I've trapped a crash in my mod (dystopia) in
C_BaseEntity::CreateModelInstance() when it tries to access the
modelrender it gets a 0x0 return. This happens when rendering from
C_BaseCombatWeapon::DrawModel, it's just started happening since the
last updates.
Anyone else had a similar problem?
Dont use Valves engine when you dont have to, like in the case of strlen,
snprintf and file access. Use the C functions of the operating system
instead and you dont get angry after every update.
Regards
Ronny
Hi,
After the latest update to the server engine my plugin appears to crash
each
Hello hlcoders,
Good Job - from 50fps to 15fps - great update valve.
Now i cant play. Everything low, HDR off.
I tought lowest settings should work on p4 2.8ghz, 512ram, gforce5600.
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Best regards,
hp mailto:[EMAIL PROTECTED]
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Yeah I wonder why support for that is going away for that.
BTW it all still works.
On 9/24/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
Just loading up Half Life 2 to refresh the GCF I see
the error
Initializing renderer...
Warning:
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All sorts of ways to hook WndProc. Easiest way would be to subclass HL2's
window - SetWindowLong GWL_WNDPROC the window to your own func. You could
use SetWindowsHookEx WH_CALLWNDPROC, but that's huge and wasteful. You could
also IAT hook
Thats a cool idea lance for getting messages lance, thanks.
I am currently widening the string using:
wchar_t *wSong = (wchar_t *)malloc(sizeof(wchar_t));
mbstowcs(wSong, currentSongInfo.FullPath, strlen(currentSongInfo.FullPath));
LPCWSTR lpcwstr_SongName = (LPCWSTR)wSong;
Anything wrong
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i agree i love cs:s but the update lagme out of the game
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello hlcoders,
Good Job - from 50fps to 15fps - great update valve.
Now i cant play. Everything low, HDR off.
I tought lowest settings should
Hello Soham,
starting it in dx81 helped me - got my fps back
Saturday, September 24, 2005, 10:34:41 PM, you wrote:
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i agree i love cs:s but the update lagme out of the game
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello hlcoders,
Good
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i changed all low on video
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello Soham,
starting it in dx81 helped me - got my fps back
Saturday, September 24, 2005, 10:34:41 PM, you wrote:
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Hello Soham,
open staeam - play games - right click on css - properties - launch options
- enter -dxlevel 81
Saturday, September 24, 2005, 11:01:35 PM, you wrote:
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i changed all low on video
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello
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This is not your technical support line, goto steampowered for that.
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello Soham,
open staeam - play games - right click on css - properties - launch
options - enter -dxlevel 81
Saturday, September
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I can't hardly see straight, but I believe you forget to make room for the
null terminator :P Try this crap:
int iLen = strlen(lpcSong) + 1;
WCHAR* lpwcSong = new WCHAR[iLen + 1]; //yay paranoia
memset(lpwcSong, 0, (iLen + 1));
God forbid someone helps someone
At 05:17 PM 9/24/2005, you wrote:
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This is not your technical support line, goto steampowered for that.
On 9/24/05, hp [EMAIL PROTECTED] wrote:
Hello Soham,
open staeam - play games - right click on css -
God forbid you take the time to post the question in the right place.
From: Ray [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: Re[4]: [hlcoders] where are my FPS?
Date: Sat, 24 Sep 2005 17:23:34 -0400
God forbid someone helps
Same issue with Forsaken... I am unable to attach in debug-mode. I keep
obtaining the following error messages:
The procedure entry point ??1CScopedCriticalSection@@[EMAIL PROTECTED] could
not be
located in the DLL tier0_s.dll
steamclient.dll not found, server communication disabled. (module)
This is a multi-part message in MIME format.
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I was just about to post a topic about this, I get the same exact errors, but
only when I am trying to run it in Visual Studio's debugger. If I launch my
mod through steam it works fine.
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Thanks Lance,
That did the trick! Damn null terminators...
On 9/24/05, Lance Vorgin [EMAIL PROTECTED] wrote:
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I can't hardly see straight, but I believe you forget to make room for the
null terminator :P Try this crap:
int iLen =
I know its not much, but are you runing hl2:dm or
hl2:sp?
Nightfall, even though we have not made any shader
changes yet, are going well and have had no crashes,
and we are useing the hl2:sp...
It might help with some of us that are having issues
to know what code base is giving what effect
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I'm running hl2:dm as the code-base.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern
Mckern
Sent: Saturday, September 24, 2005 8:45 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Last update has broken Mod shaders and is
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