are rendered in normal Source
(CViewRender::RenderView, Orange Box, just after #ifdef USE_MONITORS)
Thanks!James
From: james.march...@live.com
To: amck...@yahoo.com; hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Fullbright or similar in render target pass
Date: Sun, 28 Jul 2013 18:37:47
@list.valvesoftware.com
Sent: Saturday, 27 July 2013 7:48 AM
Subject: Re: [hlcoders] Fullbright or similar in render target pass
looks good!
all
//nightfall - amckern - amck...@yahoo.com //NightVision
did was set
cvar-FindVar(mat_fullbright)-SetValue(1);
on clientside
On Wed, Jul 24
Marchant
james.march...@live.comwrote:
Nobody got any ideas on this? Pretty stumped here...
--
From: james.march...@live.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 20 Jul 2013 15:30:01 +0100
Subject: [hlcoders] Fullbright or similar in render target pass
Nobody got any ideas on this? Pretty stumped here...
From: james.march...@live.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 20 Jul 2013 15:30:01 +0100
Subject: [hlcoders] Fullbright or similar in render target pass
Hello there. I'm looking at making a camcorder type effect on a v_model
Subject: [hlcoders] Fullbright or similar in render target pass
Hello there. I'm looking at making a camcorder type effect on a v_model
where I'm using render targets much like the func_monitors do in HL2 to
project the screen onto the camera's LCD screen. However, because the
camera needs
Hello there. I'm looking at making a camcorder type effect on a v_model where
I'm using render targets much like the func_monitors do in HL2 to project the
screen onto the camera's LCD screen. However, because the camera needs a night
vision effect on its screen, I was wondering how to render a
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