Re: [hlcoders] Fullbright or similar in render target pass

2013-07-31 Thread James Marchant
are rendered in normal Source (CViewRender::RenderView, Orange Box, just after #ifdef USE_MONITORS) Thanks!James From: james.march...@live.com To: amck...@yahoo.com; hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Fullbright or similar in render target pass Date: Sun, 28 Jul 2013 18:37:47

Re: [hlcoders] Fullbright or similar in render target pass

2013-07-27 Thread Adam amckern McKern
@list.valvesoftware.com Sent: Saturday, 27 July 2013 7:48 AM Subject: Re: [hlcoders] Fullbright or similar in render target pass looks good! all //nightfall - amckern - amck...@yahoo.com //NightVision did was set cvar-FindVar(mat_fullbright)-SetValue(1); on clientside On Wed, Jul 24

Re: [hlcoders] Fullbright or similar in render target pass

2013-07-26 Thread Nick
Marchant james.march...@live.comwrote: Nobody got any ideas on this? Pretty stumped here... -- From: james.march...@live.com To: hlcoders@list.valvesoftware.com Date: Sat, 20 Jul 2013 15:30:01 +0100 Subject: [hlcoders] Fullbright or similar in render target pass

Re: [hlcoders] Fullbright or similar in render target pass

2013-07-24 Thread James Marchant
Nobody got any ideas on this? Pretty stumped here... From: james.march...@live.com To: hlcoders@list.valvesoftware.com Date: Sat, 20 Jul 2013 15:30:01 +0100 Subject: [hlcoders] Fullbright or similar in render target pass Hello there. I'm looking at making a camcorder type effect on a v_model

Re: [hlcoders] Fullbright or similar in render target pass

2013-07-24 Thread Daniel Glenn
Subject: [hlcoders] Fullbright or similar in render target pass Hello there. I'm looking at making a camcorder type effect on a v_model where I'm using render targets much like the func_monitors do in HL2 to project the screen onto the camera's LCD screen. However, because the camera needs

[hlcoders] Fullbright or similar in render target pass

2013-07-20 Thread James Marchant
Hello there. I'm looking at making a camcorder type effect on a v_model where I'm using render targets much like the func_monitors do in HL2 to project the screen onto the camera's LCD screen. However, because the camera needs a night vision effect on its screen, I was wondering how to render a