I wouldn't think that the console would be a VGUI type window, VGUI
wasn't released until like, HL 1.1.0.8 or something around there. The
console has been in HL forever, and hasn't changed (that I've noticed).
I'd go with omega's first suggestion that's it a buffer of strings
rendered to the
It's very much changed since Halflife with steam, as to whether it's a VGUI
window perhaps you're correct that it isn't, it has a title bar now, and
floats inside the Halflife window..
Anyhow, since condump doesn't work correctly in steam (it creates the
condump files, and claims to have dumped
As of Counter-Strike 1.6 the engine no longer sends the WeaponList message
to the Client, so it cant be caught by a 3rd party plugin to get all the
Weapon Names plus their id's.
Any chance someone at valve could strip this definitions out of the cs 1.6
header files and send it over ? Would be a
The FindWindow() function will only search top level windows. You cannot
search any child windows. Spy++ does not show a top level window with
the name Console or (as Pat? pointed out)
any child windows that look promising.
FindWindowEx() didn't find a window with the title Console either. Any
WeaponList is still being sent.
- Alfred
punisher wrote:
As of Counter-Strike 1.6 the engine no longer sends the WeaponList
message to the Client, so it cant be caught by a 3rd party plugin to
get all the Weapon Names plus their id's.
Any chance someone at valve could strip this definitions
hello.
1. videos
will be nice if future versions of HL1 engine support
video-as-texture, or videos-fullscreen, like .roq or with some cheap
encoding technology (bink maybe not be posible)
I think that the actual console is lame. With a looped video animation
you can have somethine nice...
You do that then you have HL2 :)
HL1 was based on a Quake 1 graphics engine, and part of a Quake 2 engine
for net code. Which means: no shaders, no video's as textures, no neato
video console... and why would anybody need an avatar? It's a game, not
a chat system.
I have many more things to say,
Hello Cortex,
C Now that HL2 is nearly coming out, do you really it's worth trying to
C implement new things in HL1 ? I personnaly think it'd be a lost of time...
C Now, all the mods will move to the HL2 engine, and no more players will stay
C on HL1 (or at least in the months following the
The definitive statement on the subject:
http://collective.valve-erc.com/index.php?go=q1_or_q2
-Original Message-
From: tei [mailto:[EMAIL PROTECTED]
Sent: Friday, September 19, 2003 2:57 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Re: hl1 engine suggestions
Hello Cale,
CMD You do
Hello Cale,
Saturday, September 20, 2003, 1:17:07 AM, you wrote:
CMD Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes
CMD Quake 2, but they only used parts of the netcode of the Q2 engine.
Thats doest not matter.
99% Quake2 or Quake1 engines implement, can be theoricall
Anyone,
Am I correct in assuming that this MOTD browser is some how piggybacking on
IE?
James
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