[hlcoders] Crash in CreateModelInstance() since update

2005-09-24 Thread Teddy
I've trapped a crash in my mod (dystopia) in C_BaseEntity::CreateModelInstance() when it tries to access the modelrender it gets a 0x0 return. This happens when rendering from C_BaseCombatWeapon::DrawModel, it's just started happening since the last updates. Anyone else had a similar problem?

Re: [hlcoders] Problem with filesystem-FPrintf

2005-09-24 Thread Ronny Schedel
Dont use Valves engine when you dont have to, like in the case of strlen, snprintf and file access. Use the C functions of the operating system instead and you dont get angry after every update. Regards Ronny Hi, After the latest update to the server engine my plugin appears to crash each

[hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello hlcoders, Good Job - from 50fps to 15fps - great update valve. Now i cant play. Everything low, HDR off. I tought lowest settings should work on p4 2.8ghz, 512ram, gforce5600. -- Best regards, hp mailto:[EMAIL PROTECTED]

Re: [hlcoders] Will VALVe be fixing THERE OWN Half Life 2 Shadder Issues?

2005-09-24 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yeah I wonder why support for that is going away for that. BTW it all still works. On 9/24/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: Just loading up Half Life 2 to refresh the GCF I see the error Initializing renderer... Warning:

Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-24 Thread Lance Vorgin
-- [ Picked text/plain from multipart/alternative ] All sorts of ways to hook WndProc. Easiest way would be to subclass HL2's window - SetWindowLong GWL_WNDPROC the window to your own func. You could use SetWindowsHookEx WH_CALLWNDPROC, but that's huge and wasteful. You could also IAT hook

Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-24 Thread Aditya Gaddam
Thats a cool idea lance for getting messages lance, thanks. I am currently widening the string using: wchar_t *wSong = (wchar_t *)malloc(sizeof(wchar_t)); mbstowcs(wSong, currentSongInfo.FullPath, strlen(currentSongInfo.FullPath)); LPCWSTR lpcwstr_SongName = (LPCWSTR)wSong; Anything wrong

Re: [hlcoders] where are my FPS?

2005-09-24 Thread Soham Roy
-- [ Picked text/plain from multipart/alternative ] i agree i love cs:s but the update lagme out of the game On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello hlcoders, Good Job - from 50fps to 15fps - great update valve. Now i cant play. Everything low, HDR off. I tought lowest settings should

Re[2]: [hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello Soham, starting it in dx81 helped me - got my fps back Saturday, September 24, 2005, 10:34:41 PM, you wrote: -- [ Picked text/plain from multipart/alternative ] i agree i love cs:s but the update lagme out of the game On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello hlcoders, Good

Re: Re[2]: [hlcoders] where are my FPS?

2005-09-24 Thread Soham Roy
-- [ Picked text/plain from multipart/alternative ] i changed all low on video On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello Soham, starting it in dx81 helped me - got my fps back Saturday, September 24, 2005, 10:34:41 PM, you wrote: -- [ Picked text/plain from multipart/alternative ]

Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello Soham, open staeam - play games - right click on css - properties - launch options - enter -dxlevel 81 Saturday, September 24, 2005, 11:01:35 PM, you wrote: -- [ Picked text/plain from multipart/alternative ] i changed all low on video On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello

Re: Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] This is not your technical support line, goto steampowered for that. On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello Soham, open staeam - play games - right click on css - properties - launch options - enter -dxlevel 81 Saturday, September

Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-24 Thread Lance Vorgin
-- [ Picked text/plain from multipart/alternative ] I can't hardly see straight, but I believe you forget to make room for the null terminator :P Try this crap: int iLen = strlen(lpcSong) + 1; WCHAR* lpwcSong = new WCHAR[iLen + 1]; //yay paranoia memset(lpwcSong, 0, (iLen + 1));

Re: Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread Ray
God forbid someone helps someone At 05:17 PM 9/24/2005, you wrote: -- [ Picked text/plain from multipart/alternative ] This is not your technical support line, goto steampowered for that. On 9/24/05, hp [EMAIL PROTECTED] wrote: Hello Soham, open staeam - play games - right click on css -

Re: Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread Steven Guy
God forbid you take the time to post the question in the right place. From: Ray [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: Re[4]: [hlcoders] where are my FPS? Date: Sat, 24 Sep 2005 17:23:34 -0400 God forbid someone helps

RE: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-24 Thread Ben Everett
Same issue with Forsaken... I am unable to attach in debug-mode. I keep obtaining the following error messages: The procedure entry point ??1CScopedCriticalSection@@[EMAIL PROTECTED] could not be located in the DLL tier0_s.dll steamclient.dll not found, server communication disabled. (module)

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-24 Thread Gnolfo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just about to post a topic about this, I get the same exact errors, but only when I am trying to run it in Visual Studio's debugger. If I launch my mod through steam it works fine. -

Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-24 Thread Aditya Gaddam
Thanks Lance, That did the trick! Damn null terminators... On 9/24/05, Lance Vorgin [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I can't hardly see straight, but I believe you forget to make room for the null terminator :P Try this crap: int iLen =

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-24 Thread Adam \amckern\ Mckern
I know its not much, but are you runing hl2:dm or hl2:sp? Nightfall, even though we have not made any shader changes yet, are going well and have had no crashes, and we are useing the hl2:sp... It might help with some of us that are having issues to know what code base is giving what effect ---

RE: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-24 Thread Ben Everett
I'm running hl2:dm as the code-base. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Saturday, September 24, 2005 8:45 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Last update has broken Mod shaders and is