Well then how about a favor :)? There is gonna be another engine and sdk
update so...
(1) how about an r_stencilbits cvar :O?
(2) a client.dll callback which lets us alter the pixelformatdescriptor
(3) refresh the engines hdc after the client's Initialize function using
wglGetCurrentDC
pretty
sorry, can't do. The dynamic destruction and recreation of the game engines
hdc would require major changes that we don't want to do at this time. Wait
for HL2 (its not long now).
jc wrote:
Well then how about a favor :)? There is gonna be another engine and
sdk update so...
(1) how about an
plse. maybe a custom build, parallel to the usual update? a quick hack?
something that can't do much harm? ok ok. i shut up now :)
sorry, can't do. The dynamic destruction and recreation of the game
engines
hdc would require major changes that we don't want to do at this time.
Wait
for HL2
Pretty pretty please? Something like:
stencil = Cvar_Get( r_stencilbits, 0, 0 );
pfd.cStencilBits = (int)max(0, stencil-value);
If you dont I'll end up killing myself trying to do something with
WGL_ARB_pbuffer or another render-to-memory hdc _. You dont want
me to end up killing myself do
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Anyway, despite that subject. Well, hrm.
I finally got .so to compile in a new version of egcs (im not sure which it
is because its not my machine) But when I run it, I get this little annoying
Nevermind
I figured it out, got it all to compile.
I just noticed I didn't include 2 files into the makefile.
/me wonders why it didn't bitch when linking like vc does..
-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com
Tony omega Sergi wrote:
Nevermind
I figured it out, got it all to compile.
I just noticed I didn't include 2 files into the makefile.
/me wonders why it didn't bitch when linking like vc does..
Because you created a dynamic shared library. The DSO can't know
what unresolved symbols may get
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I'm relatively new to HL coding (about 1.5 weeks now), and I need some help
understanding VGUI. I've searched the web and the HLCoders archive for links to VGUI
tutorials, but I haven't found any.
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