Reynolds
Sent: Friday, September 30, 2005 4:15 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods
( was: Last update has broken Mod shaders and is causing crashes )
If you get this error add +sv_lan 1 to the command line as a temporary
I've not had one single error in debugging my MOD so far... I don't know
if there was a code update recently because I haven't WinDiff'ed the
code bases in the last 2 months at least...
Here's my arguments:
-allowdebug -dev -game c:\program
files\steam\steamapps\SourceMods\Caliber +sv_lan 1 +map
I still get the tier0_s.dll error when launching my mod from VS. I'm
launching via hl2.exe, with standard command line params. It loads to
console fine, but when i attempt to load a map/start a server, it
errors out with tier0_s.dll error, followed by a steamclient.dll
error.
-Teddy
On 9/30/05,
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods
( was: Last update has broken Mod shaders and is causing crashes )
I still get the tier0_s.dll error when launching my mod from VS. I'm
launching via hl2.exe, with standard command line params
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