Cool, I have never tried using meshbuilder yet, always time to learn :)
I guess I can perform Matrix transformations once I have a built mesh?
take a look at the meshbuilder class.. those are just polygons in
world space, not sprites billboarded to face the camera
Try adding a function similar to the SetModelWidthScale() (see how
it's implemented with GetModelWidthScale() ) to the CBaseAnimating
class, that's an easy way to make a model scale up/down. Use a thikn
function to make it change over time, and bobs your uncle
On 7/5/05, Ian Warwick [EMAIL
Cool, just checked that out on a doxygen site, not home at the moment to
try it, anyone confirm that this really works? I was under the
impression it was'nt a simple thing to do (even though it should be!).
Thanks, can't wait to check that out.
Try adding a function similar to the
Very cool, I chased that into C_BasePlayer
01215 float scale = GetModelWidthScale();
01216 if ( scale != 1.0f )
01217 {
01218 VectorScale( transform[0], scale, transform[0] );
01219 VectorScale( transform[1], scale, transform[1] );
01220
yep, just remember to add a:
VectorScale( transform[2], scale, transform[2] );
so it scales on z axis, and it should work
On 7/6/05, Ian Warwick [EMAIL PROTECTED] wrote:
Very cool, I chased that into C_BasePlayer
01215 float scale = GetModelWidthScale();
01216 if ( scale !=
I need to code an orb that expands over time, but not quite sure how to
approach it.
I am after some ideas on how I could achieve this, I was thinking of
using a model, but there seems to be no way to dynamically resize a
model, sprites are an option but I don't feel a sprite would look that
If I understand the concept of rigid bodies correctly, there isn't going
to be any way of doing this at all without faking it (like with a sprite).
Ian Warwick wrote:
I need to code an orb that expands over time, but not quite sure how to
approach it.
I am after some ideas on how I could
:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: 04 July 2005 14:55
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] ideas on making an expanding orb
If I understand the concept of rigid bodies correctly, there isn't going
to be any way of doing this at all without faking it (like
use a model with a pose parameter and call
SetPoseParameter(expand,GetPostParameter(expand)+rate); or whatever
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