] Player HULL vs HIT BOXES
Memory and CPU cycles are cheap ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Day
Sent: Thursday, January 18, 2007 10:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
I'm very
:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Some major issues have appeared as a result of this change,
I've had to revert it unfortunately. Players were able to
touch triggers through thin doors, and get shot if any part
of their model
models. But still, it might be worth it.
trepid_jon
- Original Message -
From: Teddy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, January 18, 2007 9:48 PM
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Thanks Jay! The hacky workaround fixed the triggers
Memory and CPU cycles are cheap ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Day
Sent: Thursday, January 18, 2007 10:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
I'm very interested in finding out
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Monday, January 15, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Exactly how much more load does USE_HITBOXES put on the
server, say for a 16 player with a similar
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Wednesday, January 17, 2007 8:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Some major issues have appeared as a result of this change,
I've had to revert it unfortunately
to require a
large enough USE_SPECIFIED_BOX.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Monday, January 15, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Exactly how much
] On Behalf Of Minh
Sent: Wednesday, January 10, 2007 11:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
I believe any hitbox that lies outside of the player's hull
cannot be hit. I am pretty sure you must keep your hitboxes
inside of the hull. So you
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Monday, January 15, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player HULL vs HIT BOXES
Exactly how much more load does USE_HITBOXES put on the
server, say for a 16 player
--
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I changed the player hull and view to very low
and now it seems like I cant hit the model over that hull
(projectiles go right through)
even though that the hitboxes cover the whole model (custom model).
- Nic2
--
]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 10, 2007 2:44 AM
Subject: [hlcoders] Player HULL vs HIT BOXES
--
[ Picked text/plain from multipart/alternative ]
I changed the player hull and view to very low
and now it seems like I cant hit the model over that hull
(projectiles go right
: Niclas [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 10, 2007 2:44 AM
Subject: [hlcoders] Player HULL vs HIT BOXES
--
[ Picked text/plain from multipart/alternative ] I changed
the player
hull and view to very low and now it seems like I cant hit
the model
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