Re: [hlcoders] Registry values for installs and other things

2003-12-19 Thread Codiac
What does this error mean? processing sound/spells Netchan_Clear() : reliable length not 0, reliable_sequence: 22, incoming_reliable_acknowledged: 0 My mod just started stopping when loading, half way through Verifying Resources... Jeff ___ To

RE: [hlcoders] Registry values for installs and other things

2003-12-19 Thread Alfred Reynolds
This is a debug message that escaped as a general printf(). You can ignore it :) There is a 60 second maximum timelimit between frames (a fail safe), so if your mod has too many resources or does too much processing on startup it can cause this to kick in. You know you have this problem when you

Re: [hlcoders] Registry values for installs and other things

2003-12-19 Thread Codiac
Except that my mod _stops_ at this point, so I can't just ignore it. I can cancel the load etc, but the mod just won't finish loading. I have restarted steam, deleted ClientRegistry.blob and restarted etc etc. I even left it running on my Athlon XP 1700 for 30 minutes with no load completion. It

Re: [hlcoders] Registry values for installs and other things

2003-12-19 Thread Alfred
break into it using the debugger and see what the problem is. Codiac wrote: Except that my mod _stops_ at this point, so I can't just ignore it. I can cancel the load etc, but the mod just won't finish loading. I have restarted steam, deleted ClientRegistry.blob and restarted etc etc. I even

[hlcoders] Bayonet Kill Sprite Logging

2003-12-19 Thread Cale 'Mazor' Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Firearms has a bayonet attached to the AK47 as some of you might know. I'm trying to get the correct kill sprite to appear when killed via the bayonet. When you kill someone currently, it just uses the

Re: [hlcoders] Bayonet Kill Sprite Logging

2003-12-19 Thread Daniel Koppes
Look at the type of damage perhaps (DMG_CRUSH etc). At 18:59 20/12/2003, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Firearms has a bayonet attached to the AK47 as some of you might know. I'm trying to get the correct kill sprite to