Hi gang,
Has anyone sussed out the CreatePredictedEntityByName function? I'm
trying to make a client-side predicted beam entity, but i can't figure
out all the parameters. The command goes something like:
CBaseEntity::CreatePredictedEntityByName( const char *classname, const
char *module, int
recommend studying that code as it will give you a ton of insight into
how on-line FPSs work at the low level.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Wednesday, December 15, 2004 7:01 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders
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