RE: [hlcoders] HWND of console?

2003-09-19 Thread Cale 'Mazor' Dunlap
I wouldn't think that the console would be a VGUI type window, VGUI wasn't released until like, HL 1.1.0.8 or something around there. The console has been in HL forever, and hasn't changed (that I've noticed). I'd go with omega's first suggestion that's it a buffer of strings rendered to the

RE: [hlcoders] HWND of console? (steam bug?)

2003-09-19 Thread Pat Magnan
It's very much changed since Halflife with steam, as to whether it's a VGUI window perhaps you're correct that it isn't, it has a title bar now, and floats inside the Halflife window.. Anyhow, since condump doesn't work correctly in steam (it creates the condump files, and claims to have dumped

[hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-19 Thread punisher
As of Counter-Strike 1.6 the engine no longer sends the WeaponList message to the Client, so it cant be caught by a 3rd party plugin to get all the Weapon Names plus their id's. Any chance someone at valve could strip this definitions out of the cs 1.6 header files and send it over ? Would be a

Re: [hlcoders] HWND of console?

2003-09-19 Thread Jupiter
The FindWindow() function will only search top level windows. You cannot search any child windows. Spy++ does not show a top level window with the name Console or (as Pat? pointed out) any child windows that look promising. FindWindowEx() didn't find a window with the title Console either. Any

RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-19 Thread Alfred Reynolds
WeaponList is still being sent. - Alfred punisher wrote: As of Counter-Strike 1.6 the engine no longer sends the WeaponList message to the Client, so it cant be caught by a 3rd party plugin to get all the Weapon Names plus their id's. Any chance someone at valve could strip this definitions

[hlcoders] hl1 engine suggestions

2003-09-19 Thread tei
hello. 1. videos will be nice if future versions of HL1 engine support video-as-texture, or videos-fullscreen, like .roq or with some cheap encoding technology (bink maybe not be posible) I think that the actual console is lame. With a looped video animation you can have somethine nice...

RE: [hlcoders] hl1 engine suggestions

2003-09-19 Thread Cale 'Mazor' Dunlap
You do that then you have HL2 :) HL1 was based on a Quake 1 graphics engine, and part of a Quake 2 engine for net code. Which means: no shaders, no video's as textures, no neato video console... and why would anybody need an avatar? It's a game, not a chat system. I have many more things to say,

[hlcoders] Re: hl1 engine suggestions

2003-09-19 Thread tei
Hello Cortex, C Now that HL2 is nearly coming out, do you really it's worth trying to C implement new things in HL1 ? I personnaly think it'd be a lost of time... C Now, all the mods will move to the HL2 engine, and no more players will stay C on HL1 (or at least in the months following the

RE: [hlcoders] Re: hl1 engine suggestions

2003-09-19 Thread Ken Birdwell
The definitive statement on the subject: http://collective.valve-erc.com/index.php?go=q1_or_q2 -Original Message- From: tei [mailto:[EMAIL PROTECTED] Sent: Friday, September 19, 2003 2:57 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Re: hl1 engine suggestions Hello Cale, CMD You do

[hlcoders] Re: Re: hl1 engine suggestions

2003-09-19 Thread tei
Hello Cale, Saturday, September 20, 2003, 1:17:07 AM, you wrote: CMD Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes CMD Quake 2, but they only used parts of the netcode of the Q2 engine. Thats doest not matter. 99% Quake2 or Quake1 engines implement, can be theoricall

[hlcoders] HTML MOTD

2003-09-19 Thread James Couzens
Anyone, Am I correct in assuming that this MOTD browser is some how piggybacking on IE? James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders