RE: [hlcoders] Respawn Cheat

2004-02-11 Thread McCormack, Chris
I have a demo of this cheat in action from about 2 months ago on a VAC server. I saw it again last night on a VAC server (both got banned). This is one of the worst cheats I have ever seen imo. -Original Message- From: Jonny Bergström [mailto:[EMAIL PROTECTED] Sent: 10 February 2004

[hlcoders] Thanks Caleb

2004-02-11 Thread karl
Thanks Caleb for solving my entity-not-restored problem: I noticed in your code there is no IMPLEMENT_SAVERESTORE after the TYPEDESCRIPTION block. Did you just not put the code in the mail or is it not there at all? The code was not there at all, dammit -- I should have caught that myself. -

RE: [hlcoders] Respawn Cheat

2004-02-11 Thread Eric Smith
You can send cheat information directly to me. Thanks. Eric Smith Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Wednesday, February 11, 2004 12:54 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Respawn Cheat I have a

[hlcoders] Detail textures

2004-02-11 Thread Philip Searle
In this thread: http://www.natural-selection.org/forums/index.php?showtopic=62384 on the ns.org forums, the possibilty of using detail textures in Half-Life was brought up. Screenshots of CS:CZ appear to show detail textures, and the existence of the cvars r_detailtextures and

[hlcoders] Name hack

2004-02-11 Thread Matt
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ive only seen this in the recent update, but it seems that the code for spectate mode has a few bugs, for one, it lets u see a string name and if u enter it as your name it sends the string whenever

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread Alfred Reynolds
Entities are now cached inside of CS rather using the engine lookup routines (because they are too expensive to use so often). If you remove entities from the world that CS knows about it will cause it to crash (so don't). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-11 Thread Florian Zschocke
Brian A. Stumm wrote: I guess what im saying is HEY YOU OTHER DEVS! STOP HOGGIN ALL THE CVAR SPACE! Sorry, but we've been here first. ;) -- ab. Brian A. Stummd88b. [EMAIL PROTECTED]

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread tcwhome
Okay, that explains it... thank you for responding, otherwise I would have spent another 48 hours debugging this =P -David BAILOPAN Anderson Entities are now cached inside of CS rather using the engine lookup routines (because they are too expensive to use so (often). If you remove

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread tcwhome
Okay, that explains it... thank you for responding, otherwise I would have spent another 48 hours debugging this =P -David BAILOPAN Anderson Entities are now cached inside of CS rather using the engine lookup routines (because they are too expensive to use so (often). If you remove