Re: [hlcoders] Goldsrc pev-solid

2015-06-06 Thread rimischonie
Thanks for the information that sounds quite better for my understanding with the inBox function. For a better understanding i am trying to create a semiclip feature in to it. I have the problem atm, when the semiclip is active the traceline of the tripmine is not working e.g its not exploiding.

Re: [hlcoders] Goldsrc pev-solid

2015-06-06 Thread rimischonie
Thanks omega, yours and james way seems better. since its new to me its hard to read code. But i should take a deeper look in both ways in the pm_shared and in james method. ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlcoders] Goldsrc pev-solid

2015-06-05 Thread rimischonie
Hi guys, i have a question related pev-solid so with pev-solid i can change the collision of the entity but i want to change it for the player on by collision basis. Like if you hit another player change the collision to something else that you can pass thru. if i do it into the spawn it stays

Re: [hlcoders] Goldsrc pev-solid

2015-06-05 Thread James Marchant
to players. Hope this helps. James Date: Fri, 5 Jun 2015 22:41:06 +0200 From: rimischo...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Goldsrc pev-solid Hi guys, i have a question related pev-solid so with pev-solid i can change the collision of the entity but i want

Re: [hlcoders] Goldsrc pev-solid

2015-06-05 Thread Tony omega Sergi
problems. There is also ShouldCollide but as far as I know, that does not apply to players. Hope this helps. James -- Date: Fri, 5 Jun 2015 22:41:06 +0200 From: rimischo...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Goldsrc pev-solid