Re: [hlcoders] Attachment points and projectiles

2005-06-23 Thread Teddy
The fundemental problem in this puzzle is getting the position of a server side entity (the projectile) to match up with the predicted position of the players view model on the client. There's no easy way to do it, because even if it was a listen server, the view model and the world model

RE: [hlcoders] Attachment points and projectiles

2005-06-23 Thread Ian Warwick
Ah, thanks for the reply Teddy, I think I am going to fudge projectiles the best I can like the RPG does :) Best Regards Ian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: 23 June 2005 16:16 To: hlcoders@list.valvesoftware.com Subject: Re:

Re: [hlcoders] Odd Half-life 1 HLDS crash - help

2005-06-23 Thread kenny
Having somewhat of a funny time with a crash bug. This one is odd, it only crashes HLDS (linux or windows), but not listen servers. It occurs directly after a changelevel. After the text Spawn Server MAPNAME is printed to the server console, it simply segfaults with a jump to a location which

Re: [hlcoders] Resetting entites on round restart.

2005-06-23 Thread Tim Jones
I realize this is an old thread but I'm running into problems getting the system you've described to work. It seems to work ok for maps with a limited number of entities but when the number increases to roughly 550 entities I get an ED_Alloc: no free edicts error. Basically I run through the

Re: [hlcoders] Resetting entites on round restart.

2005-06-23 Thread tei
Tim Jones wrote: I realize this is an old thread but I'm running into problems getting the system you've described to work. It seems to work ok for maps with a limited number of entities but when the number increases to roughly 550 entities I get an ED_Alloc: no free edicts error. Basically I

Re: [hlcoders] Resetting entites on round restart.

2005-06-23 Thread Jeffrey \botman\ Broome
tei wrote: I am newbie at HL. Its the deletion instantaneus or its executed before the end-of-frame? Count your entitys, maybe this will help for debugging purposes. When you UTIL_Remove() an entity, you set a flag to 'true' that says Hey Engine, when you get around to it and you feel the

Re: [hlcoders] Resetting entites on round restart.

2005-06-23 Thread tei
Jeffrey botman Broome wrote: tei wrote: I am newbie at HL. Its the deletion instantaneus or its executed before the end-of-frame? Count your entitys, maybe this will help for debugging purposes. When you UTIL_Remove() an entity, you set a flag to 'true' that says Hey Engine, when you

Re: [hlcoders] Odd Half-life 1 HLDS crash - help

2005-06-23 Thread Kuja
kenny wrote: Having somewhat of a funny time with a crash bug. This one is odd, it only crashes HLDS (linux or windows), but not listen servers. It occurs directly after a changelevel. After the text Spawn Server MAPNAME is printed to the server console, it simply segfaults with a jump to a

Re: [hlcoders] Resetting entites on round restart.

2005-06-23 Thread Teddy
Would it be possible to see that list of entites that are not destroyed on round restart? I think i've got most of them covered, but there's a few things like lights and sound entities i'm not too sure of. Cheers, Teddy On 2/25/05, Matt Boone [EMAIL PROTECTED] wrote: Cs and dod both destroy the

[hlcoders] attachment points and weapons @ handy vandal's almanac

2005-06-23 Thread Karl Jones
I have posted a summary of the recent Attachment Points and Weapons thread, here on the Handy Vandal's Almanac -- http://www.handyvandal.com/halflife2/almanac.asp?chapter=181 Karl ___ To unsubscribe, edit your list preferences, or view the list