pev-origin will be the center of the brush based entity if it has an origin
brush. That's the whole point of the origin brush.
Ikkyo
- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 10:04 AM
Subject: [hlcoders] Finding the true
model that has
an
origin brush.
-Sniper
- Original Message -
From: Jason 'Ikkyo' Gripp [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 1:55 PM
Subject: Re: [hlcoders] Finding the true center point of an entity
pev-origin will be the center of the brush
absmin and absmax are calculated WITH the model's origin.
The
origin brush.
-Sniper
- Original Message -
From: Jason 'Ikkyo' Gripp [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 3:01 PM
Subject: Re: [hlcoders] Finding the true center point of an entity
Client-side weapon prediction jumps around in time to re-predict
miss-predictions when the client receives more accurate information from the
server. Hence, an attack function can be called multiple times for the same
attack. However, the animations and sounds still aren't played multiple
times.
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