It seems this started happening to us since october. When we playtest our
mod and shoot the regular HL2 DM grenades at each other (or any other
bouncing object), we start getting engine error messages such as
Netchannel: failed processing message svc_Sounds and Fragment
transmission aborted at
To me it sounds like your project needs a clean
complie (remove all the intermideate files with
something like mfcclean www.lostplanet.co.nz i think )
Other then that, look at your sound loops, and see
what you have changed for them to error out on the
data chanel send...
Adam
--- William
I had that exact same error on a few servers after the DOD:S engine
update about a month or so ago.
The solution was to run a steam update on the server.
On 11/23/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
To me it sounds like your project needs a clean
complie (remove all the
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