[hlcoders] Getting model material.

2005-10-06 Thread Olivier Chatry
Hi, I'm working on an night vision effect and i have a little problem with it. My NVG effect is rendered using two shader : * One is a postprocessing effect wich greenify and a little noise to the sceen. This one work OK. * Second, wich i have problem with, is a thermal like effect that allow

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I've have never normally witnessed hitbox lagging. Although occasionally someone gets me just after I've jumped into cover, or so it seems; perhaps I was still sticking out :P -- ___ To unsubscribe,

Re: [hlcoders] Getting model material.

2005-10-06 Thread Adam \amckern\ Mckern
i would email teddy - or ask him over irc #dystopia ausirc.net - i think he would be the person to ask about texture overrides --- Olivier Chatry [EMAIL PROTECTED] wrote: Hi, I'm working on an night vision effect and i have a little problem with it. My NVG effect is rendered using two

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Teddy
I've not had any probs with hitbox latency, the unlag and interpolation works smoothly even at high pings. There are some huge problems for melee code, as there seems to be bit prediction errors when you get upu close to another player, but for ranged hitscan attacks it's fine. Teddy

[hlcoders] How to apply a blur filter on a texture?

2005-10-06 Thread Thomas TISSOT-DUPONT
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Dear Adam, I'm actually not experiencing the same problem as the Video's one. I mean my blur filter doesn't seem to be applied on my bloom effect. See the difference between a blurred render of

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Aditya Gaddam
this has happened to me a lot of times in DoD. I get back behind cover but about half a second later, I die from magical bullets. It's probably NOT hacks. just messed up hitboxes or something. On 10/6/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Tom Edwards
Sounds like traditional lag to me... Aditya Gaddam wrote: this has happened to me a lot of times in DoD. I get back behind cover but about half a second later, I die from magical bullets. It's probably NOT hacks. just messed up hitboxes or something. On 10/6/05, Dan Stevens (IAmAI) [EMAIL

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Michael A. Hobson
No, It's network latency. If server-side lag compensation is enabled, then the server will be looking at where you were at the time your enemy fired at you *on his machine*, no where your client says you are right now *on your machine* (which is only a client-side prediction). The total latency

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Spektre
I have to ask... are you taking into account the fact that bullets go through walls, and through your cover? The AWP can shoot 44 units through a solid wall. There's a good article in the wiki that lists all the weapons' penetration capabilities. Tom Edwards wrote: Sounds like traditional lag

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Kiroke .
-- [ Picked text/plain from multipart/alternative ] I dont think the problem we're talking about is lag - even without any lag we have to shoot in FRONT of a running player instead of shooting ON him. From what I read it is probably because the server is not looking *on his machine* - but thanks

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Tom Edwards
That doesn't happen in DOD as far as I know, plus Michael's post. :-) Spektre wrote: I have to ask... are you taking into account the fact that bullets go through walls, and through your cover? The AWP can shoot 44 units through a solid wall. There's a good article in the wiki that lists all

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Ratman2000
Hello, the problem is the hitbox calculation... When you strafe left, your hitbox get out of the model on the left side... So when you shoot there is no fligth time calculation... When you now move foreward and stop on an wall to get cover than your hitbox can stay before the wall as result as

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Kiroke .
-- [ Picked text/plain from multipart/alternative ] Yeah - and this is normal in the Source prediction system. In CSS the server is calculating the collision with a bullet knowing that the client is laging a bit behind, and you have to shoot directly on the other player. So there is no bug in

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Tom Edwards
They re-sync when you shoot http://media.putfile.com/SourceHITBOX82. It doesn't happen all the time for obvious reasons... Andrew Foss wrote: sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that the hitboxes move faster than the player, unless you're shooting at them, at least

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Ratman2000
Hello, i think: when i see an player strafing to the left side, than i shooting left before the player (becouse the bullet flight time) BUT when the player stops i have ca 0,5 - 1 second to shot left before the player becouse the hitboxe is dont moved back over the player in this range! I think

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Again, here's some video evidence that hitboxes are fine at the moment. http://media.putfile.com/SourceHITBOX82 http://media.putfile.com/DODSHITBOX http://media.putfile.com/hitboxdod Maybe you played about with your interpolation settings

[hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the list, take a look at the text and

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Michael A. Hobson
Erik, Thank you and the rest of the guys at Valve. This new STEAM UI is really slick, IMO. Erik Johnson said: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam

Re: [hlcoders] Steam UI Update - Minor Bug

2005-10-06 Thread Michael A. Hobson
Erik, Spotted a buglet already - 3rd Party Mod names are being truncated by one one character (last character is missing). Erik Johnson said: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Draco
-- [ Picked text/plain from multipart/alternative ] What do we do if we have an active goldsource and source version of our mod (Battlegrounds)? Having screenshots of both would look kind of confusing, though having 2 BG things on the games list would be a bit inpractical :/ I'll go nag the

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Slash
New UI looks ok, except it crashes Cedega if I try clicking on anything. Looks like I won't be on Steam again for a while :[ On 10/6/05, Draco [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What do we do if we have an active goldsource and source version of our

RE: [hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You could do what we've done in the same case, and change the name of the Source version. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Draco Sent:

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Kamran
Lookin' good. Erik Johnson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Sylvain Rochette
If you have 2 monitors like me and put steam on the second monitor when you want navigate on the menu the menu popup on the first monitor. This is not really usefull,add this new bug! Can we put our custom mod logo now on this steam? - Original Message - From: Erik Johnson [EMAIL

Re: [hlcoders] Steam UI Update

2005-10-06 Thread George \Devgru Seal\
-- [ Picked text/plain from multipart/alternative ] This is pretty good lookin! I LOVE IT! On 10/6/05, Sylvain Rochette [EMAIL PROTECTED] wrote: If you have 2 monitors like me and put steam on the second monitor when you want navigate on the menu the menu popup on the first monitor. This is

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Jorge Rodriguez
These are my thoughts on the Steam UI update, for what they are worth. Bugs: - As Micheal Hobson says, the last letter in some mod names are cut off. - Some games have squares in the Update column instead of a News link. - More then half of the last game on the list can be covered up by the

RE: [hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add items like this to the Wiki page here: http://developer.valvesoftware.com/wiki/UIBugs From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Sylvain Rochette
Another good option will be to have the posibility to remove the game you dont want. Like a Hide Game or someting. - Original Message - From: Jorge Rodriguez [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, October 06, 2005 6:16 PM Subject: Re: [hlcoders] Steam UI

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Kingsley Foreman
does it still have the monitor page? or is that gone now. Kingsley Jorge Rodriguez wrote: These are my thoughts on the Steam UI update, for what they are worth. Bugs: - As Micheal Hobson says, the last letter in some mod names are cut off. - Some games have squares in the Update column

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Tim Holt
I started a suggestion list on the discussion page. You should add it to my list. http://developer.valvesoftware.com/wiki/Talk:UIBugs Quoting Sylvain Rochette [EMAIL PROTECTED]: Another good option will be to have the posibility to remove the game you dont want. Like a Hide Game or someting.

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Kamran
I like the percentage by the games better. Kingsley Foreman wrote: does it still have the monitor page? or is that gone now. Kingsley Jorge Rodriguez wrote: These are my thoughts on the Steam UI update, for what they are worth. Bugs: - As Micheal Hobson says, the last letter in some

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Jorge Rodriguez
Erik Johnson wrote: Can you add items like this to the Wiki page here: http://developer.valvesoftware.com/wiki/UIBugs Oh yeah! Sorry, I'll do that now. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Upcoming Steam update and MODs

2005-10-06 Thread Teddy
The only bug I can see is there's a few mods missing from the most popular list... namely Garry's mod and Dystopia (according to http://steampowered.com/status/game_stats.html). On 9/30/05, Erik Johnson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Teddy
The only bug I can see is there's a few mods missing from the most popular list... namely Garry's mod and Dystopia (according to http://steampowered.com/status/game_stats.html On 10/7/05, Erik Johnson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain

Re: [hlcoders] Upcoming Steam update and MODs

2005-10-06 Thread Teddy
Ooops, wrong thread! On 10/7/05, Teddy [EMAIL PROTECTED] wrote: The only bug I can see is there's a few mods missing from the most popular list... namely Garry's mod and Dystopia (according to http://steampowered.com/status/game_stats.html). On 9/30/05, Erik Johnson [EMAIL PROTECTED] wrote:

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Kingsley Foreman
yer I just noticed that :) thats pretty cool Kamran wrote: I like the percentage by the games better. Kingsley Foreman wrote: does it still have the monitor page? or is that gone now. Kingsley Jorge Rodriguez wrote: These are my thoughts on the Steam UI update, for what they are

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Teddy
sv_showhitboxes dosen't show the hitbox interp or prediction, it's all explained here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation On 10/7/05, Andrew Foss [EMAIL PROTECTED] wrote: sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that

RE: [hlcoders] Steam UI Update

2005-10-06 Thread stalker333
Not wanting to log in, I have another bug. Little odd, but here goes... I started up steam with the new UI, no problem. Then I moved from the expanded view, to the shortened view. When I did, I got a list under Installed that has the following games listed. CS:S DOD DOD:S HL *here is the weird

RE: [hlcoders] Steam UI Update

2005-10-06 Thread stalker333
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Little more on this... I can get this to happen by going to the expanded view, starting a game (any one) from the list, when I get back to desktop, my steam looks like that. -TheJointChief last

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Ahahaha, I just opened up the menu aswell and the same thing happened to me. On 10/7/05, stalker333 [EMAIL PROTECTED] wrote: Not wanting to log in, I have another bug. Little odd, but here goes... I started up steam with the new UI, no

RE: [hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
The content that was making up the store area of the new UI was actually pointing at the wrong place (for people outside of Valve). This should be updated now, so you'll see the new content. The individual MOD areas of the (now updated) site show the screenshots. -Original Message-

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] And the skin does not fit in so well with the rest of the skin. On 10/7/05, Benjamin Davison [EMAIL PROTECTED] wrote: Some of the dates are wrong. Plan of attack was release in 2002? On 10/7/05, Erik Johnson [EMAIL PROTECTED] wrote:

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Some of the dates are wrong. Plan of attack was release in 2002? On 10/7/05, Erik Johnson [EMAIL PROTECTED] wrote: The content that was making up the store area of the new UI was actually pointing at the wrong place (for people outside of

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Spam, also it is saying I don't own CS:S and other games. On 10/7/05, Benjamin Davison [EMAIL PROTECTED] wrote: And the skin does not fit in so well with the rest of the skin. On 10/7/05, Benjamin Davison [EMAIL PROTECTED] wrote: Some

RE: [hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
You'll have to restart Steam to see this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thursday, October 06, 2005 5:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update The content that was making up the

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I have, what I mean is. The colors clash with the new skin, for example white and turquoise with red and grey, does not mix that well IMO with the green and grey of steam. I think the older color schemes from the store suited steam better. But

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Tim Holt
You should post this stuff on the wiki page. There's a nitpick section that color issues would fit into well. I'm not nitpicking your nitpicks BTW - I put up most of the ones that are there already :^) Quoting Benjamin Davison [EMAIL PROTECTED]: -- [ Picked text/plain from

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Aditya Gaddam
Thanks for those cool videos. I find that amazing personally =D. I guess I was just seeing myself farther than when the MG's gun was actually fired. Thanks again for clearing it up, Aditya On 10/6/05, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative