Re: [hlcoders] stencil buffer

2003-07-24 Thread jc
Well then how about a favor :)? There is gonna be another engine and sdk update so... (1) how about an r_stencilbits cvar :O? (2) a client.dll callback which lets us alter the pixelformatdescriptor (3) refresh the engines hdc after the client's Initialize function using wglGetCurrentDC pretty

RE: [hlcoders] stencil buffer

2003-07-24 Thread Alfred Reynolds
sorry, can't do. The dynamic destruction and recreation of the game engines hdc would require major changes that we don't want to do at this time. Wait for HL2 (its not long now). jc wrote: Well then how about a favor :)? There is gonna be another engine and sdk update so... (1) how about an

Re: [hlcoders] stencil buffer

2003-07-24 Thread Marco Leise
plse. maybe a custom build, parallel to the usual update? a quick hack? something that can't do much harm? ok ok. i shut up now :) sorry, can't do. The dynamic destruction and recreation of the game engines hdc would require major changes that we don't want to do at this time. Wait for HL2

Re: [hlcoders] stencil buffer

2003-07-24 Thread jc
Pretty pretty please? Something like: stencil = Cvar_Get( r_stencilbits, 0, 0 ); pfd.cStencilBits = (int)max(0, stencil-value); If you dont I'll end up killing myself trying to do something with WGL_ARB_pbuffer or another render-to-memory hdc _. You dont want me to end up killing myself do

[hlcoders] I hate linux :X

2003-07-24 Thread Tony \omega\ Sergi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyway, despite that subject. Well, hrm. I finally got .so to compile in a new version of egcs (im not sure which it is because its not my machine) But when I run it, I get this little annoying

RE: [hlcoders] I hate linux :X

2003-07-24 Thread Tony \omega\ Sergi
Nevermind I figured it out, got it all to compile. I just noticed I didn't include 2 files into the makefile. /me wonders why it didn't bitch when linking like vc does.. -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com

Re: [hlcoders] I hate linux :X

2003-07-24 Thread Florian Zschocke
Tony omega Sergi wrote: Nevermind I figured it out, got it all to compile. I just noticed I didn't include 2 files into the makefile. /me wonders why it didn't bitch when linking like vc does.. Because you created a dynamic shared library. The DSO can't know what unresolved symbols may get

[hlcoders] VGUI Introduction or Tutorial

2003-07-24 Thread Joan M. Davis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm relatively new to HL coding (about 1.5 weeks now), and I need some help understanding VGUI. I've searched the web and the HLCoders archive for links to VGUI tutorials, but I haven't found any.