Hey everyone,
Perhaps someone can shed some light on the difference between when a user
uses command retry as opposed to reconnect. From the outside their
functionality appears identical, however, thanks to a regular user of ours a
bug in software I have been writing has reared its ugly head.
Keeping in mind I am using threads, and doing a few other non-standard
things. I am locking mutex appropriately, and as I said, when users use
retry all is fine.
You're not calling any Half-Life engine functions inside your threads are
you?
If you are, that could account for the crashing
Hi!
I am new in the list.
I am actually a Quake1 coder and I am interested to port some HL features to Quake1.
I am in this list to learn something about Half-Life.
Thanks!
1 saludo
Tei
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Welcome!
It should not be too hard, considering half-life is quake code :
GL, hope you come up with something cool.
--
MoD.
- Original Message -
From: Tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 15, 2003 6:06 PM
Subject: [hlcoders] new in the list
Hi!
I
I am new in the list.
I am actually a Quake1 coder and I am interested to port some HL features
to Quake1.
I am in this list to learn something about Half-Life.
Thanks!
You might want to spend some time on the Wavelength website and forums...
http://www.thewavelength.net/
...and on the
Botman,
Yes, all actions happen through a single thread. And as I mentioned, if the
client uses retry everything is fine. 100% of the time, when a client
uses reconnect instead. The problem is definately related to the thread
however. Just strange how retry would not cause a problem and
Go ingame
hud_draw 0
dev_overview 1
then you can use the keys to move the map around.
dev_overview 2 will get rid of the text, then you can use screenshot (not
snapshot; screenshot will spit out a TGA so you can edit and such and either
use the tga or save it as a bmp)
also read hltv.doc I
The only real difference between the two is that retry will reauthenticate
the users whereas reconnect skips this process and goes straight to putting
the client in the server (and it only works on clients that have already
been authenticated).
Where is m_pEdict comming from? You are getting that
As a side note, I've seen that happen a few times myself; but even with
retry.
It'll give a no private data error and then segfault when it calls
reconnect.
-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com
-Original
September 30 is rapidly approaching. From earlier announcements it was
mentioned that the SDK would be available prior to HL2's release. Is this
still true and has a date been set?
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Alfred,
I'm maintaining my own player structure with information relevant to what
i'm doing. m_pEdict is a pointer to the players edict. I pass this
structure to all my functions rather than something like CBaseEntity or
CBasePlayer because it contains the information I need, and when I need
If you are qualified in
SQL Server
ASP
Perl
And if you have some knowledge atleast of HLSTATS and are interested in a
project with a well established game server company (http://www.phxx.net ,
http://www.phxx.com , 300+ game sessions and growing!) with the potential to
make some money, please
I am very qualified in ASP SQL. My career is developing and using both. I
am only somewhat experienced in Perl but would be able to grasp what I need
quickly I am sure.
I would be very interested.
Michael Fisher (desNotes)
[EMAIL PROTECTED]
- Original Message -
From: Shane [EMAIL
I am a database administrator with a lot of SQL experience, good ASP and
some perl. I can send a resume if you want it.
Richard Rice
BSCS/DBA
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Shane
Sent: Friday, August 15, 2003 6:26 PM
To: [EMAIL PROTECTED]
El Fri, 15 Aug 2003 10:35:12 -0700 (PDT)
Brian A. Stumm [EMAIL PROTECTED] dijo:
my 0.01 cents (99% crap):
maybe the better way can be to make a txt file with the name of all bsp maps in your
mod,
load these maps and move player to 0 0 4096, send a screnshots to client console and
move
to
My only comment here is that php is way better than asp ;)
_
Jeff 'Kuja' Katz
Leader, Digital Paintball
http://www.digitalpaintball.net
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick
Powerfool
You are obviously biased. ;)
With 14 years of professional development experience I can say hands down I
find ASP (and more so .net) far more flexible and capable the PHP any day.
However, it, like Perl, awk, sed, etc all have their place in the scheme of
development ;)
- Original Message
I would have to agree with you there. I've done development work with ASP, ASP.NET and
PHP (a lot
more with ASP and ASP.NET though) and PHP seems to suffer from a lot of the problems
that ASP
used to (bad organisation, complicated coding, no sense of a unified application,
etc.) which were
ASP only runs on Micro$haft IIS -- the most remotely hacked web server on
earth.
Flexible in terms of the number of ways you can be 0wn3ed, maybe.
At 09:18 PM 8/15/2003 -0400, you wrote:
You are obviously biased. ;)
With 14 years of professional development experience I can say hands down I
True... but PHP can run on IIS too :)
At 17:46 16/08/03, you wrote:
ASP only runs on Micro$haft IIS -- the most remotely hacked web server on
earth.
Flexible in terms of the number of ways you can be 0wn3ed, maybe.
At 09:18 PM 8/15/2003 -0400, you wrote:
You are obviously biased. ;)
With 14
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