Re: [hlcoders] Finding the true center point of an entity

2003-09-27 Thread Jason 'Ikkyo' Gripp
pev-origin will be the center of the brush based entity if it has an origin brush. That's the whole point of the origin brush. Ikkyo - Original Message - From: Sniper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 27, 2003 10:04 AM Subject: [hlcoders] Finding the true

Re: [hlcoders] Finding the true center point of an entity

2003-09-27 Thread Jason 'Ikkyo' Gripp
model that has an origin brush. -Sniper - Original Message - From: Jason 'Ikkyo' Gripp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 27, 2003 1:55 PM Subject: Re: [hlcoders] Finding the true center point of an entity pev-origin will be the center of the brush

Re: [hlcoders] Finding the true center point of an entity

2003-09-27 Thread Jason 'Ikkyo' Gripp
absmin and absmax are calculated WITH the model's origin. The origin brush. -Sniper - Original Message - From: Jason 'Ikkyo' Gripp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 27, 2003 3:01 PM Subject: Re: [hlcoders] Finding the true center point of an entity

Re: [hlcoders] clientside weapon prediction

2003-09-12 Thread Jason 'Ikkyo' Gripp
Client-side weapon prediction jumps around in time to re-predict miss-predictions when the client receives more accurate information from the server. Hence, an attack function can be called multiple times for the same attack. However, the animations and sounds still aren't played multiple times.