RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-10-03 Thread Alfred Reynolds
Reynolds Sent: Friday, September 30, 2005 4:15 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes ) If you get this error add +sv_lan 1 to the command line as a temporary

[hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Imperio59
I've not had one single error in debugging my MOD so far... I don't know if there was a code update recently because I haven't WinDiff'ed the code bases in the last 2 months at least... Here's my arguments: -allowdebug -dev -game c:\program files\steam\steamapps\SourceMods\Caliber +sv_lan 1 +map

Re: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Teddy
I still get the tier0_s.dll error when launching my mod from VS. I'm launching via hl2.exe, with standard command line params. It loads to console fine, but when i attempt to load a map/start a server, it errors out with tier0_s.dll error, followed by a steamclient.dll error. -Teddy On 9/30/05,

RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Alfred Reynolds
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes ) I still get the tier0_s.dll error when launching my mod from VS. I'm launching via hl2.exe, with standard command line params