You can always return false in C_BaseCombatWeapon::ShouldDraw if is not
being carried by the local player.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Saturday, November 26, 2005 6:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re:
Hi,
I'm faced with a problem right now, and i've been trying a few solutions
but to no avail so far...
I'm trying to create a weapon that has a first person view model, but no
third person model at all (the character model will display the animation).
I've tried SetModel(NULL); or putting as the
For early versions of hidden we just commented out the world model from the
weapon script - it threw an error in the console, but didn't crash and the
model was invisible (no error model either). Might be a good place to start
looking.
If that doesn't work for you, could you not maybe set the
I did this for the Fatman Fist weapon in dystopia. I modified the
SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW );
(which hides the world model) and then vm-RemoveEffects( EF_NODRAW
); so it shows the viewmodel
On 11/27/05, Chris Janes [EMAIL PROTECTED] wrote:
For early
4 matches
Mail list logo