[hlcoders] CreatePredictedEntityByName

2004-12-15 Thread Teddy
Hi gang, Has anyone sussed out the CreatePredictedEntityByName function? I'm trying to make a client-side predicted beam entity, but i can't figure out all the parameters. The command goes something like: CBaseEntity::CreatePredictedEntityByName( const char *classname, const char *module, int

RE: [hlcoders] CreatePredictedEntityByName

2004-12-15 Thread Yahn Bernier
recommend studying that code as it will give you a ton of insight into how on-line FPSs work at the low level. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Wednesday, December 15, 2004 7:01 PM To: [EMAIL PROTECTED] Subject: [hlcoders