Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
A friend of mine and I have begun work on reimplementing HL2 on the AlienSwarm engine. We have set up a SVN, got first person working, and we about to reimplement GCF loading through hllib. We have confirmed that GCF support is gone. If anyone is interested in helping out on our project

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
GCF support is missing? The more I see of this, the more I'm starting to suspect that this is going to become a UDK-like product (ie licensing of engine binaries, for use in games, rather than the full engine source)... On 21 July 2010 13:01, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: A

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Byron Mallett
I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives. On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland adamjbuckl...@gmail.comwrote: GCF support is missing? The more I see of this, the more I'm starting to

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
Speaking of the VPK format. How much of the add-on system is available in the new sdk? Den 21/07/2010 14.55 skrev Byron Mallett byrona...@gmail.com: I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives. On

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
You're on trecharous legal ground here. Alien Swarm and its SDK are free for EVERYONE - not just owners of Source games like before. Valve didn't include HL2 content or code for a reason! On that subject, how suitable is the game for TC mods? It's simple enough to bring its code back to FPS,

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Personally, I think Valve didn't release the HL2 code to show that Source isn't based on HL2, and is as flexible as any other engine, but Tom's right, I'd speak to Valve before you release any HL2 code publicly. On 21 July 2010 16:06, Tom Edwards t_edwa...@btinternet.com wrote: You're on

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
That simply isn't true. If another user of the computer owns HL2 then the GCFs will be there, and I expect most of them will be there if the HL2 demo is installed too. Requiring HL2 to be installed makes your whole effort redundant anyway! It's already on Source 2009 (though evidently not

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
On 2010-07-21 17:45, Tom Edwards wrote: That simply isn't true. If another user of the computer owns HL2 then the GCFs will be there, and I expect most of them will be there if the HL2 demo is installed too. Requiring HL2 to be installed makes your whole effort redundant anyway! It's already

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Olly
AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK. On 21 July 2010 16:55, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: On 2010-07-21 17:45, Tom Edwards wrote: That simply isn't true. If another user of the computer owns HL2 then the GCFs will be there, and I expect

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS issue then there should be no issues in using it for TCs - server browser's still there. On Wed, Jul 21, 2010 at 4:59 PM, Olly oli...@gmail.com wrote: AlienSwarm isn't using Source 2009. S2k9 doesn't have support for

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Isn't the L4D2 engine Source 2009? I was under the impression that Valve named the engine after the year it's product is released. Hence why Source 2007 is the OB engine... On 21 July 2010 17:33, Stephen Swires stephen.swi...@gmail.com wrote: Alien Swarm is based on L4D2, not Source 2009. If

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
(What is the vvis issue?) - ScarT On 21 July 2010 18:33, Stephen Swires stephen.swi...@gmail.com wrote: Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS issue then there should be no issues in using it for TCs - server browser's still there. On Wed, Jul 21,

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
No. S2009 is CS:S, TF2, DOD:S and the HL2 games. On Wed, Jul 21, 2010 at 5:41 PM, Adam Buckland adamjbuckl...@gmail.comwrote: Isn't the L4D2 engine Source 2009? I was under the impression that Valve named the engine after the year it's product is released. Hence why Source 2007 is the OB

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
If GCF support is gone, you won't be able to just load resourses using a third party GCF handler. The engine and filesystems deal with loading, unloading, and precache. Not to mention models get unloaded and reloaded on the fly depending on certain things, at least with my experience in

Re: [hlcoders] Alien Swarm

2010-07-21 Thread edman747
Sounds good, I'm in. How can I help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread edman747
I've been using Gmail and thought you might like to try it out. Here's an invitation to create an account. You're Invited to Gmail! edman747 has invited you to open a Gmail account. Gmail is Google's free email service, built on the idea that email can be intuitive, efficient, and fun. Gmail

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Cory de La Torre
Old BSp's work on Alien Swarm no problem, you can make a map in 2009 Hammer, and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real easy.. On Wed, Jul 21, 2010 at 10:46 AM, edman747 edman...@gmail.com wrote: Sounds good, I'm in. How can I help?

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Dexter
I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747 edman...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an invitation to create an account. You're Invited to Gmail! edman747 has invited

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Ben Mears
haha, im hoping this was an accident? On Wed, Jul 21, 2010 at 10:46 AM, edman747 edman...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an invitation to create an account. You're Invited to Gmail! edman747 has invited you to open a Gmail account.

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Tobias Kammersgaard
I would like a Gmail account pause not - ScarT On 21 July 2010 19:56, Dexter dex...@linux.com wrote: I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747 edman...@gmail.com wrote: I've been using Gmail and thought

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
Hello all, What do I need to copy over to my mod's folder in SourceMods from the Alien Swarm folder to have a playable copy. I'd like to worry about gameplay first and things like weapon descriptions later. :) I've tried copying everything in common\alien swarm\swarm\ with the exception of bin

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
The Particle Editor doesn't work for me. Am I the only experiencing this? - ScarT On 21 July 2010 19:54, Cory de La Torre gear@gmail.com wrote: Old BSp's work on Alien Swarm no problem, you can make a map in 2009 Hammer, and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Adam Buckland
Gmail invites were quite the sought-after items back in the day :P On 21 Jul 2010, at 19:00, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I would like a Gmail account pause not - ScarT On 21 July 2010 19:56, Dexter dex...@linux.com wrote: I am not sure if

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Dexter
I know right! Now I only have 95 invites left.. On Wed, Jul 21, 2010 at 12:10 PM, Adam Buckland adamjbuckl...@gmail.comwrote: Gmail invites were quite the sought-after items back in the day :P On 21 Jul 2010, at 19:00, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I would

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Marcus Barton
I lol'd On Wed, Jul 21, 2010 at 2:10 PM, Adam Buckland adamjbuckl...@gmail.comwrote: Gmail invites were quite the sought-after items back in the day :P On 21 Jul 2010, at 19:00, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I would like a Gmail account

Re: [hlcoders] Alien Swarm

2010-07-21 Thread cathal mc nally
Lol god dam Google and its mail taking over the world Anyway i was wondering why the Source SDK is a bit well R-Tarded at the moment? I mean why are most of the games all the 2009 Engine, none in the 2007 and i think its Hl2 deathmatch that is in 2006 by itself. Is there any logic behind

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Jeffrey botman Broome
It doesn't. It just wants to be loved. On 7/21/2010 12:56 PM, Dexter wrote: I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747edman...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Yatin Vadhia
Only 58 left. :( Regards Yatin On 21 July 2010 19:14, Marcus Barton kilro...@gmail.com wrote: I lol'd On Wed, Jul 21, 2010 at 2:10 PM, Adam Buckland adamjbuckl...@gmail.com wrote: Gmail invites were quite the sought-after items back in the day :P On 21 Jul 2010, at 19:00,

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
Alien Swarm: Protocol version 7108 Exe version 7.1.0.8 (swarm) Exe build: 10:58:16 Jul 19 2010 (4272) (630) TF2: Protocol version 15 Exe version 1.1.0.0 (tf) Exe build: 16:21:09 Jul 16 2010 (4269) (440) And I don't own L4D2. The protocol version is different but the build numbers are very

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
- VPK file format over GCFs - Addon support - (pretty much) Identical menus - Squirrel scripting language support - Code probably reused for L4D2 such as the AI director Haven't checked the build number though On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwards t_edwa...@btinternet.comwrote: Alien

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards
The only thing you should need to copy is resource\swarm_english.txt, replacing swarm with your mod's folder name. On 21/07/2010 7:01, Elliott Dicus wrote: Hello all, What do I need to copy over to my mod's folder in SourceMods from the Alien Swarm folder to have a playable copy. I'd like to

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ronny Schedel
Just read: http://forums.steampowered.com/forums/showthread.php?t=1365797 Alien Swarm: Protocol version 7108 Exe version 7.1.0.8 (swarm) Exe build: 10:58:16 Jul 19 2010 (4272) (630) TF2: Protocol version 15 Exe version 1.1.0.0 (tf) Exe build: 16:21:09 Jul 16 2010 (4269) (440) And I don't

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
VPK/Addons are no surprise as Valve have said GCF is being dropped, and the menu system is entirely gamecode, but Squirrel support is convincing as it doesn't seem to actually be used by the game. I still can't quite believe that Valve would persist with two separately-maintained branches

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
They should drop the GCF in all source games, but it doesn't seem like this is going to happen. Why the GCF hate all of the sudden? Too slow to read from or something? ~Ryan On Jul 21, 2010, at 12:10 PM, Tom Edwards t_edwa...@btinternet.com wrote: VPK/Addons are no surprise as Valve have

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
Thanks for the help Tom! There is a file in my resource folder: Shadow Swarm_english.txt but the folder name is shadowswarm (under SourceMods). So I need to change it to shadowswarm_english.txt instead? Also, by the only thing do you mean the other files I copied are not necessary, or just that I

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Pretty much AFAIK. That and they get fragmented. On 21 Jul 2010, at 20:34, Ryan Sheffer darksk...@gmail.com wrote: They should drop the GCF in all source games, but it doesn't seem like this is going to happen. Why the GCF hate all of the sudden? Too slow to read from or something? ~Ryan

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Matt Hoffman
Large amounts of fragmentation... Nem wrote an article on it on his site somewhere. On Wed, Jul 21, 2010 at 12:34 PM, Ryan Sheffer darksk...@gmail.com wrote: They should drop the GCF in all source games, but it doesn't seem like this is going to happen. Why the GCF hate all of the sudden? Too

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards
Yes, that would be the problem. It must be a bug in the SDK Wizard. No, the content you copied is not useful. There are some script files that you do need though - at this point you are best to delete everything and start again. On 21/07/2010 8:35, Elliott Dicus wrote: Thanks for the help

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Well this branch is 'between' l4d2 and portal 2, so it looks like this is the direction it's going in. Squirrel is actually used On Jul 21, 2010 8:40 PM, Adam Buckland adamjbuckl...@gmail.com wrote: Pretty much AFAIK. That and they get fragmented. On 21 Jul 2010, at 20:34, Ryan Sheffer

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Kyle Gospodnetich
It's possible, and it's been done before. Check out iFileSystem_PassThru for more info. On Wed, Jul 21, 2010 at 10:17 AM, Ryan Sheffer darksk...@gmail.com wrote: If GCF support is gone, you won't be able to just load resourses using a third party GCF handler. The engine and filesystems deal