[hlcoders] Player Revival on Linux

2003-11-18 Thread tcwhome
Hi, I'm using the following code to respawn players in a metamod plugin for Counter-Strike. It works wonderfully on windows but _crashes_ my linux server when I enter the command. Here's the code... any insight on why it could be doing this? -David BAILOPAN Anderson CBaseEntity

Re: [hlcoders] Player Revival on Linux

2003-11-18 Thread voogru
I have always had problems calling functions that are members of CBaseEntity/CBasePlayer in linux, they work great on windows tho :(. Would like to know if there was a solution to this as well. - voogru. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday,

Re: [hlcoders] Player Revival on Linux

2003-11-18 Thread tei
[EMAIL PROTECTED] wrote: Hi, I'm using the following code to respawn players in a metamod plugin for Counter-Strike. It works wonderfully on windows but _crashes_ my linux server when I enter the command. Here's the code... any insight on why it could be doing this? -David

Re[2]: [hlcoders] Player Revival on Linux

2003-11-18 Thread Shaun Meckler
On Tue, 18 Nov 2003 07:18:27 -0600 Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Since you don't have the source code to Counter-Strike, you have NO way of knowing what CS uses for CBaseEntity or CBasePlayer. You probably assumeed that they were the same as in the SDK and that's a bad

[hlcoders] RE: Strange behavior of Steam HUD say text?

2003-11-18 Thread Alfred Reynolds
Does this happen with CS? I believe this is because TFC doesn't support the new VGUI2 style text printing interface and the old interface had a weird timing dependency on setting text colours. The change to the VGUI2 font printing (required for Asiatic languages and for higher screen resolutions)

Re: [hlcoders] Player Revival on Linux

2003-11-18 Thread tcwhome
Even when I removed the direct variable calls and checked for NULL it still crashed the server. I know it's possible because other mods have done this (CS-CTF and AMXMod - AMXMod which has the native user_spawn() function). [EMAIL PROTECTED] wrote: Hi, I'm using the following code to

[hlcoders] Loss/Change in Battery msg?

2003-11-18 Thread BuzzKill
StatsMe no longer updates the player-armor value. It stays at the spawned/max value. Were there any changes made to the Battery message in Steam/TFC? Thanks - Buzz ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] RE: Strange behavior of Steam HUD say text?

2003-11-18 Thread BuzzKill
- Original Message - Does this happen with CS? What's CS? :) I believe this is because TFC doesn't support the new VGUI2 style text printing interface and the old interface had a weird timing dependency on setting text colours. The change to the VGUI2 font printing (required