE: [hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread Ian Warwick
Does anyone know if something like this already exists in the SDK before I start making my own? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oskar Lindgren Sent: 06 June 2005 14:31 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] AI Nodes -

Re: [hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread cheeseh
check out ai_route.h (class CAI_Path) assuming you are using SDK for HL2 Ian Warwick wrote: Does anyone know if something like this already exists in the SDK before I start making my own? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oskar

Re: [hlcoders] compiling own shaders

2005-06-06 Thread Teddy
the build shader.bat generates the .inc files, that you will include in your .cpp file. you gotta make the .cpp file yourself, you can use the sdk examples as a base On 6/5/05, r00t 3:16 [EMAIL PROTECTED] wrote: On verc it says that the .cpp file is created when you run the build shader.bat?

RE: [hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread Adam \amckern\ Mckern
of course, its a simple rule of smart ai, for the sortest path --- Ian Warwick [EMAIL PROTECTED] wrote: Does anyone know if something like this already exists in the SDK before I start making my own? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [hlcoders] AI Nodes - Shortest Route Algorithm

2005-06-06 Thread Ian Warwick
Cheers, thanks just found this, very cool! :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cheeseh Sent: 06 June 2005 14:55 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] AI Nodes - Shortest Route Algorithm check out ai_route.h (class

[hlcoders] as maps and chickens

2005-06-06 Thread LDuke
I'm a huge CS fan and tried my hand at mapping before I moved on to server plugins. When CSS came out and didn't have the chickens, I thought it would be fun to make a map where the chickens had been found and, instead of rescuing hostages or preventing a bombing, the CT's had to rescue the

RE: [hlcoders] Preforce

2005-06-06 Thread bob
If perforce isn't working for you, I recommend you try winmerge. Its not a source control program, but it does the merge job quite well. Very easy to do. And if you have any questions with it, my AIM is THEADVOCATESB http://winmerge.sourceforge.net/ --- --- Robert I Chatman III ---

Re: [hlcoders] as maps and chickens

2005-06-06 Thread Adam \amckern\ Mckern
It all sounds well and good, but this is more for the mappers mail list --- LDuke [EMAIL PROTECTED] wrote: I'm a huge CS fan and tried my hand at mapping before I moved on to server plugins. When CSS came out and didn't have the chickens, I thought it would be fun to make a map where the

Re: [hlcoders] as maps and chickens

2005-06-06 Thread LDuke
Sorry, I'll try there. I started programming a couple months ago, and this is the only list I've been reading so it was the one I thought of. On 6/6/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: It all sounds well and good, but this is more for the mappers mail list --- LDuke [EMAIL

[hlcoders] m_Skins on models and other things

2005-06-06 Thread r00t 3:16
I have something I am working which (if possible) would allow the modelor to set a special skin for certain effects. Is it possible to change to the special skin so only certain players can see the special skin? Hopefully I explained that enough.. r00t 3:16 CQC Gaming www.cqc-gaming.com

Re: [hlcoders] m_Skins on models and other things

2005-06-06 Thread Adam \amckern\ Mckern
you mean like the flashlight effect in ns, when you play aliens? --- r00t 3:16 [EMAIL PROTECTED] wrote: I have something I am working which (if possible) would allow the modelor to set a special skin for certain effects. Is it possible to change to the special skin so only certain players

Re: [hlcoders] m_Skins on models and other things

2005-06-06 Thread r00t 3:16
dunno what ns is ? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Adam amckern Mckern [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, June 06, 2005 11:14 PM Subject: Re: [hlcoders] m_Skins on models and other things you mean like the flashlight

RE: [hlcoders] m_Skins on models and other things

2005-06-06 Thread Ben Everett
Natural Selection. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Monday, June 06, 2005 11:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] m_Skins on models and other things dunno what ns is ? r00t 3:16 CQC Gaming

Re: [hlcoders] m_Skins on models and other things

2005-06-06 Thread r00t 3:16
Well I dunno, I have not seen Natural Selection so could not say off hand. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Ben Everett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, June 07, 2005 12:06 AM Subject: RE: [hlcoders] m_Skins on