Thanks for the information that sounds quite better for my understanding
with the inBox function.
For a better understanding i am trying to create a semiclip feature in to
it. I have the problem atm, when the semiclip is active the traceline of
the tripmine is not working e.g its not exploiding.
Thanks omega, yours and james way seems better. since its new to me its
hard to read code.
But i should take a deeper look in both ways in the pm_shared and in james
method.
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Hi guys, i have a question related pev-solid
so with pev-solid i can change the collision of the entity but i want to
change it for the player on by collision basis.
Like if you hit another player change the collision to something else that
you can pass thru.
if i do it into the spawn it stays
to
players.
Hope this helps.
James
Date: Fri, 5 Jun 2015 22:41:06 +0200
From: rimischo...@googlemail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Goldsrc pev-solid
Hi guys, i have a question related pev-solid
so with pev-solid i can change the collision of the entity but i want
problems.
There is also ShouldCollide but as far as I know, that does not apply to
players.
Hope this helps.
James
--
Date: Fri, 5 Jun 2015 22:41:06 +0200
From: rimischo...@googlemail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Goldsrc pev-solid
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