Hi,
I'm using the following code to respawn players in a metamod plugin for
Counter-Strike.
It works wonderfully on windows but _crashes_ my linux server when I enter the
command.
Here's the code... any insight on why it could be doing this?
-David BAILOPAN Anderson
CBaseEntity
I have always had problems calling functions that are members of
CBaseEntity/CBasePlayer in linux, they work great on windows tho :(.
Would like to know if there was a solution to this as well.
- voogru.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday,
[EMAIL PROTECTED] wrote:
Hi,
I'm using the following code to respawn players in a metamod plugin for
Counter-Strike.
It works wonderfully on windows but _crashes_ my linux server when I enter the
command.
Here's the code... any insight on why it could be doing this?
-David
On Tue, 18 Nov 2003 07:18:27 -0600 Jeffrey \botman\ Broome [EMAIL PROTECTED]
wrote:
Since you don't have the source code to Counter-Strike, you have NO way
of knowing what CS uses for CBaseEntity or CBasePlayer. You probably
assumeed that they were the same as in the SDK and that's a bad
Does this happen with CS?
I believe this is because TFC doesn't support the new VGUI2 style text
printing interface and the old interface had a weird timing dependency
on setting text colours. The change to the VGUI2 font printing (required
for Asiatic languages and for higher screen resolutions)
Even when I removed the direct variable calls and checked for NULL it still crashed
the server. I know it's possible because other mods have done this (CS-CTF and AMXMod
- AMXMod which has the native user_spawn() function).
[EMAIL PROTECTED] wrote:
Hi,
I'm using the following code to
StatsMe no longer updates the player-armor value. It stays at the
spawned/max value.
Were there any changes made to the Battery message in Steam/TFC? Thanks
- Buzz
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- Original Message -
Does this happen with CS?
What's CS? :)
I believe this is because TFC doesn't support the new VGUI2 style text
printing interface and the old interface had a weird timing dependency
on setting text colours. The change to the VGUI2 font printing (required
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