What does this error mean?
processing sound/spells
Netchan_Clear() : reliable length not 0, reliable_sequence: 22,
incoming_reliable_acknowledged: 0
My mod just started stopping when loading, half way through Verifying
Resources...
Jeff
___
To
This is a debug message that escaped as a general printf(). You can
ignore it :)
There is a 60 second maximum timelimit between frames (a fail safe), so
if your mod has too many resources or does too much processing on
startup it can cause this to kick in. You know you have this problem
when you
Except that my mod _stops_ at this point, so I can't just ignore it. I
can cancel the load etc, but the mod just won't finish loading.
I have restarted steam, deleted ClientRegistry.blob and restarted etc etc.
I even left it running on my Athlon XP 1700 for 30 minutes with no load
completion. It
break into it using the debugger and see what the problem is.
Codiac wrote:
Except that my mod _stops_ at this point, so I can't just ignore it. I
can cancel the load etc, but the mod just won't finish loading.
I have restarted steam, deleted ClientRegistry.blob and restarted etc etc.
I even
This is a multi-part message in MIME format.
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Firearms has a bayonet attached to the AK47 as some of you might know.
I'm trying to get the correct kill sprite to appear when killed via the
bayonet. When you kill someone currently, it just uses the
Look at the type of damage perhaps (DMG_CRUSH etc).
At 18:59 20/12/2003, you wrote:
This is a multi-part message in MIME format.
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Firearms has a bayonet attached to the AK47 as some of you might know.
I'm trying to get the correct kill sprite to
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